Player Matchup

Merlin
Merlin
BigDaDBacchus
Merlin
Level 108
God Stats
14W - 1L
1,673 SR
Queue Stats
393W - 150L
1,660 Elo+
Party 1
Ymir
Ymir
Godessi
Ymir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,671 Elo+
Party 1
Shiva
Shiva
MoonxIight
Shiva
Level 160
God Stats
27W - 6L
1,586 SR
Queue Stats
900W - 322L
1,790 Elo+
Party 1
Team Averages
Level 131
1,586 SR
1,707 Elo+

VS

Team Averages
Level 139
1,675 SR
1,563 Elo+
Arachne
Arachne
Andree_Cibrian
Arachne
Level 130
God Stats
1W - 4L
1,500 SR
Queue Stats
653W - 731L
1,572 Elo+
Solo
Baron Samedi
Baron Samedi
Hustler222
Baron Samedi
Level 139
God Stats
6W - 8L
1,576 SR
Queue Stats
455W - 518L
1,548 Elo+
Solo
Khepri
Khepri
Killem Wallace
Khepri
Level 148
God Stats
2W - 2L
1,949 SR
Queue Stats
107W - 129L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 11
8,736
728
11,601
6,289
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
Godessi
Ymir
12
2 / 3 / 7
8,727
727
4,069
13,557
13,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
15
10 / 4 / 4
10,095
841
20,998
14,929
12,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 2
8,470
706
8,918
13,412
6,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Hustler222
Baron Samedi
13
2 / 6 / 4
8,529
711
9,134
11,968
5,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 3 / 4
8,150
679
4,794
14,429
12,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
14
Kills
8
8
Deaths
14
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
W
2
1
11
7.5
W
Ymir
Godessi
Ymir
2
3
7
1.83
L
Baron Samedi
Hustler222
Baron Samedi
2
6
4
0.67
L
1
3
4
1
W
Shiva
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,668
Damage
22,846
34,775
Taken
39,809
28,446
Mitigated
24,693
7,528
Healing
9,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,918
6,139
0
3,076
13,412
6,468
0
5,044
7,675
0
18,690
W
11,601
1,791
0
1,165
6,289
2,447
402
2,280
4,009
34,422
0
W
Ymir
Godessi
Ymir
4,069
1,149
0
2,122
13,557
13,699
26
5,599
7,958
12,535
0
L
Baron Samedi
Hustler222
Baron Samedi
9,134
708
1,075
2,112
11,968
5,692
0
4,145
7,301
25,898
0
L
4,794
467
406
2,917
14,429
12,533
0
5,551
8,324
14,002
0
W
Shiva
20,998
5,276
441
3,800
14,929
12,300
0
6,589
8,340
0
44,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,558
Gold Earned
25,149
160
Minions Killed
86
6
Camps Cleared
4
545,527
Distance Traveled
597,035
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,470
706
30
3
1
219,880
3
W
Merlin
8,736
728
73
6
4
194,909
5
W
Ymir
8,727
727
17
1
2
160,221
1
L
Baron Samedi
8,529
711
44
4
2
179,817
1
L
Khepri
8,150
679
12
1
1
197,338
4
W
Shiva
10,095
841
70
6
0
190,397
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role