Player Matchup

Achilles
Achilles
Böhrt
Achilles
Level 100
God Stats
36W - 40L
1,535 SR
Queue Stats
457W - 476L
1,455 Elo+
Solo
Bastet
Bastet
Standupbruce
Bastet
Level 154
God Stats
3W - 4L
1,503 SR
Queue Stats
788W - 829L
1,518 Elo+
Solo
Tiamat
Tiamat
Synwill
Tiamat
Level 61
God Stats
2W - 1L
1,523 SR
Queue Stats
21W - 31L
1,351 Elo+
Party 1
Artemis
Artemis
Wyzeh
Artemis
Level 6
God Stats
1W - 1L
1,213 SR
Queue Stats
6W - 12L
1,382 Elo+
Party 1
Tsukuyomi
Tsukuyomi
korzeh
Tsukuyomi
Level 15
God Stats
2W - 1L
1,562 SR
Queue Stats
22W - 35L
1,351 Elo+
Party 1
Team Averages
Level 67
1,467 SR
1,411 Elo+

VS

Team Averages
Level 100
1,435 SR
1,461 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
C12ASHD
Bastet
Level 141
God Stats
4W - 7L
1,473 SR
Queue Stats
104W - 119L
1,381 Elo+
Party 3
Jormungandr
Jormungandr
Krouzee101
Jormungandr
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 90L
1,528 Elo+
Party 2
Sol
Sol
RedneckJinx
Sol
Level 82
God Stats
0W - 3L
1,169 SR
Queue Stats
50W - 67L
1,386 Elo+
Party 3
Eset
Eset
SumT1ngWong
Eset
Level 137
God Stats
16W - 21L
1,534 SR
Queue Stats
525W - 526L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Böhrt
Achilles
10
0 / 0 / 0
5,448
545
2,252
4,758
3,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
10
2 / 1 / 3
5,898
590
3,057
6,226
1,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Synwill
Tiamat
11
10 / 4 / 2
7,050
705
7,527
7,055
4,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
Wyzeh
Artemis
8
1 / 2 / 1
4,898
490
1,856
3,501
878
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
korzeh
Tsukuyomi
8
1 / 3 / 2
5,083
508
2,798
5,842
1,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
6
2 / 0 / 0
4,643
464
1,848
1,853
400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bastet
C12ASHD
Bastet
9
4 / 6 / 2
6,189
619
3,313
8,863
2,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
Krouzee101
Jormungandr
3
0 / 0 / 0
3,909
391
199
1,147
399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 0
5,225
523
3,360
5,291
1,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
4 / 7 / 1
5,959
596
6,077
7,738
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
14
Kills
10
10
Deaths
15
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
0
0
2
W
Achilles
Böhrt
Achilles
0
0
0
0
L
Bastet
C12ASHD
Bastet
4
6
2
0.83
L
Jormungandr
Krouzee101
Jormungandr
0
0
0
0
L
0
2
0
0
W
Bastet
2
1
3
3.5
L
4
7
1
0.64
W
Tiamat
Synwill
Tiamat
10
4
2
2.75
W
Artemis
Wyzeh
Artemis
1
2
1
0.75
W
Tsukuyomi
korzeh
Tsukuyomi
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,490
Damage
14,797
27,382
Taken
24,892
11,840
Mitigated
6,702
9,045
Healing
4,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
1,848
701
0
517
1,853
400
296
0
1,853
0
12,409
W
Achilles
Böhrt
Achilles
2,252
53
0
2,337
4,758
3,512
266
1,754
3,004
0
21,777
L
Bastet
C12ASHD
Bastet
3,313
1,560
0
920
8,863
2,258
528
2,383
6,480
0
20,115
L
Jormungandr
Krouzee101
Jormungandr
199
10
0
241
1,147
399
0
0
1,147
2,876
0
L
3,360
1,340
0
1,773
5,291
1,439
811
373
4,553
18,782
3,512
W
Bastet
3,057
1,249
0
3,199
6,226
1,768
0
781
5,393
0
26,549
L
6,077
1,139
0
927
7,738
2,206
136
4,771
2,967
26,449
0
W
Tiamat
Synwill
Tiamat
7,527
589
0
1,464
7,055
4,175
418
3,187
3,718
27,050
0
W
Artemis
Wyzeh
Artemis
1,856
614
0
963
3,501
878
1,031
1,176
2,283
0
19,653
W
Tsukuyomi
korzeh
Tsukuyomi
2,798
879
0
1,082
5,842
1,507
175
1,917
3,851
0
19,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,377
Gold Earned
25,925
229
Minions Killed
177
0
Camps Cleared
0
1,013,611
Distance Traveled
656,507
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
4,643
464
22
2
0
87,012
0
W
Achilles
5,448
545
53
5
0
216,114
3
L
Bastet
6,189
619
36
4
0
185,806
1
L
Jormungandr
3,909
391
8
1
0
44,395
0
L
Sol
5,225
523
50
5
0
156,995
0
W
Bastet
5,898
590
57
6
0
229,816
3
L
Eset
5,959
596
61
6
0
182,299
0
W
Tiamat
7,050
705
47
5
0
197,140
0
W
Artemis
4,898
490
47
5
0
153,185
0
W
Tsukuyomi
5,083
508
25
3
0
217,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role