Player Matchup

Danzaburou
Danzaburou
Eusougrootbr
Danzaburou
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
118W - 214L
1,364 Elo+
Party 1
Atlas
Atlas
bielbleach
Atlas
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
78W - 94L
1,313 Elo+
Party 1
Tiamat
Tiamat
xXD4rkSad6Xx
Tiamat
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 15L
1,398 Elo+
Party 1
Team Averages
Level 83
1,500 SR
1,358 Elo+

VS

Team Averages
Level 75
1,184 SR
1,351 Elo+
Sylvanus
Sylvanus
HOCKEYMASKILLER
Sylvanus
Level 141
God Stats
2W - 1L
1,056 SR
Queue Stats
31W - 32L
1,318 Elo+
Solo
Ullr
Ullr
MissaChuck
Ullr
Level 36
God Stats
0W - 1L
1,242 SR
Queue Stats
7W - 7L
1,367 Elo+
Party 2
Sol
Sol
MissaDaddy13
Sol
Level 47
God Stats
1W - 3L
1,255 SR
Queue Stats
7W - 6L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eusougrootbr
Danzaburou
12
6 / 4 / 4
8,413
841
8,763
8,408
2,682
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
12
4 / 2 / 5
7,477
748
4,770
9,207
6,613
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
11
2 / 2 / 7
7,176
718
3,827
4,564
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
8 / 2 / 0
8,288
829
8,413
7,286
6,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
0 / 5 / 1
5,973
597
2,254
7,765
2,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 5 / 3
6,324
632
4,133
6,440
1,844
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
12
Kills
8
8
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Eusougrootbr
Danzaburou
6
4
4
2
L
Sylvanus
8
2
0
4
L
0
5
1
0.1
L
0
5
3
0.3
W
Atlas
4
2
5
3.25
W
Tiamat
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,360
Damage
14,800
22,179
Taken
21,491
11,774
Mitigated
10,567
3,613
Healing
3,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Eusougrootbr
Danzaburou
8,763
4,629
0
856
8,408
2,682
441
5,194
3,214
0
26,507
L
Sylvanus
8,413
3,482
242
1,416
7,286
6,407
0
2,589
4,697
16,579
4,118
L
2,254
1,003
99
859
7,765
2,316
0
2,924
4,841
0
9,800
L
4,133
1,170
0
408
6,440
1,844
79
3,206
3,234
14,495
0
W
Atlas
4,770
1,773
148
1,836
9,207
6,613
231
4,528
4,679
15,334
0
W
Tiamat
3,827
586
0
773
4,564
2,479
607
2,499
2,065
12,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,066
Gold Earned
20,585
79
Minions Killed
76
4
Camps Cleared
4
479,554
Distance Traveled
410,792
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,413
841
45
5
0
163,295
1
L
Sylvanus
8,288
829
18
2
0
101,757
0
L
Ullr
5,973
597
21
2
3
156,257
2
L
Sol
6,324
632
37
4
1
152,778
0
W
Atlas
7,477
748
16
2
3
159,301
2
W
Tiamat
7,176
718
18
2
1
156,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role