Player Matchup

Nox
Nox
RezsoGaming
Nox
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,482 Elo+
Party 2
Da Ji
Da Ji
Xelred
Da Ji
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,341 Elo+
Party 2
Mulan
Mulan
comma66comma
Mulan
Level 101
God Stats
12W - 17L
1,545 SR
Queue Stats
69W - 75L
1,539 Elo+
Solo
Team Averages
Level 57
1,515 SR
1,454 Elo+

VS

Team Averages
Level 80
1,620 SR
1,549 Elo+
Zeus
Zeus
BenisLov3r420
Zeus
Level 123
God Stats
3W - 4L
1,321 SR
Queue Stats
429W - 365L
1,580 Elo+
Party 1
Neith
Neith
StokedArtist199
Neith
Level 99
God Stats
4W - 4L
1,715 SR
Queue Stats
9W - 9L
1,501 Elo+
Solo
Ymir
Ymir
WilliamTheSeed
Ymir
Level 17
God Stats
5W - 1L
1,824 SR
Queue Stats
50W - 28L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 7
8,402
764
6,788
9,336
3,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
Xelred
Da Ji
11
0 / 7 / 4
7,130
648
3,226
8,781
3,168
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
7 / 8 / 2
9,873
898
10,586
14,931
10,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
14 / 4 / 7
10,910
992
14,498
7,506
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 4 / 15
9,285
844
9,332
8,204
2,694
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 3 / 15
9,872
897
4,762
12,995
13,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
9
Kills
22
22
Deaths
11
13
Assists
37
Player
Kills
Deaths
Assists
KDA
W
14
4
7
4.38
L
2
7
7
0.79
W
4
4
15
2.88
W
4
3
15
3.83
L
Da Ji
Xelred
Da Ji
0
7
4
0.29
L
7
8
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,600
Damage
28,592
33,048
Taken
28,705
16,613
Mitigated
18,223
5,086
Healing
6,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,498
2,201
0
976
7,506
2,512
736
934
6,451
38,189
0
L
6,788
1,020
120
549
9,336
3,327
0
6,636
2,700
28,713
0
W
9,332
3,857
0
1,058
8,204
2,694
1,279
1,924
6,039
0
28,639
W
4,762
277
228
3,903
12,995
13,017
347
4,554
7,789
16,163
0
L
Da Ji
Xelred
Da Ji
3,226
129
75
58
8,781
3,168
0
5,013
3,768
0
13,750
L
10,586
1,706
216
4,068
14,931
10,118
122
8,129
6,802
1,449
19,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,405
Gold Earned
30,067
97
Minions Killed
119
5
Camps Cleared
4
492,965
Distance Traveled
535,808
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,910
992
52
5
3
182,019
1
L
Nox
8,402
764
46
4
2
164,840
2
W
Neith
9,285
844
36
3
0
167,324
3
W
Ymir
9,872
897
31
3
1
186,465
0
L
Da Ji
7,130
648
20
2
1
171,283
0
L
Mulan
9,873
898
31
3
2
156,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role