Player Matchup

Osiris
Osiris
Gold II
 
Osiris
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum III
Luckder
Hachiman
Platinum III
Level 160
God Stats
2W - 2L
1,863 SR
Queue Stats
75W - 74L
1,893 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
Olvatar
Baron Samedi
Gold I
Level 150
God Stats
6W - 3L
1,786 SR
Queue Stats
365W - 370L
1,753 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
ttvxynizzle
Kuzenbo
Gold I
Level 124
God Stats
2W - 5L
1,430 SR
Queue Stats
285W - 289L
1,706 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,616 SR
1,670 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,635 SR
1,738 MMR
Ullr
Ullr
Platinum IV
Blizzard121
Ullr
Platinum IV
Level 139
God Stats
9W - 10L
1,649 SR
Queue Stats
456W - 422L
1,705 MMR
Solo
Kali
Kali
Platinum V
DANN99
Kali
Platinum V
Level 156
God Stats
1W - 1L
1,569 SR
Queue Stats
82W - 80L
1,774 MMR
Solo
Thoth
Thoth
Platinum III
GagGrenade
Thoth
Platinum III
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 72L
1,782 MMR
Solo
Bellona
Bellona
Platinum IV
TonazC
Bellona
Platinum IV
Level 120
God Stats
28W - 9L
1,956 SR
Queue Stats
123W - 120L
1,735 MMR
Solo
Cabrakan
Cabrakan
Gold III
zxIIZodiacIIxz
Cabrakan
Gold III
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
173W - 167L
1,691 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 0 / 0
6,089
554
4,309
9,597
8,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bastet
 
Bastet
9
2 / 3 / 1
5,563
506
6,075
7,452
1,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Luckder
Hachiman
10
1 / 3 / 2
5,519
502
2,548
5,688
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Olvatar
Baron Samedi
9
1 / 4 / 1
5,700
518
2,911
5,852
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
ttvxynizzle
Kuzenbo
9
1 / 1 / 1
5,617
511
3,101
5,838
3,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AgniGebGilgamesh

VS

Bans
AtlasShivaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
6,009
546
3,089
6,573
1,769
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kali
DANN99
Kali
12
7 / 1 / 2
7,340
667
5,248
10,525
4,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
12
2 / 1 / 5
6,858
623
5,187
3,763
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
TonazC
Bellona
12
0 / 0 / 0
6,749
614
6,437
7,532
8,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
8
0 / 1 / 3
5,775
525
1,922
7,318
5,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
5
Kills
11
11
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
0
0
0
L
Bastet
 
Bastet
2
3
1
0.83
W
2
2
1
1.25
W
Kali
DANN99
Kali
7
1
2
8
W
Thoth
2
1
5
4.5
L
Hachiman
Luckder
Hachiman
1
3
2
0.67
L
Baron Samedi
Olvatar
Baron Samedi
1
4
1
0.38
W
Bellona
TonazC
Bellona
0
0
0
0
L
Kuzenbo
ttvxynizzle
Kuzenbo
1
1
1
1.5
W
Cabrakan
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,944
Damage
21,883
34,427
Taken
35,711
16,553
Mitigated
20,157
12,179
Healing
11,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,309
1,364
0
5,068
9,597
8,561
0
0
9,597
0
39,948
L
Bastet
 
Bastet
6,075
1,090
0
2,488
7,452
1,945
0
2,606
4,846
0
30,703
W
3,089
1,055
0
620
6,573
1,769
0
498
6,075
0
30,687
W
Kali
DANN99
Kali
5,248
2,615
0
4,168
10,525
4,119
0
2,121
8,360
0
44,554
W
Thoth
5,187
170
0
750
3,763
1,010
0
528
3,143
43,101
0
L
Hachiman
Luckder
Hachiman
2,548
930
0
1,290
5,688
1,213
0
747
4,941
0
28,826
L
Baron Samedi
Olvatar
Baron Samedi
2,911
164
412
941
5,852
1,727
0
2,009
3,843
29,774
0
W
Bellona
TonazC
Bellona
6,437
2,975
0
3,736
7,532
8,131
220
0
7,532
0
45,241
L
Kuzenbo
ttvxynizzle
Kuzenbo
3,101
1,787
0
1,980
5,838
3,107
0
1,747
4,091
11,906
0
W
Cabrakan
1,922
483
0
1,726
7,318
5,128
0
2,678
4,271
8,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,488
Gold Earned
32,731
310
Minions Killed
338
0
Camps Cleared
0
1,029,180
Distance Traveled
1,049,342
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,089
554
101
9
0
225,818
5
L
Bastet
5,563
506
57
5
0
228,518
2
W
Ullr
6,009
546
61
6
0
194,306
3
W
Kali
7,340
667
81
7
0
237,463
4
W
Thoth
6,858
623
90
8
0
203,739
6
L
Hachiman
5,519
502
60
5
0
192,153
0
L
Baron Samedi
5,700
518
71
6
0
186,715
4
W
Bellona
6,749
614
95
9
0
230,365
4
L
Kuzenbo
5,617
511
21
2
0
195,976
4
W
Cabrakan
5,775
525
11
1
0
183,469
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role