Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ahego
Chaac
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 53L
1,516 Elo+
Party 2
Sylvanus
Sylvanus
CrayzFrog
Sylvanus
Level 148
God Stats
9W - 6L
1,614 SR
Queue Stats
359W - 403L
1,528 Elo+
Solo
Skadi
Skadi
Slayers300
Skadi
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,519 Elo+
Party 2
Thoth
Thoth
lSolodinl
Thoth
Level 140
God Stats
5W - 4L
1,467 SR
Queue Stats
331W - 316L
1,589 Elo+
Solo
Team Averages
Level 142
1,516 SR
1,530 Elo+

VS

Team Averages
Level 156
1,498 SR
1,509 Elo+
Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Aunq
Sun Wukong
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
183W - 164L
1,451 Elo+
Solo
Kuzenbo
Kuzenbo
Kozula
Kuzenbo
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 231L
1,536 Elo+
Solo
Hun Batz
Hun Batz
MelonFruity
Hun Batz
Level 160
God Stats
1W - 5L
1,489 SR
Queue Stats
461W - 438L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
20
7 / 2 / 19
12,156
810
25,284
22,857
20,307
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Ahego
Chaac
20
7 / 2 / 19
12,967
864
25,378
28,848
40,628
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
CrayzFrog
Sylvanus
19
3 / 1 / 20
11,219
748
13,461
19,832
23,690
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Skadi
19
9 / 6 / 10
12,098
807
15,654
16,903
8,226
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thoth
lSolodinl
Thoth
15
5 / 5 / 10
10,428
695
18,771
11,822
4,981
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
6 / 7 / 5
10,926
728
15,083
20,556
10,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ra
 
Ra
18
3 / 3 / 10
10,415
694
22,564
15,999
9,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
Aunq
Sun Wukong
16
1 / 6 / 11
10,439
696
11,852
24,973
28,002
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kuzenbo
Kozula
Kuzenbo
17
3 / 7 / 9
10,991
733
14,918
27,683
39,452
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
MelonFruity
Hun Batz
16
3 / 8 / 7
10,265
684
12,464
17,914
13,060
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
58
31
Kills
16
16
Deaths
31
78
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
7
2
19
8.25
L
Apollo
 
Apollo
6
7
5
1.21
L
Ra
 
Ra
3
3
10
2.67
W
Chaac
Ahego
Chaac
7
2
19
8.25
L
Sun Wukong
Aunq
Sun Wukong
1
6
11
1.08
W
Sylvanus
CrayzFrog
Sylvanus
3
1
20
13
L
Kuzenbo
Kozula
Kuzenbo
3
7
9
1.07
L
Hun Batz
MelonFruity
Hun Batz
3
8
7
0.81
W
Skadi
9
6
10
2.33
W
Thoth
lSolodinl
Thoth
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,548
Damage
76,881
100,262
Taken
107,125
97,832
Mitigated
100,214
51,121
Healing
39,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
25,284
5,019
476
8,053
22,857
20,307
1,393
6,456
16,401
48,889
0
L
Apollo
 
Apollo
15,083
8,320
238
1,930
20,556
10,034
1,041
10,767
9,789
0
30,159
L
Ra
 
Ra
22,564
1,531
14,537
7,786
15,999
9,666
398
8,673
7,326
54,040
0
W
Chaac
Ahego
Chaac
25,378
4,230
1,056
10,987
28,848
40,628
1,005
9,330
19,518
0
42,152
L
Sun Wukong
Aunq
Sun Wukong
11,852
1,090
2,475
5,455
24,973
28,002
0
15,009
9,964
0
15,194
W
Sylvanus
CrayzFrog
Sylvanus
13,461
2,288
14,729
11,194
19,832
23,690
567
9,538
10,294
20,064
0
L
Kuzenbo
Kozula
Kuzenbo
14,918
5,022
539
3,814
27,683
39,452
0
14,136
13,547
21,587
0
L
Hun Batz
MelonFruity
Hun Batz
12,464
2,023
1,110
1,603
17,914
13,060
556
8,931
8,983
0
24,005
W
Skadi
15,654
6,565
717
1,386
16,903
8,226
2,043
7,320
9,583
0
46,222
W
Thoth
lSolodinl
Thoth
18,771
347
1,177
1,346
11,822
4,981
923
4,838
6,984
34,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,868
Gold Earned
53,036
183
Minions Killed
157
0
Camps Cleared
0
1,418,520
Distance Traveled
1,258,241
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,156
810
72
5
0
295,405
5
L
Apollo
10,926
728
63
4
0
221,706
1
L
Ra
10,415
694
53
4
0
285,121
0
W
Chaac
12,967
864
24
2
0
314,831
2
L
Sun Wukong
10,439
696
6
0
0
288,789
0
W
Sylvanus
11,219
748
23
2
0
281,048
6
L
Kuzenbo
10,991
733
6
0
0
225,164
0
L
Hun Batz
10,265
684
29
2
0
237,461
0
W
Skadi
12,098
807
44
3
0
236,887
0
W
Thoth
10,428
695
20
1
0
290,349
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role