Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
LYLxEmperor_Dong
Shiva
Level 76
God Stats
3W - 1L
1,731 SR
Queue Stats
126W - 109L
1,430 Elo+
Party 1
Baron Samedi
Baron Samedi
MarkxDior
Baron Samedi
Level 144
God Stats
6W - 4L
1,500 SR
Queue Stats
43W - 41L
1,455 Elo+
Solo
Mercury
Mercury
SkyyThomass
Mercury
Level 126
God Stats
0W - 2L
1,263 SR
Queue Stats
359W - 403L
1,446 Elo+
Solo
Izanami
Izanami
SubZeroEmperor
Izanami
Level 125
God Stats
9W - 7L
1,650 SR
Queue Stats
61W - 63L
1,522 Elo+
Party 1
Team Averages
Level 121
1,529 SR
1,471 Elo+

VS

Team Averages
Level 124
1,486 SR
1,430 Elo+
Kuzenbo
Kuzenbo
Bruno Correa78
Kuzenbo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 33L
1,378 Elo+
Party 2
Discordia
Discordia
Killa_4712xPRx
Discordia
Level 109
God Stats
1W - 3L
1,226 SR
Queue Stats
117W - 112L
1,402 Elo+
Solo
Skadi
Skadi
LucksMoraes28
Skadi
Level 122
God Stats
1W - 1L
1,324 SR
Queue Stats
14W - 29L
1,388 Elo+
Party 2
Ra
Ra
WCM 1985
Ra
Level 154
God Stats
4W - 1L
1,689 SR
Queue Stats
181W - 170L
1,508 Elo+
Party 2
Bakasura
Bakasura
Witt0008
Bakasura
Level 105
God Stats
10W - 4L
1,691 SR
Queue Stats
41W - 42L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 1 / 2
5,784
526
4,724
7,150
3,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
0 / 0 / 0
5,188
472
3,282
5,763
4,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
MarkxDior
Baron Samedi
12
2 / 2 / 1
6,477
589
2,207
5,356
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
SkyyThomass
Mercury
7
0 / 1 / 1
4,693
427
1,033
5,248
1,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
2 / 1 / 1
6,303
573
3,688
5,704
1,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
5,722
520
2,938
5,129
4,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Killa_4712xPRx
Discordia
13
2 / 2 / 1
7,417
674
2,622
3,860
1,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 2 / 1
5,421
493
2,258
5,851
1,378
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 0 / 1
6,686
608
2,745
4,501
3,237
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bakasura
Witt0008
Bakasura
11
3 / 2 / 0
6,595
600
3,894
7,004
2,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
6
Kills
5
5
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
1
2
3
W
0
0
2
1
W
Discordia
Killa_4712xPRx
Discordia
2
2
1
1.25
L
0
0
0
0
W
0
2
1
0.25
L
Baron Samedi
MarkxDior
Baron Samedi
2
2
1
1.25
L
Mercury
SkyyThomass
Mercury
0
1
1
0.5
L
2
1
1
2.5
W
0
0
1
0.5
W
Bakasura
Witt0008
Bakasura
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,934
Damage
14,457
29,221
Taken
26,345
12,727
Mitigated
12,210
10,228
Healing
10,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,724
642
0
2,592
7,150
3,864
0
2,368
4,700
26,451
4,348
W
2,938
1,336
188
2,316
5,129
4,000
0
1,256
3,873
14,185
0
W
Discordia
Killa_4712xPRx
Discordia
2,622
72
0
625
3,860
1,205
0
1,662
1,956
46,304
0
L
3,282
402
0
1,730
5,763
4,256
0
2,342
3,209
0
20,683
W
2,258
627
113
2,110
5,851
1,378
0
2,180
3,671
0
34,106
L
Baron Samedi
MarkxDior
Baron Samedi
2,207
86
48
1,410
5,356
1,772
0
1,709
3,282
32,297
517
L
Mercury
SkyyThomass
Mercury
1,033
247
0
2,709
5,248
1,356
0
653
4,430
0
17,748
L
3,688
1,745
0
1,739
5,704
1,479
0
847
4,577
0
44,272
W
2,745
521
11
3,411
4,501
3,237
386
0
4,043
39,330
0
W
Bakasura
Witt0008
Bakasura
3,894
2,965
0
1,815
7,004
2,390
0
1,201
5,655
0
36,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,445
Gold Earned
31,841
300
Minions Killed
367
0
Camps Cleared
0
1,062,406
Distance Traveled
1,072,633
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,784
526
45
4
0
205,976
4
W
Kuzenbo
5,722
520
30
3
0
226,274
4
W
Discordia
7,417
674
109
10
0
214,516
1
L
Shiva
5,188
472
45
4
0
233,093
0
W
Skadi
5,421
493
66
6
0
191,205
2
L
Baron Samedi
6,477
589
79
7
0
208,751
4
L
Mercury
4,693
427
38
3
0
201,782
1
L
Izanami
6,303
573
93
8
0
212,804
2
W
Ra
6,686
608
77
7
0
193,511
5
W
Bakasura
6,595
600
85
8
0
247,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role