Player Matchup

Yemoja
Yemoja
Silver I
Der_0r0f2
Yemoja
Silver I
Level 51
God Stats
2W - 9L
1,191 SR
Queue Stats
64W - 80L
1,243 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
Egohendrik
Sun Wukong
Silver III
Level 97
God Stats
0W - 3L
1,209 SR
Queue Stats
18W - 29L
1,224 MMR
Party 1
Ra
Ra
Silver V
zXKAZZYXz
Ra
Silver V
Level 109
God Stats
5W - 2L
1,500 SR
Queue Stats
85W - 138L
1,213 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 86
1,300 SR
1,227 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,521 SR
1,321 MMR
Cthulhu
Cthulhu
Gold V
Griefing Nation
Cthulhu
Gold V
Level 106
God Stats
13W - 7L
1,524 SR
Queue Stats
87W - 100L
1,416 MMR
Party 2
Zeus
Zeus
Silver V
RandomPanda43
Zeus
Silver V
Level 102
God Stats
2W - 2L
1,344 SR
Queue Stats
53W - 61L
1,017 MMR
Party 2
Gilgamesh
Gilgamesh
Gold III
XxTruenoxX95
Gilgamesh
Gold III
Level 136
God Stats
21W - 27L
1,693 SR
Queue Stats
421W - 520L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Der_0r0f2
Yemoja
16
5 / 1 / 0
11,140
655
7,720
17,688
21,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sun Wukong
Egohendrik
Sun Wukong
15
0 / 2 / 2
9,466
557
8,084
15,251
17,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 9 / 2
9,496
559
6,150
13,477
7,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetAh Muzen CabShiva

VS

Bans
GebAphroditeBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 10
11,258
662
11,361
10,425
12,755
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 3 / 4
11,742
691
15,539
11,004
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
XxTruenoxX95
Gilgamesh
16
4 / 1 / 7
11,332
667
12,344
12,832
12,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
11
12
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Der_0r0f2
Yemoja
5
1
0
5
L
Sun Wukong
Egohendrik
Sun Wukong
0
2
2
0.5
W
1
1
10
6
W
6
3
4
2.67
W
Gilgamesh
XxTruenoxX95
Gilgamesh
4
1
7
7.5
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,954
Damage
39,244
46,416
Taken
34,261
46,369
Mitigated
28,835
6,660
Healing
11,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Der_0r0f2
Yemoja
7,720
331
471
944
17,688
21,597
0
11,179
5,214
15,138
0
L
Sun Wukong
Egohendrik
Sun Wukong
8,084
1,120
330
2,124
15,251
17,170
0
7,391
7,237
0
42,174
W
11,361
410
1,350
4,803
10,425
12,755
525
3,838
6,115
47,876
0
W
15,539
1,136
0
3,033
11,004
3,969
676
5,122
5,185
53,628
0
W
Gilgamesh
XxTruenoxX95
Gilgamesh
12,344
3,995
0
2,634
12,832
12,111
1,219
4,892
7,407
0
35,248
L
6,150
0
999
1,792
13,477
7,602
0
7,988
4,696
37,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,102
Gold Earned
34,332
150
Minions Killed
201
5
Camps Cleared
9
880,457
Distance Traveled
932,527
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,140
655
22
1
0
276,894
1
L
Sun Wukong
9,466
557
60
4
2
320,790
0
W
Cthulhu
11,258
662
62
4
2
310,612
1
W
Zeus
11,742
691
96
6
5
292,476
1
W
Gilgamesh
11,332
667
43
3
2
329,439
2
L
Ra
9,496
559
68
4
3
282,773
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role