Player Matchup

Fenrir
Fenrir
Gold V
Foxide
Fenrir
Gold V
Level 146
God Stats
0W - 3L
1,728 SR
Queue Stats
10W - 9L
1,786 MMR
Party 1
Loki
Loki
Gold V
Reigom
Loki
Gold V
Level 147
God Stats
0W - 1L
1,577 SR
Queue Stats
10W - 9L
1,786 MMR
Party 1
Kukulkan
Kukulkan
Gold I
SilencedMystic
Kukulkan
Gold I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 85L
1,810 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,602 SR
1,794 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,500 SR
1,703 MMR
Sol
Sol
Diamond I
 
Sol
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum II
Kilerek
Geb
Platinum II
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 41L
2,001 MMR
Solo
Anhur
Anhur
Gold V
Stish0
Anhur
Gold V
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,610 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Foxide
Fenrir
10
0 / 4 / 2
6,627
663
1,852
10,527
8,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Loki
Reigom
Loki
11
3 / 3 / 0
7,322
732
6,233
8,228
3,344
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
11
0 / 2 / 3
6,716
672
6,054
5,238
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
AresAtlasThothShivaBastet

VS

Bans
GilgameshAchillesMedusaAh Muzen CabHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 0 / 4
8,302
830
12,936
8,774
3,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
11
0 / 2 / 7
7,147
715
3,840
8,314
6,879
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Stish0
Anhur
13
4 / 1 / 4
7,958
796
5,403
5,643
2,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
9
9
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
4
7
L
Fenrir
Foxide
Fenrir
0
4
2
0.25
W
Geb
0
2
7
1.75
L
Loki
Reigom
Loki
3
3
0
1
L
Kukulkan
0
2
3
0.75
W
Anhur
Stish0
Anhur
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,139
Damage
22,179
23,993
Taken
22,731
13,311
Mitigated
12,837
1,427
Healing
9,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,936
6,439
0
5,367
8,774
3,534
2,329
1,351
7,423
43,677
4,869
L
Fenrir
Foxide
Fenrir
1,852
351
0
995
10,527
8,521
0
5,953
4,574
0
4,230
W
Geb
3,840
160
366
1,715
8,314
6,879
272
3,718
4,596
9,327
0
L
Loki
Reigom
Loki
6,233
1,024
0
110
8,228
3,344
0
6,184
2,044
0
17,088
L
Kukulkan
6,054
210
0
322
5,238
1,446
0
3,301
1,937
34,421
0
W
Anhur
Stish0
Anhur
5,403
1,932
0
1,924
5,643
2,424
662
1,121
4,522
0
30,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,665
Gold Earned
23,407
105
Minions Killed
134
1
Camps Cleared
8
535,007
Distance Traveled
611,930
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,302
830
57
6
6
207,852
3
L
Fenrir
6,627
663
8
1
0
150,669
0
W
Geb
7,147
715
14
1
0
212,852
3
L
Loki
7,322
732
28
3
1
194,611
3
L
Kukulkan
6,716
672
69
7
0
189,727
3
W
Anhur
7,958
796
63
6
2
191,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role