Player Matchup

Olorun
Olorun
LoanWulf
Olorun
Level 123
God Stats
7W - 10L
1,495 SR
Queue Stats
276W - 208L
1,625 Elo+
Party 3
Athena
Athena
SanitysDevil
Athena
Level 129
God Stats
13W - 13L
1,484 SR
Queue Stats
152W - 145L
1,611 Elo+
Party 1
He Bo
He Bo
TomboyEnjoyer420
He Bo
Level 156
God Stats
1W - 0L
1,271 SR
Queue Stats
209W - 199L
1,573 Elo+
Party 1
Pele
Pele
ez0569
Pele
Level 129
God Stats
3W - 2L
1,407 SR
Queue Stats
153W - 131L
1,632 Elo+
Party 3
Achilles
Achilles
iKaleidoscopic
Achilles
Level 149
God Stats
3W - 0L
1,750 SR
Queue Stats
81W - 51L
1,665 Elo+
Party 1
Team Averages
Level 137
1,481 SR
1,621 Elo+

VS

Team Averages
Level 87
1,595 SR
1,523 Elo+
Shiva
Shiva
CrackerSmacker
Shiva
Level 107
God Stats
3W - 4L
1,563 SR
Queue Stats
31W - 30L
1,424 Elo+
Party 2
Nemesis
Nemesis
Fly So Low
Nemesis
Level 149
God Stats
1W - 1L
1,633 SR
Queue Stats
211W - 189L
1,558 Elo+
Solo
Cthulhu
Cthulhu
Gartbezz
Cthulhu
Level 65
God Stats
3W - 1L
1,689 SR
Queue Stats
27W - 22L
1,502 Elo+
Party 2
Baron Samedi
Baron Samedi
LetsGoBrandon45
Baron Samedi
Level 8
God Stats
0W - 2L
1,227 SR
Queue Stats
3W - 5L
1,615 Elo+
Solo
Danzaburou
Danzaburou
Previlent
Danzaburou
Level 108
God Stats
2W - 1L
1,866 SR
Queue Stats
70W - 82L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
LoanWulf
Olorun
17
2 / 0 / 10
9,361
851
10,030
7,196
2,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
15
4 / 5 / 6
8,704
791
9,067
13,726
9,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 2 / 6
9,049
823
10,301
7,516
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pele
ez0569
Pele
15
7 / 6 / 5
8,893
808
11,302
13,790
7,777
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Achilles
16
4 / 3 / 8
9,017
820
8,363
11,448
16,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 6
8,912
810
11,110
11,513
5,191
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Fly So Low
Nemesis
14
2 / 4 / 8
8,206
746
6,920
13,578
5,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Gartbezz
Cthulhu
14
4 / 6 / 5
8,508
773
12,385
12,966
14,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
LetsGoBrandon45
Baron Samedi
14
0 / 4 / 5
7,718
702
3,626
8,975
3,785
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Previlent
Danzaburou
15
4 / 2 / 4
8,651
786
7,917
8,585
3,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
44
21
Kills
16
16
Deaths
21
35
Assists
28
Player
Kills
Deaths
Assists
KDA
L
6
5
6
1.8
L
Nemesis
Fly So Low
Nemesis
2
4
8
1.5
L
Cthulhu
Gartbezz
Cthulhu
4
6
5
1.08
L
Baron Samedi
LetsGoBrandon45
Baron Samedi
0
4
5
0.63
W
Olorun
LoanWulf
Olorun
2
0
10
7
L
Danzaburou
Previlent
Danzaburou
4
2
4
3
W
Athena
4
5
6
1.4
W
4
2
6
3.5
W
Pele
ez0569
Pele
7
6
5
1.58
W
Achilles
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,063
Damage
41,958
53,676
Taken
55,617
37,914
Mitigated
32,902
12,791
Healing
11,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,110
3,822
1,066
1,495
11,513
5,191
0
5,419
5,796
0
27,328
L
Nemesis
Fly So Low
Nemesis
6,920
3,346
0
4,285
13,578
5,388
0
7,430
6,122
0
23,675
L
Cthulhu
Gartbezz
Cthulhu
12,385
932
384
503
12,966
14,941
0
7,442
5,356
19,314
0
L
Baron Samedi
LetsGoBrandon45
Baron Samedi
3,626
530
504
1,695
8,975
3,785
0
3,531
5,401
24,907
0
W
Olorun
LoanWulf
Olorun
10,030
5,443
827
4,910
7,196
2,649
1,906
2,430
4,766
45,634
0
L
Danzaburou
Previlent
Danzaburou
7,917
2,650
0
1,331
8,585
3,597
0
5,576
2,881
0
26,913
W
Athena
9,067
2,753
270
1,056
13,726
9,361
78
4,918
7,608
16,836
0
W
10,301
199
0
1,018
7,516
2,094
93
2,121
5,395
29,582
0
W
Pele
ez0569
Pele
11,302
3,018
0
2,939
13,790
7,777
0
3,709
10,081
0
25,781
W
Achilles
8,363
1,972
0
1,771
11,448
16,033
112
2,833
8,615
0
19,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,024
Gold Earned
41,995
217
Minions Killed
185
0
Camps Cleared
0
1,146,967
Distance Traveled
1,113,953
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,912
810
39
4
0
239,014
1
L
Nemesis
8,206
746
37
3
0
221,328
2
L
Cthulhu
8,508
773
10
1
0
225,468
2
L
Baron Samedi
7,718
702
54
5
0
202,914
4
W
Olorun
9,361
851
86
8
0
226,934
2
L
Danzaburou
8,651
786
45
4
0
225,229
2
W
Athena
8,704
791
18
2
0
242,115
1
W
He Bo
9,049
823
52
5
0
213,873
0
W
Pele
8,893
808
34
3
0
225,398
0
W
Achilles
9,017
820
27
2
0
238,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role