Player Matchup

Horus
Horus
Gold V
BoJankl3s
Horus
Gold V
Level 102
God Stats
1W - 2L
1,631 SR
Queue Stats
15W - 14L
1,621 MMR
Party 1
Skadi
Skadi
Gold V
BonzaiBlunt
Skadi
Gold V
Level 88
God Stats
16W - 13L
1,670 SR
Queue Stats
50W - 51L
1,445 MMR
Party 1
Erlang Shen
Erlang Shen
Gold III
DimensionKi11er
Erlang Shen
Gold III
Level 149
God Stats
2W - 2L
1,720 SR
Queue Stats
224W - 229L
1,521 MMR
Solo
Ymir
Ymir
Gold II
Mannamedtruthz
Ymir
Gold II
Level 159
God Stats
7W - 8L
1,481 SR
Queue Stats
121W - 122L
1,550 MMR
Solo
Janus
Janus
Silver II
Thebossalejandro
Janus
Silver II
Level 104
God Stats
2W - 5L
1,636 SR
Queue Stats
78W - 104L
1,592 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,628 SR
1,546 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 95
1,621 SR
1,535 MMR
Bellona
Bellona
Gold II
Joke21
Bellona
Gold II
Level 82
God Stats
8W - 7L
1,664 SR
Queue Stats
179W - 166L
1,529 MMR
Party 2
Apollo
Apollo
Silver I
SolOrTrolll
Apollo
Silver I
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 25L
1,546 MMR
Party 3
Poseidon
Poseidon
Silver I
any old goat
Poseidon
Silver I
Level 136
God Stats
3W - 4L
1,500 SR
Queue Stats
87W - 71L
1,546 MMR
Party 3
Arachne
Arachne
Silver I
robertcool1478
Arachne
Silver I
Level 63
God Stats
2W - 0L
1,782 SR
Queue Stats
17W - 7L
1,600 MMR
Party 2
Bacchus
Bacchus
Gold II
sercho
Bacchus
Gold II
Level 106
God Stats
15W - 6L
1,657 SR
Queue Stats
260W - 264L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BoJankl3s
Horus
18
1 / 6 / 6
11,838
474
10,138
22,973
34,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
3 / 7 / 6
12,569
503
16,236
18,068
9,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
DimensionKi11er
Erlang Shen
17
4 / 8 / 6
12,263
491
14,792
25,177
20,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
5 / 4 / 7
11,688
468
9,044
28,869
31,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 7 / 5
11,871
475
10,800
17,888
7,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ShivaMedusaGeb

VS

Bans
ArtioAchillesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Joke21
Bellona
20
7 / 5 / 15
14,944
598
25,370
23,598
26,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
20
2 / 4 / 8
13,746
550
10,016
12,804
4,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
any old goat
Poseidon
20
9 / 1 / 9
14,292
572
20,295
9,981
4,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
14 / 2 / 11
15,786
631
27,712
23,662
20,432
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
sercho
Bacchus
16
0 / 5 / 19
12,034
481
9,402
25,826
37,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
94
17
Kills
32
32
Deaths
17
30
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Horus
BoJankl3s
Horus
1
6
6
0.67
L
3
7
6
0.86
L
Erlang Shen
DimensionKi11er
Erlang Shen
4
8
6
0.88
W
Bellona
Joke21
Bellona
7
5
15
2.9
L
5
4
7
2.13
W
Apollo
2
4
8
1.5
L
4
7
5
0.93
W
Poseidon
any old goat
Poseidon
9
1
9
13.5
W
14
2
11
9.75
W
Bacchus
sercho
Bacchus
0
5
19
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,010
Damage
92,795
112,975
Taken
95,871
103,312
Mitigated
92,363
21,377
Healing
29,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
BoJankl3s
Horus
10,138
5,508
1,037
7,223
22,973
34,297
0
4,901
17,998
0
61,703
L
16,236
7,819
0
2,986
18,068
9,257
1,013
2,858
15,210
0
120,958
L
Erlang Shen
DimensionKi11er
Erlang Shen
14,792
7,791
0
2,305
25,177
20,792
728
6,180
18,817
0
80,091
W
Bellona
Joke21
Bellona
25,370
9,445
0
8,561
23,598
26,463
1,656
5,633
17,651
0
101,415
L
9,044
1,356
321
5,435
28,869
31,656
252
10,935
17,586
41,405
0
W
Apollo
10,016
6,136
0
4,208
12,804
4,044
6,400
1,534
11,270
0
102,165
L
10,800
440
433
1,637
17,888
7,310
0
4,105
13,783
57,959
0
W
Poseidon
any old goat
Poseidon
20,295
2,435
0
1,932
9,981
4,172
1,675
2,524
7,327
114,081
0
W
27,712
18,190
0
9,990
23,662
20,432
1,111
5,713
17,861
0
139,441
W
Bacchus
sercho
Bacchus
9,402
661
0
5,281
25,826
37,252
260
5,055
20,265
26,479
7,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,229
Gold Earned
70,802
525
Minions Killed
689
0
Camps Cleared
0
2,269,052
Distance Traveled
2,596,687
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,838
474
107
4
0
449,560
8
L
Skadi
12,569
503
163
7
0
417,354
3
L
Erlang Shen
12,263
491
107
4
0
467,743
4
W
Bellona
14,944
598
168
7
0
489,818
3
L
Ymir
11,688
468
59
2
0
476,477
7
W
Apollo
13,746
550
186
7
0
486,484
6
L
Janus
11,871
475
89
4
0
457,918
4
W
Poseidon
14,292
572
143
6
0
552,853
3
W
Arachne
15,786
631
164
7
0
549,578
3
W
Bacchus
12,034
481
28
1
0
517,954
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role