Player Matchup

Bacchus
Bacchus
ArnaldoEloy
Bacchus
Level 113
God Stats
2W - 3L
1,465 SR
Queue Stats
106W - 110L
1,546 Elo+
Party 1
Sun Wukong
Sun Wukong
Mamaco2
Sun Wukong
Level 7
God Stats
7W - 8L
1,369 SR
Queue Stats
7W - 18L
1,275 Elo+
Party 1
Medusa
Medusa
Sannti00
Medusa
Level 57
God Stats
14W - 9L
1,454 SR
Queue Stats
201W - 201L
1,461 Elo+
Party 3
Cliodhna
Cliodhna
VIlelder
Cliodhna
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 12L
1,500 Elo+
Party 1
Ra
Ra
Yamilelec
Ra
Level 47
God Stats
1W - 3L
1,313 SR
Queue Stats
126W - 127L
1,475 Elo+
Party 3
Team Averages
Level 48
1,420 SR
1,451 Elo+

VS

Team Averages
Level 65
1,386 SR
1,402 Elo+
Bellona
Bellona
Aeliu
Bellona
Level 31
God Stats
15W - 24L
1,377 SR
Queue Stats
127W - 154L
1,239 Elo+
Party 2
Sol
Sol
Aleavali
Sol
Level 147
God Stats
3W - 3L
1,177 SR
Queue Stats
166W - 169L
1,540 Elo+
Party 2
Serqet
Serqet
Bolotinha311
Serqet
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,282 Elo+
Solo
Tyr
Tyr
SPXHelogranJr
Tyr
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,530 Elo+
Party 2
Poseidon
Poseidon
teban21
Poseidon
Level 48
God Stats
5W - 9L
1,374 SR
Queue Stats
190W - 215L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ArnaldoEloy
Bacchus
12
3 / 9 / 10
8,554
475
9,305
17,003
17,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sun Wukong
Mamaco2
Sun Wukong
14
6 / 3 / 1
9,256
514
4,949
13,303
8,196
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Medusa
Sannti00
Medusa
14
8 / 11 / 3
9,351
520
10,040
18,074
5,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
VIlelder
Cliodhna
15
5 / 6 / 3
9,395
522
10,580
16,306
4,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
3 / 8 / 4
8,093
450
6,230
12,761
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aeliu
Bellona
15
1 / 4 / 0
9,222
512
3,175
7,675
7,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
20 / 5 / 8
12,926
718
27,628
22,857
8,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Serqet
16
2 / 3 / 6
9,499
528
3,684
16,298
6,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 7 / 17
10,700
594
10,344
20,130
17,820
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Poseidon
teban21
Poseidon
17
7 / 7 / 8
10,600
589
16,107
11,456
3,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
76
25
Kills
37
37
Deaths
26
21
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Bellona
Aeliu
Bellona
1
4
0
0.25
W
20
5
8
4.8
L
Bacchus
ArnaldoEloy
Bacchus
3
9
10
0.89
W
Serqet
2
3
6
1.67
L
Sun Wukong
Mamaco2
Sun Wukong
6
3
1
2.17
W
7
7
17
2.21
L
Medusa
Sannti00
Medusa
8
11
3
0.86
L
Cliodhna
VIlelder
Cliodhna
5
6
3
1.08
L
3
8
4
0.63
W
Poseidon
teban21
Poseidon
7
7
8
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,104
Damage
60,938
77,447
Taken
78,416
40,984
Mitigated
43,507
14,525
Healing
25,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Aeliu
Bellona
3,175
866
0
1,627
7,675
7,737
1,762
721
6,954
0
42,551
W
27,628
13,819
0
14,670
22,857
8,502
4,146
5,631
17,226
109,005
0
L
Bacchus
ArnaldoEloy
Bacchus
9,305
836
0
1,452
17,003
17,607
35
11,275
5,371
27,805
0
W
Serqet
3,684
885
0
4,171
16,298
6,012
320
2,649
13,649
0
65,397
L
Sun Wukong
Mamaco2
Sun Wukong
4,949
1,342
0
3,220
13,303
8,196
428
5,184
7,969
0
36,320
W
10,344
1,444
382
3,447
20,130
17,820
220
4,128
16,002
0
24,763
L
Medusa
Sannti00
Medusa
10,040
4,989
0
4,060
18,074
5,895
624
10,356
7,718
0
39,175
L
Cliodhna
VIlelder
Cliodhna
10,580
134
0
3,252
16,306
4,974
90
7,918
8,086
0
50,405
L
6,230
476
418
2,123
12,761
4,312
184
9,002
3,759
38,596
0
W
Poseidon
teban21
Poseidon
16,107
2,023
0
1,076
11,456
3,436
916
2,406
9,050
67,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,649
Gold Earned
52,947
321
Minions Killed
471
0
Camps Cleared
0
1,680,662
Distance Traveled
1,793,769
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,222
512
74
4
0
386,694
0
W
Sol
12,926
718
148
8
0
323,228
0
L
Bacchus
8,554
475
31
2
0
337,402
1
W
Serqet
9,499
528
109
6
0
390,092
2
L
Sun Wukong
9,256
514
79
4
0
360,014
4
W
Tyr
10,700
594
27
2
0
360,204
6
L
Medusa
9,351
520
62
3
0
295,449
0
L
Cliodhna
9,395
522
77
4
0
355,736
1
L
Ra
8,093
450
72
4
0
332,061
2
W
Poseidon
10,600
589
113
6
0
333,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role