Player Matchup

Chaac
Chaac
Silver II
Andr3P
Chaac
Silver II
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
OneBollock
Ne Zha
Gold II
Level 154
God Stats
2W - 4L
1,384 SR
Queue Stats
52W - 50L
1,467 MMR
Party 2
Kuzenbo
Kuzenbo
Gold II
Serfin01
Kuzenbo
Gold II
Level 108
God Stats
5W - 4L
1,124 SR
Queue Stats
305W - 308L
1,481 MMR
Party 3
Raijin
Raijin
Gold V
VelcroShoes1
Raijin
Gold V
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 45L
1,470 MMR
Party 2
Hou Yi
Hou Yi
Gold II
joanliqui
Hou Yi
Gold II
Level 141
God Stats
100W - 88L
1,517 SR
Queue Stats
305W - 308L
1,481 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,405 SR
1,480 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,646 SR
1,517 MMR
Ymir
Ymir
Gold V
 
Ymir
Gold V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold III
Bonníé
Fenrir
Gold III
Level 107
God Stats
64W - 65L
1,670 SR
Queue Stats
283W - 280L
1,509 MMR
Solo
Cerberus
Cerberus
Gold III
FZelek
Cerberus
Gold III
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 84L
1,462 MMR
Solo
Agni
Agni
Gold IV
Jootacee
Agni
Gold IV
Level 147
God Stats
21W - 8L
1,725 SR
Queue Stats
223W - 219L
1,508 MMR
Solo
Izanami
Izanami
Gold II
bloarr
Izanami
Gold II
Level 125
God Stats
1W - 2L
1,834 SR
Queue Stats
84W - 83L
1,608 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Andr3P
Chaac
13
6 / 0 / 1
7,732
644
6,713
9,136
5,728
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ne Zha
OneBollock
Ne Zha
13
5 / 0 / 3
7,715
643
8,241
7,252
2,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
Serfin01
Kuzenbo
10
0 / 1 / 6
6,162
514
3,173
6,883
5,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
11
0 / 2 / 4
6,850
571
4,936
5,091
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
joanliqui
Hou Yi
13
2 / 3 / 1
7,330
611
4,370
6,135
931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
CliodhnaAchillesAthenaPersephone

VS

Bans
BastetHe BoKaliShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 4 / 2
5,694
475
2,704
10,918
6,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Bonníé
Fenrir
12
2 / 3 / 1
6,588
549
4,281
10,715
3,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
FZelek
Cerberus
10
0 / 3 / 0
5,811
484
4,166
9,230
7,467
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
10
1 / 2 / 1
5,988
499
5,081
6,046
1,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
bloarr
Izanami
13
3 / 1 / 1
7,022
585
4,381
5,858
1,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
13
Kills
6
6
Deaths
13
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
4
2
0.25
W
Chaac
Andr3P
Chaac
6
0
1
6.5
L
Fenrir
Bonníé
Fenrir
2
3
1
0.83
L
Cerberus
FZelek
Cerberus
0
3
0
0
L
Agni
1
2
1
0.75
W
Ne Zha
OneBollock
Ne Zha
5
0
3
6.5
W
Kuzenbo
Serfin01
Kuzenbo
0
1
6
3
W
Raijin
0
2
4
1
L
Izanami
bloarr
Izanami
3
1
1
3.5
W
Hou Yi
joanliqui
Hou Yi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,433
Damage
20,613
34,497
Taken
42,767
16,392
Mitigated
20,524
11,463
Healing
10,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,704
556
0
1,264
10,918
6,857
0
4,216
6,702
14,437
860
W
Chaac
Andr3P
Chaac
6,713
2,163
0
4,122
9,136
5,728
585
4,299
4,837
0
42,158
L
Fenrir
Bonníé
Fenrir
4,281
1,087
0
1,573
10,715
3,199
0
1,444
9,271
0
43,204
L
Cerberus
FZelek
Cerberus
4,166
906
0
4,086
9,230
7,467
0
196
9,034
31,673
0
L
Agni
5,081
197
0
682
6,046
1,373
0
1,843
4,203
36,670
0
W
Ne Zha
OneBollock
Ne Zha
8,241
2,203
0
2,276
7,252
2,349
156
2,292
4,960
0
52,737
W
Kuzenbo
Serfin01
Kuzenbo
3,173
1,510
0
2,150
6,883
5,896
26
3,347
3,536
12,042
0
W
Raijin
4,936
746
0
1,121
5,091
1,488
136
1,535
3,556
47,737
0
L
Izanami
bloarr
Izanami
4,381
2,174
0
2,461
5,858
1,628
0
410
5,448
0
54,821
W
Hou Yi
joanliqui
Hou Yi
4,370
2,415
0
1,794
6,135
931
0
256
5,879
0
42,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,789
Gold Earned
31,103
418
Minions Killed
379
0
Camps Cleared
0
1,302,508
Distance Traveled
1,152,375
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,694
475
28
2
0
228,239
3
W
Chaac
7,732
644
94
8
0
271,513
0
L
Fenrir
6,588
549
83
7
0
255,989
0
L
Cerberus
5,811
484
96
8
0
205,869
2
L
Agni
5,988
499
60
5
0
239,507
5
W
Ne Zha
7,715
643
101
8
0
315,465
5
W
Kuzenbo
6,162
514
10
1
0
257,045
3
W
Raijin
6,850
571
110
9
0
242,211
5
L
Izanami
7,022
585
112
9
0
222,771
2
W
Hou Yi
7,330
611
103
9
0
216,274
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role