Player Matchup

Athena
Athena
GomuGomuNoGabe
Athena
Level 143
God Stats
6W - 6L
1,727 SR
Queue Stats
538W - 518L
1,517 Elo+
Solo
Shiva
Shiva
MemePlugYo
Shiva
Level 141
God Stats
10W - 6L
1,672 SR
Queue Stats
698W - 728L
1,530 Elo+
Solo
Chiron
Chiron
ShutUpGramma
Chiron
Level 128
God Stats
4W - 6L
1,678 SR
Queue Stats
145W - 113L
1,544 Elo+
Solo
Fenrir
Fenrir
StoreyedCrib 24
Fenrir
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 268L
1,561 Elo+
Solo
Ullr
Ullr
Yaktor
Ullr
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 84L
1,597 Elo+
Solo
Team Averages
Level 129
1,616 SR
1,550 Elo+

VS

Team Averages
Level 139
1,419 SR
1,478 Elo+
Chronos
Chronos
Illslayu
Chronos
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
122W - 131L
1,357 Elo+
Solo
Ares
Ares
Nauturalis
Ares
Level 147
God Stats
10W - 10L
1,558 SR
Queue Stats
831W - 890L
1,455 Elo+
Solo
Heimdallr
Heimdallr
jaf cwaf
Heimdallr
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
nemer6078
Baron Samedi
Level 149
God Stats
5W - 3L
1,203 SR
Queue Stats
738W - 783L
1,533 Elo+
Solo
Discordia
Discordia
uwutrxsh
Discordia
Level 136
God Stats
4W - 4L
1,336 SR
Queue Stats
166W - 159L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 14
9,638
741
6,673
28,956
31,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shiva
16
2 / 5 / 11
8,731
672
9,016
17,814
21,590
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
18
6 / 5 / 10
10,934
841
19,648
18,852
10,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
5 / 8 / 10
10,337
795
11,461
16,191
9,992
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ullr
Yaktor
Ullr
17
7 / 5 / 8
10,173
783
15,699
15,596
8,103
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Illslayu
Chronos
19
5 / 3 / 16
10,953
843
15,295
15,508
6,939
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 7 / 10
10,497
807
12,339
22,755
37,015
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
jaf cwaf
Heimdallr
19
6 / 3 / 18
11,331
872
25,734
15,681
10,182
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
nemer6078
Baron Samedi
18
6 / 5 / 13
11,515
886
17,671
13,164
7,680
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
uwutrxsh
Discordia
18
9 / 4 / 10
10,994
846
16,065
10,898
4,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
97
22
Kills
30
30
Deaths
22
53
Assists
67
Player
Kills
Deaths
Assists
KDA
L
2
7
14
1.29
W
Chronos
Illslayu
Chronos
5
3
16
4.33
L
Shiva
2
5
11
1.5
W
4
7
10
1.29
L
Chiron
6
5
10
2.2
L
5
8
10
1.25
L
Ullr
Yaktor
Ullr
7
5
8
2.2
W
Heimdallr
jaf cwaf
Heimdallr
6
3
18
5
W
Baron Samedi
nemer6078
Baron Samedi
6
5
13
2.5
W
Discordia
uwutrxsh
Discordia
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,497
Damage
87,104
97,409
Taken
78,006
80,934
Mitigated
66,133
30,132
Healing
26,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,673
977
1,504
7,982
28,956
31,216
49
17,912
10,662
8,828
0
W
Chronos
Illslayu
Chronos
15,295
4,276
990
4,618
15,508
6,939
1,818
952
14,556
28,856
0
L
Shiva
9,016
1,078
1,992
2,831
17,814
21,590
160
9,473
7,994
0
17,996
W
12,339
491
743
2,505
22,755
37,015
79
3,352
19,403
16,585
0
L
Chiron
19,648
7,880
2,166
6,978
18,852
10,033
862
11,819
6,673
0
46,480
L
11,461
2,004
820
2,433
16,191
9,992
0
9,053
6,974
0
16,535
L
Ullr
Yaktor
Ullr
15,699
5,370
748
2,678
15,596
8,103
786
11,500
3,735
0
28,763
W
Heimdallr
jaf cwaf
Heimdallr
25,734
8,268
1,011
3,562
15,681
10,182
1,448
1,085
14,596
0
36,607
W
Baron Samedi
nemer6078
Baron Samedi
17,671
1,098
6,590
4,186
13,164
7,680
576
1,060
12,104
43,529
0
W
Discordia
uwutrxsh
Discordia
16,065
578
910
1,743
10,898
4,317
1,058
224
10,674
22,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,813
Gold Earned
55,290
120
Minions Killed
144
0
Camps Cleared
0
1,203,841
Distance Traveled
1,256,528
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,638
741
6
0
0
216,549
1
W
Chronos
10,953
843
36
3
0
259,056
0
L
Shiva
8,731
672
13
1
0
267,102
0
W
Ares
10,497
807
9
1
0
241,596
1
L
Chiron
10,934
841
63
5
0
216,667
0
L
Fenrir
10,337
795
6
0
0
274,441
0
L
Ullr
10,173
783
32
2
0
229,082
1
W
Heimdallr
11,331
872
21
2
0
275,730
4
W
Baron Samedi
11,515
886
58
4
0
240,252
4
W
Discordia
10,994
846
20
2
0
239,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role