Player Matchup

Zeus
Zeus
 
Zeus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Pineda4
Rama
Level 79
God Stats
2W - 0L
1,718 SR
Queue Stats
34W - 21L
1,851 Elo+
Party 1
Tyr
Tyr
TheGatuzoo
Tyr
Level 156
God Stats
5W - 0L
1,790 SR
Queue Stats
65W - 52L
1,578 Elo+
Party 1
Cerberus
Cerberus
dranxter
Cerberus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Shiva
Shiva
la23victima
Shiva
Level 86
God Stats
15W - 6L
1,680 SR
Queue Stats
97W - 88L
1,575 Elo+
Party 1
Team Averages
Level 94
1,638 SR
1,601 Elo+

VS

Team Averages
Level 113
1,538 SR
1,385 Elo+
Shiva
Shiva
 
Shiva
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
GitRichOrDieFlyn
Zhong Kui
Level 106
God Stats
14W - 13L
1,623 SR
Queue Stats
278W - 314L
1,470 Elo+
Solo
Khepri
Khepri
HC33-CGN5-C3CQ
Khepri
Level 109
God Stats
0W - 2L
1,370 SR
Queue Stats
2W - 13L
1,148 Elo+
Solo
Izanami
Izanami
RodrigoDLR99
Izanami
Level 64
God Stats
17W - 12L
1,598 SR
Queue Stats
137W - 135L
1,376 Elo+
Solo
Poseidon
Poseidon
Viking_Submarine
Poseidon
Level 142
God Stats
7W - 5L
1,598 SR
Queue Stats
427W - 493L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
8 / 2 / 4
8,701
622
12,422
8,844
4,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rama
Pineda4
Rama
16
15 / 0 / 4
10,025
716
14,476
9,699
3,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 1 / 6
8,279
591
8,597
10,529
5,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
dranxter
Cerberus
12
6 / 1 / 12
8,241
589
5,436
8,816
7,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
8 / 1 / 6
9,031
645
11,965
11,623
9,493
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
3 / 7 / 1
6,751
482
7,841
15,039
13,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
6
0 / 7 / 0
4,870
348
3,545
8,535
3,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 6 / 2
5,881
420
2,721
13,015
8,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
RodrigoDLR99
Izanami
7
1 / 13 / 0
5,315
380
6,561
14,267
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 10 / 2
6,299
450
3,628
12,051
2,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
10
43
Kills
5
5
Deaths
43
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
8
2
4
5
L
Shiva
 
Shiva
3
7
1
0.5
L
Zhong Kui
0
7
0
0
L
0
6
2
0.17
W
Rama
Pineda4
Rama
15
0
4
17
L
Izanami
RodrigoDLR99
Izanami
1
13
0
0.08
W
6
1
6
9
L
1
10
2
0.2
W
Cerberus
dranxter
Cerberus
6
1
12
12
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,896
Damage
24,296
49,511
Taken
62,907
31,189
Mitigated
30,466
20,134
Healing
8,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
12,422
3,253
0
1,826
8,844
4,756
1,805
3,012
5,800
60,165
0
L
Shiva
 
Shiva
7,841
1,310
0
2,672
15,039
13,270
18
1,925
13,114
0
23,598
L
Zhong Kui
3,545
416
0
1,026
8,535
3,602
0
3,814
4,721
12,783
0
L
2,721
428
178
1,902
13,015
8,227
0
2,757
10,258
18,541
0
W
Rama
Pineda4
Rama
14,476
11,622
0
6,749
9,699
3,463
2,515
2,039
7,660
0
78,171
L
Izanami
RodrigoDLR99
Izanami
6,561
4,194
214
1,200
14,267
3,035
0
4,790
9,477
0
22,032
W
8,597
708
0
6,402
10,529
5,605
942
2,473
7,959
0
50,354
L
3,628
920
0
1,649
12,051
2,332
0
4,572
7,479
29,030
0
W
Cerberus
dranxter
Cerberus
5,436
743
94
1,774
8,816
7,872
371
1,351
7,465
19,774
0
W
11,965
3,809
127
3,162
11,623
9,493
392
1,019
10,135
0
54,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,277
Gold Earned
29,116
474
Minions Killed
154
0
Camps Cleared
0
1,357,353
Distance Traveled
1,173,011
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,701
622
100
7
0
235,867
6
L
Shiva
6,751
482
38
3
0
259,534
0
L
Zhong Kui
4,870
348
20
1
0
224,639
1
L
Khepri
5,881
420
18
1
0
196,428
1
W
Rama
10,025
716
149
11
0
228,749
3
L
Izanami
5,315
380
30
2
0
247,431
0
W
Tyr
8,279
591
94
7
0
324,414
5
L
Poseidon
6,299
450
48
3
0
244,979
2
W
Cerberus
8,241
589
33
2
0
266,330
0
W
Shiva
9,031
645
98
7
0
301,993
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role