Player Matchup

Thanatos
Thanatos
Silver III
Zerhya
Thanatos
Silver III
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 167L
1,182 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
asipe97
Ah Muzen Cab
Silver I
Level 125
God Stats
19W - 15L
1,540 SR
Queue Stats
85W - 105L
1,192 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
ian12719
Baron Samedi
Gold IV
Level 127
God Stats
6W - 8L
1,705 SR
Queue Stats
190W - 207L
1,196 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,582 SR
1,190 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,507 SR
1,183 MMR
Neith
Neith
Silver I
Chaz_Goldstein
Neith
Silver I
Level 109
God Stats
13W - 13L
1,395 SR
Queue Stats
47W - 65L
1,144 MMR
Solo
Merlin
Merlin
Gold V
IceMikeV
Merlin
Gold V
Level 115
God Stats
1W - 0L
1,626 SR
Queue Stats
73W - 77L
1,205 MMR
Solo
Sylvanus
Sylvanus
Silver I
b2EaZy
Sylvanus
Silver I
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 273L
1,201 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Zerhya
Thanatos
19
5 / 7 / 4
14,932
622
14,660
21,076
9,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Muzen Cab
asipe97
Ah Muzen Cab
20
4 / 4 / 7
15,508
646
16,554
18,584
3,927
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
ian12719
Baron Samedi
20
6 / 6 / 5
17,680
737
26,319
21,691
11,242
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
BastetThothArtioHe BoSol

VS

Bans
GebMedusaKumbhakarnaChironAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 7
17,282
720
15,405
23,054
5,938
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
IceMikeV
Merlin
20
3 / 6 / 7
15,281
637
20,332
19,615
5,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
b2EaZy
Sylvanus
20
6 / 3 / 10
17,361
723
18,017
26,523
18,524
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
40
15
Kills
16
17
Deaths
15
16
Assists
24
Player
Kills
Deaths
Assists
KDA
W
7
6
7
1.75
W
Merlin
IceMikeV
Merlin
3
6
7
1.08
L
Thanatos
Zerhya
Thanatos
5
7
4
1
L
Ah Muzen Cab
asipe97
Ah Muzen Cab
4
4
7
1.88
W
Sylvanus
b2EaZy
Sylvanus
6
3
10
3.67
L
Baron Samedi
ian12719
Baron Samedi
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,533
Damage
53,754
61,351
Taken
69,192
24,649
Mitigated
29,931
21,222
Healing
26,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,405
6,998
0
5,411
23,054
5,938
1,715
7,809
14,252
90
78,189
W
Merlin
IceMikeV
Merlin
20,332
597
140
2,100
19,615
5,469
762
7,105
12,106
64,080
0
L
Thanatos
Zerhya
Thanatos
14,660
2,352
0
8,872
21,076
9,480
0
10,507
10,290
0
38,348
L
Ah Muzen Cab
asipe97
Ah Muzen Cab
16,554
2,385
0
4,561
18,584
3,927
0
13,672
4,567
0
53,472
W
Sylvanus
b2EaZy
Sylvanus
18,017
2,515
6,356
12,976
26,523
18,524
742
11,472
14,413
54,508
0
L
Baron Samedi
ian12719
Baron Samedi
26,319
872
1,033
6,756
21,691
11,242
995
13,439
7,690
106,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,120
Gold Earned
49,924
272
Minions Killed
294
11
Camps Cleared
9
1,142,520
Distance Traveled
1,135,106
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
17,282
720
123
5
1
394,063
1
W
Merlin
15,281
637
80
3
4
355,722
3
L
Thanatos
14,932
622
53
2
3
370,886
3
L
Ah Muzen Cab
15,508
646
83
3
4
373,864
3
W
Sylvanus
17,361
723
91
4
4
385,321
3
L
Baron Samedi
17,680
737
136
6
4
397,770
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role