Player Matchup

Chaac
Chaac
IAmLordCthulhu
Chaac
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,139 Elo+
Solo
Danzaburou
Danzaburou
Musty Couch
Danzaburou
Level 66
God Stats
1W - 1L
1,537 SR
Queue Stats
22W - 14L
1,587 Elo+
Party 1
Nu Wa
Nu Wa
The Prime Evil
Nu Wa
Level 129
God Stats
1W - 0L
1,365 SR
Queue Stats
39W - 28L
1,670 Elo+
Party 1
Team Averages
Level 94
1,467 SR
1,465 Elo+

VS

Team Averages
Level 107
1,487 SR
1,458 Elo+
Artemis
Artemis
Aquilesvakratos
Artemis
Level 45
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mulan
Mulan
GR8V3D1GG3R
Mulan
Level 128
God Stats
1W - 1L
1,480 SR
Queue Stats
4W - 9L
1,268 Elo+
Solo
Merlin
Merlin
Vansfire
Merlin
Level 149
God Stats
11W - 5L
1,695 SR
Queue Stats
88W - 58L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 1
12,739
670
6,567
15,864
14,577
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Musty Couch
Danzaburou
16
1 / 2 / 3
12,209
643
6,189
9,099
2,700
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 0 / 2
12,030
633
10,510
7,982
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 0
11,901
626
11,924
11,698
4,081
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 0 / 1
8,974
472
0
2,361
385
Merlin
Vansfire
Merlin
18
0 / 5 / 2
12,043
634
12,098
12,465
4,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
5
Kills
3
3
Deaths
5
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
0
0
3
L
0
0
1
0.5
W
3
1
1
3.5
W
Danzaburou
Musty Couch
Danzaburou
1
2
3
1.25
W
1
0
2
2
L
Merlin
Vansfire
Merlin
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,266
Damage
24,022
32,945
Taken
26,524
19,364
Mitigated
9,089
10,374
Healing
687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,924
1,020
0
437
11,698
4,081
0
5,330
6,066
0
49,049
L
0
0
0
0
2,361
385
0
1,342
901
0
0
W
6,567
384
331
6,684
15,864
14,577
350
6,837
8,628
0
41,880
W
Danzaburou
Musty Couch
Danzaburou
6,189
2,071
0
1,246
9,099
2,700
1,952
2,351
6,534
0
40,256
W
10,510
2,402
81
2,032
7,982
2,087
1,005
2,446
5,264
62,454
0
L
Merlin
Vansfire
Merlin
12,098
57
0
250
12,465
4,623
0
3,647
8,538
87,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,978
Gold Earned
32,918
237
Minions Killed
217
9
Camps Cleared
8
994,576
Distance Traveled
644,391
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,901
626
78
4
1
329,658
4
L
Mulan
8,974
472
0
0
0
0
0
W
Chaac
12,739
670
55
3
0
334,639
1
W
Danzaburou
12,209
643
80
4
4
303,860
0
W
Nu Wa
12,030
633
102
5
5
356,077
4
L
Merlin
12,043
634
139
7
7
314,733
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role