Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CarryMVP
Janus
Level 149
God Stats
2W - 4L
1,491 SR
Queue Stats
279W - 204L
1,604 Elo+
Party 2
Achilles
Achilles
Daegl
Achilles
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,370 Elo+
Solo
Ganesha
Ganesha
Gulancer
Ganesha
Level 103
God Stats
5W - 1L
1,612 SR
Queue Stats
200W - 137L
1,583 Elo+
Party 2
Team Averages
Level 130
1,521 SR
1,511 Elo+

VS

Team Averages
Level 156
1,550 SR
1,504 Elo+
Geb
Geb
 
Geb
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BigJoe98
Jormungandr
Level 160
God Stats
6W - 6L
1,532 SR
Queue Stats
749W - 817L
1,543 Elo+
Solo
Skadi
Skadi
DuaneDibbley
Skadi
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,482 Elo+
Solo
Heimdallr
Heimdallr
M4CxBrutalBluNos
Heimdallr
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,509 Elo+
Party 1
Odin
Odin
atcojack
Odin
Level 148
God Stats
2W - 1L
1,718 SR
Queue Stats
85W - 75L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 5 / 6
9,049
905
9,960
21,076
16,027
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
 
Ullr
15
4 / 4 / 7
8,726
873
9,184
11,963
5,348
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Janus
CarryMVP
Janus
13
1 / 5 / 8
7,858
786
12,097
7,926
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Daegl
Achilles
12
2 / 7 / 5
7,464
746
5,897
10,730
13,580
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
Gulancer
Ganesha
14
0 / 6 / 10
8,282
828
8,237
17,544
18,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
3 / 3 / 19
9,509
951
9,997
10,614
10,433
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
BigJoe98
Jormungandr
15
4 / 2 / 17
9,112
911
14,543
15,208
13,167
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
7 / 4 / 11
9,433
943
13,404
10,055
4,102
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
16
10 / 4 / 14
10,122
1,012
17,662
12,035
6,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
16
3 / 1 / 22
9,319
932
7,132
10,828
11,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
110
12
Kills
27
27
Deaths
14
36
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
6
1.6
L
Ullr
 
Ullr
4
4
7
1.88
W
Geb
 
Geb
3
3
19
4.17
W
Jormungandr
BigJoe98
Jormungandr
4
2
17
6.25
L
Janus
CarryMVP
Janus
1
5
8
1
L
Achilles
Daegl
Achilles
2
7
5
0.64
W
7
4
11
3.13
L
Ganesha
Gulancer
Ganesha
0
6
10
0.83
W
Heimdallr
10
4
14
4.25
W
Odin
3
1
22
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,375
Damage
62,738
69,239
Taken
58,740
56,199
Mitigated
45,920
16,913
Healing
13,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,960
1,557
849
6,584
21,076
16,027
0
6,586
14,204
0
16,358
L
Ullr
 
Ullr
9,184
3,720
958
1,545
11,963
5,348
950
4,023
7,751
0
20,653
W
Geb
 
Geb
9,997
1,393
749
614
10,614
10,433
588
3,802
6,656
20,054
0
W
Jormungandr
BigJoe98
Jormungandr
14,543
2,401
751
4,526
15,208
13,167
606
5,372
9,594
30,168
0
L
Janus
CarryMVP
Janus
12,097
881
724
714
7,926
2,963
552
3,991
3,935
25,311
0
L
Achilles
Daegl
Achilles
5,897
505
0
600
10,730
13,580
205
4,880
5,703
342
8,942
W
13,404
5,947
531
1,373
10,055
4,102
1,787
3,618
6,299
0
22,546
L
Ganesha
Gulancer
Ganesha
8,237
932
871
4,068
17,544
18,281
165
5,178
12,196
14,251
0
W
Heimdallr
17,662
8,131
237
3,013
12,035
6,354
2,442
3,655
8,294
0
30,898
W
Odin
7,132
2,090
0
1,415
10,828
11,864
252
3,422
7,227
232
15,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,379
Gold Earned
47,495
96
Minions Killed
114
0
Camps Cleared
0
980,484
Distance Traveled
961,688
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,049
905
16
2
0
237,158
0
L
Ullr
8,726
873
24
2
0
203,204
0
W
Geb
9,509
951
15
2
0
206,969
2
W
Jormungandr
9,112
911
22
2
0
192,452
0
L
Janus
7,858
786
49
5
0
161,725
0
L
Achilles
7,464
746
6
1
0
208,869
1
W
Skadi
9,433
943
22
2
0
164,759
2
L
Ganesha
8,282
828
1
0
0
169,528
2
W
Heimdallr
10,122
1,012
29
3
0
173,965
1
W
Odin
9,319
932
26
3
0
223,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role