Player Matchup

Hercules
Hercules
BarberFlow
Hercules
Level 83
God Stats
1W - 1L
1,749 SR
Queue Stats
34W - 28L
1,704 Elo+
Party 2
Horus
Horus
EINSTEINFLA
Horus
Level 42
God Stats
24W - 19L
1,493 SR
Queue Stats
312W - 300L
1,476 Elo+
Solo
Medusa
Medusa
ZentrajHD
Medusa
Level 126
God Stats
4W - 1L
1,665 SR
Queue Stats
88W - 74L
1,534 Elo+
Party 2
Thanatos
Thanatos
iDusTeeX
Thanatos
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 33L
1,574 Elo+
Party 2
Hera
Hera
iG I K e n X
Hera
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,750 Elo+
Party 2
Team Averages
Level 81
1,581 SR
1,608 Elo+

VS

Team Averages
Level 107
1,454 SR
1,535 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
ALEXR3TD
Jormungandr
Level 157
God Stats
0W - 5L
1,153 SR
Queue Stats
169W - 175L
1,569 Elo+
Party 1
Janus
Janus
Explicit19
Janus
Level 49
God Stats
7W - 10L
1,449 SR
Queue Stats
110W - 109L
1,453 Elo+
Party 1
He Bo
He Bo
Papalingo
He Bo
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
135W - 117L
1,627 Elo+
Party 1
Heimdallr
Heimdallr
i get camped
Heimdallr
Level 24
God Stats
0W - 1L
1,669 SR
Queue Stats
14W - 10L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BarberFlow
Hercules
14
5 / 2 / 1
7,940
567
4,712
11,254
8,592
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 2 / 9
7,499
536
4,883
10,243
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
ZentrajHD
Medusa
15
10 / 0 / 2
8,963
640
12,376
8,535
2,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
iDusTeeX
Thanatos
14
5 / 2 / 4
7,767
555
5,982
9,945
3,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 2 / 3
7,233
517
6,633
8,406
4,181
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
2 / 4 / 0
6,162
440
3,521
10,759
7,572
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr
ALEXR3TD
Jormungandr
12
2 / 4 / 4
7,729
552
10,899
9,784
7,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
10
1 / 6 / 1
6,164
440
2,547
7,263
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
Papalingo
He Bo
12
2 / 6 / 3
7,468
533
6,871
8,722
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
i get camped
Heimdallr
11
0 / 7 / 0
6,373
455
4,999
10,430
2,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
27
Kills
7
8
Deaths
27
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
4
0
0.5
L
Jormungandr
ALEXR3TD
Jormungandr
2
4
4
1
W
Hercules
BarberFlow
Hercules
5
2
1
2.75
W
3
2
9
3.75
L
Janus
1
6
1
0.25
L
He Bo
Papalingo
He Bo
2
6
3
0.58
W
Medusa
ZentrajHD
Medusa
10
0
2
11
L
Heimdallr
i get camped
Heimdallr
0
7
0
0
W
Thanatos
iDusTeeX
Thanatos
5
2
4
3.5
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,586
Damage
28,837
48,383
Taken
46,958
28,923
Mitigated
21,258
24,399
Healing
5,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
3,521
514
208
884
10,759
7,572
0
2,428
8,331
22,341
0
L
Jormungandr
ALEXR3TD
Jormungandr
10,899
5,518
0
755
9,784
7,981
42
691
9,093
45,831
0
W
Hercules
BarberFlow
Hercules
4,712
1,231
0
4,732
11,254
8,592
0
6,843
4,411
0
44,151
W
4,883
1,560
699
3,564
10,243
9,664
17
4,745
5,498
0
14,905
L
Janus
2,547
80
0
656
7,263
1,348
0
1,014
6,249
31,607
0
L
He Bo
Papalingo
He Bo
6,871
297
0
1,953
8,722
2,161
0
2,500
6,222
36,783
0
W
Medusa
ZentrajHD
Medusa
12,376
5,248
0
3,240
8,535
2,723
1,278
1,627
6,560
0
64,297
L
Heimdallr
i get camped
Heimdallr
4,999
2,819
0
1,529
10,430
2,196
0
0
10,430
0
39,664
W
Thanatos
iDusTeeX
Thanatos
5,982
672
0
9,010
9,945
3,763
88
5,745
4,200
0
49,623
W
6,633
2,191
0
3,154
8,406
4,181
440
4,878
3,528
46,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,402
Gold Earned
33,896
387
Minions Killed
300
0
Camps Cleared
0
1,383,465
Distance Traveled
1,261,421
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,162
440
34
2
0
229,057
0
L
Jormungandr
7,729
552
66
5
0
260,646
0
W
Hercules
7,940
567
103
7
0
284,618
4
W
Horus
7,499
536
25
2
0
277,326
4
L
Janus
6,164
440
60
4
0
256,752
3
L
He Bo
7,468
533
73
5
0
266,750
2
W
Medusa
8,963
640
111
8
0
259,876
2
L
Heimdallr
6,373
455
67
5
0
248,216
3
W
Thanatos
7,767
555
81
6
0
311,860
3
W
Hera
7,233
517
67
5
0
249,785
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role