Player Matchup

Sun Wukong
Sun Wukong
ConorD343
Sun Wukong
Level 47
God Stats
9W - 10L
1,284 SR
Queue Stats
88W - 108L
944 Elo+
Party 1
Cernunnos
Cernunnos
DarkFury0620
Cernunnos
Level 67
God Stats
1W - 1L
1,711 SR
Queue Stats
69W - 66L
1,393 Elo+
Solo
Hun Batz
Hun Batz
HLM-XXL1
Hun Batz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 58L
944 Elo+
Party 1
Kukulkan
Kukulkan
MissKitchens
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,126 Elo+
Party 1
Cthulhu
Cthulhu
NotGunby
Cthulhu
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 30L
1,074 Elo+
Party 1
Team Averages
Level 34
1,499 SR
1,096 Elo+

VS

Team Averages
Level 65
1,485 SR
1,359 Elo+
Artemis
Artemis
Fujimi59
Artemis
Level 74
God Stats
13W - 13L
1,424 SR
Queue Stats
36W - 50L
1,322 Elo+
Party 2
Baron Samedi
Baron Samedi
Meraki_Skittles
Baron Samedi
Level 47
God Stats
7W - 4L
1,845 SR
Queue Stats
129W - 149L
1,398 Elo+
Party 3
Yemoja
Yemoja
SageCrawdad
Yemoja
Level 75
God Stats
19W - 16L
1,478 SR
Queue Stats
108W - 125L
1,352 Elo+
Party 2
Bellona
Bellona
XxRoguexX0
Bellona
Level 25
God Stats
2W - 4L
1,362 SR
Queue Stats
77W - 100L
1,337 Elo+
Party 3
Bastet
Bastet
andre_calejan
Bastet
Level 102
God Stats
40W - 32L
1,315 SR
Queue Stats
237W - 236L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ConorD343
Sun Wukong
12
1 / 1 / 0
7,143
549
3,404
8,804
5,561
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
DarkFury0620
Cernunnos
10
4 / 7 / 1
6,500
500
7,263
11,318
2,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
HLM-XXL1
Hun Batz
7
0 / 4 / 0
5,387
414
533
9,946
4,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
MissKitchens
Kukulkan
10
0 / 5 / 0
5,824
448
3,196
5,375
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
NotGunby
Cthulhu
10
1 / 4 / 4
6,551
504
6,137
12,430
7,858
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fujimi59
Artemis
11
6 / 4 / 4
6,858
528
12,277
10,060
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Meraki_Skittles
Baron Samedi
14
9 / 0 / 2
8,489
653
5,899
4,532
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
12
2 / 1 / 10
7,326
564
4,200
8,395
5,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bellona
XxRoguexX0
Bellona
11
0 / 1 / 0
6,331
487
2,225
6,220
3,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 0 / 8
7,645
588
6,631
9,598
3,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
6
Kills
20
21
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ConorD343
Sun Wukong
1
1
0
1
L
Cernunnos
DarkFury0620
Cernunnos
4
7
1
0.64
W
Artemis
Fujimi59
Artemis
6
4
4
2
L
Hun Batz
HLM-XXL1
Hun Batz
0
4
0
0
W
Baron Samedi
Meraki_Skittles
Baron Samedi
9
0
2
10
L
Kukulkan
MissKitchens
Kukulkan
0
5
0
0
L
Cthulhu
NotGunby
Cthulhu
1
4
4
0.75
W
Yemoja
2
1
10
7
W
Bellona
XxRoguexX0
Bellona
0
1
0
0
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,533
Damage
31,232
47,873
Taken
38,805
22,355
Mitigated
17,573
7,274
Healing
18,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ConorD343
Sun Wukong
3,404
813
0
2,164
8,804
5,561
772
160
8,644
0
41,587
L
Cernunnos
DarkFury0620
Cernunnos
7,263
2,968
0
1,796
11,318
2,775
174
3,800
7,518
0
30,666
W
Artemis
Fujimi59
Artemis
12,277
5,087
0
1,654
10,060
2,933
641
2,882
7,178
0
33,958
L
Hun Batz
HLM-XXL1
Hun Batz
533
65
0
379
9,946
4,217
0
1,413
8,533
0
14,142
W
Baron Samedi
Meraki_Skittles
Baron Samedi
5,899
215
827
2,631
4,532
2,524
1,056
1,348
3,184
46,386
0
L
Kukulkan
MissKitchens
Kukulkan
3,196
261
0
244
5,375
1,944
0
1,703
3,672
30,640
0
L
Cthulhu
NotGunby
Cthulhu
6,137
470
623
2,068
12,430
7,858
0
3,023
9,407
27,322
0
W
Yemoja
4,200
1,221
1,755
3,347
8,395
5,846
208
3,090
5,305
18,502
0
W
Bellona
XxRoguexX0
Bellona
2,225
337
0
3,049
6,220
3,141
315
210
6,010
0
30,625
W
6,631
1,955
183
5,280
9,598
3,129
566
1,803
7,795
0
43,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,405
Gold Earned
36,649
287
Minions Killed
325
0
Camps Cleared
0
1,196,425
Distance Traveled
1,297,951
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,143
549
97
7
0
252,947
2
L
Cernunnos
6,500
500
49
4
0
215,885
1
W
Artemis
6,858
528
52
4
0
222,066
2
L
Hun Batz
5,387
414
28
2
0
257,627
0
W
Baron Samedi
8,489
653
102
8
0
266,095
3
L
Kukulkan
5,824
448
64
5
0
220,975
0
L
Cthulhu
6,551
504
49
4
0
248,991
5
W
Yemoja
7,326
564
23
2
0
209,211
3
W
Bellona
6,331
487
65
5
0
287,500
0
W
Bastet
7,645
588
83
6
0
313,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role