Player Matchup

Artemis
Artemis
Gold III
Bobbyjball
Artemis
Gold III
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
71W - 77L
1,443 MMR
Party 1
Chang'e
Chang'e
Platinum II
WhamDan
Chang'e
Platinum II
Level 94
God Stats
9W - 1L
1,965 SR
Queue Stats
152W - 187L
1,928 MMR
Party 1
Kuzenbo
Kuzenbo
Silver V
zXKAZZYXz
Kuzenbo
Silver V
Level 109
God Stats
4W - 5L
1,500 SR
Queue Stats
85W - 138L
1,178 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 110
1,655 SR
1,516 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,513 SR
1,509 MMR
Vulcan
Vulcan
Gold I
Deepsie
Vulcan
Gold I
Level 160
God Stats
2W - 3L
1,488 SR
Queue Stats
70W - 53L
1,747 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold I
I RhUm MaN
Cu Chulainn
Gold I
Level 157
God Stats
17W - 11L
1,651 SR
Queue Stats
84W - 52L
1,706 MMR
Party 2
Izanami
Izanami
Silver III
diezirul
Izanami
Silver III
Level 122
God Stats
20W - 35L
1,401 SR
Queue Stats
409W - 566L
1,074 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bobbyjball
Artemis
20
7 / 5 / 7
16,621
723
21,346
20,898
6,503
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
WhamDan
Chang'e
20
4 / 6 / 10
16,116
701
21,038
24,144
9,423
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
zXKAZZYXz
Kuzenbo
20
5 / 1 / 7
16,631
723
10,554
24,252
32,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BastetAh Muzen CabThothShivaGilgamesh

VS

Bans
PersephoneMedusaAresGebCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Deepsie
Vulcan
20
6 / 2 / 5
15,633
680
33,281
14,489
5,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
I RhUm MaN
Cu Chulainn
19
6 / 4 / 6
16,165
703
16,324
29,502
36,764
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
diezirul
Izanami
16
0 / 10 / 3
12,482
543
6,880
17,227
5,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
16
Kills
12
12
Deaths
16
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
Bobbyjball
Artemis
7
5
7
2.1
L
Vulcan
Deepsie
Vulcan
6
2
5
4.25
L
Cu Chulainn
I RhUm MaN
Cu Chulainn
6
4
6
2.25
W
Chang'e
WhamDan
Chang'e
4
6
10
1.5
L
Izanami
diezirul
Izanami
0
10
3
0.15
W
Kuzenbo
zXKAZZYXz
Kuzenbo
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,938
Damage
56,485
69,294
Taken
61,218
48,764
Mitigated
47,545
23,005
Healing
6,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Bobbyjball
Artemis
21,346
5,301
0
1,284
20,898
6,503
2,063
13,342
7,556
0
101,848
L
Vulcan
Deepsie
Vulcan
33,281
13,180
0
411
14,489
5,770
278
8,160
6,183
108,714
0
L
Cu Chulainn
I RhUm MaN
Cu Chulainn
16,324
1,636
0
6,223
29,502
36,764
312
12,392
16,582
9,475
37,216
W
Chang'e
WhamDan
Chang'e
21,038
550
4,872
10,736
24,144
9,423
683
9,344
14,800
92,762
0
L
Izanami
diezirul
Izanami
6,880
3,957
0
213
17,227
5,011
1,071
10,311
6,698
0
46,387
W
Kuzenbo
zXKAZZYXz
Kuzenbo
10,554
3,532
0
6,113
24,252
32,838
272
14,462
9,790
28,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,368
Gold Earned
44,280
295
Minions Killed
280
13
Camps Cleared
6
1,287,316
Distance Traveled
1,231,775
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
16,621
723
131
6
5
401,917
1
L
Vulcan
15,633
680
154
7
3
457,992
1
L
Cu Chulainn
16,165
703
46
2
0
424,975
5
W
Chang'e
16,116
701
145
6
7
418,340
5
L
Izanami
12,482
543
80
3
3
348,808
9
W
Kuzenbo
16,631
723
19
1
1
467,059
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role