Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BiRDGaNG X20
Sol
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
222W - 219L
1,420 Elo+
Solo
Anhur
Anhur
WayneTheTrain22
Anhur
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,445 Elo+
Solo
Medusa
Medusa
bubthechicken
Medusa
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,222 Elo+
Solo
Eset
Eset
chalkdusted
Eset
Level 71
God Stats
1W - 1L
1,762 SR
Queue Stats
28W - 30L
1,459 Elo+
Solo
Team Averages
Level 85
1,552 SR
1,409 Elo+

VS

Team Averages
Level 84
1,508 SR
1,442 Elo+
Serqet
Serqet
GlukMyGlizzy
Serqet
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
163W - 174L
1,469 Elo+
Party 1
Scylla
Scylla
Redblood57
Scylla
Level 46
God Stats
11W - 9L
1,316 SR
Queue Stats
242W - 252L
1,492 Elo+
Party 1
Kuzenbo
Kuzenbo
Terraphoenix1
Kuzenbo
Level 124
God Stats
4W - 1L
1,724 SR
Queue Stats
283W - 289L
1,444 Elo+
Solo
Zeus
Zeus
bongjaex
Zeus
Level 66
God Stats
3W - 3L
1,500 SR
Queue Stats
241W - 252L
1,408 Elo+
Solo
Hercules
Hercules
play877
Hercules
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 26L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
4 / 8 / 12
11,787
693
17,192
18,397
7,155
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
10 / 6 / 12
14,002
824
25,131
18,720
6,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
8 / 9 / 4
12,837
755
13,954
18,588
7,658
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 6 / 11
10,726
631
11,992
18,381
7,011
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 2 / 10
10,897
641
4,448
7,546
2,558
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
18
4 / 7 / 19
11,818
695
8,902
17,322
7,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Redblood57
Scylla
20
9 / 3 / 18
13,089
770
19,248
10,596
3,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
18
1 / 7 / 22
12,214
718
9,761
25,966
44,681
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Zeus
20
13 / 5 / 11
13,760
809
18,217
10,816
3,736
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
play877
Hercules
20
4 / 4 / 22
12,770
751
17,661
24,781
26,555
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
123
26
Kills
31
31
Deaths
26
49
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
8
12
1.25
L
10
6
12
2.67
W
Serqet
4
7
19
1.93
W
Scylla
Redblood57
Scylla
9
3
18
6
W
Kuzenbo
1
7
22
1.71
L
8
9
4
1.11
W
Zeus
13
5
11
3.7
L
3
6
11
1.42
L
1
2
10
3
W
Hercules
play877
Hercules
4
4
22
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,717
Damage
73,789
81,632
Taken
89,481
31,328
Mitigated
86,161
24,155
Healing
33,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
17,192
6,387
658
3,897
18,397
7,155
593
12,798
5,599
0
34,992
L
25,131
4,558
1,586
6,740
18,720
6,946
609
9,994
8,350
49,370
0
W
Serqet
8,902
1,472
2,787
2,663
17,322
7,367
959
7,533
9,469
0
12,621
W
Scylla
Redblood57
Scylla
19,248
1,456
2,618
1,766
10,596
3,822
1,775
3,788
6,582
36,056
0
W
Kuzenbo
9,761
2,779
947
4,392
25,966
44,681
415
8,464
17,134
28,072
0
L
13,954
5,944
1,054
2,883
18,588
7,658
0
11,658
6,930
0
28,469
W
Zeus
18,217
1,884
1,455
1,873
10,816
3,736
1,427
4,079
6,481
43,028
0
L
11,992
4,029
474
3,357
18,381
7,011
756
11,239
6,878
0
20,899
L
4,448
503
1,561
1,945
7,546
2,558
0
4,363
3,023
17,109
0
W
Hercules
play877
Hercules
17,661
1,959
3,551
11,547
24,781
26,555
211
4,231
19,744
11,571
25,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,249
Gold Earned
63,651
182
Minions Killed
160
0
Camps Cleared
0
1,390,260
Distance Traveled
1,565,845
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,787
693
38
2
0
277,969
0
L
Sol
14,002
824
66
4
0
309,198
0
W
Serqet
11,818
695
6
0
0
310,547
4
W
Scylla
13,089
770
38
2
0
316,950
4
W
Kuzenbo
12,214
718
25
1
0
321,951
0
L
Anhur
12,837
755
30
2
0
258,384
0
W
Zeus
13,760
809
45
3
0
284,859
2
L
Medusa
10,726
631
22
1
0
319,090
1
L
Eset
10,897
641
26
2
0
225,619
0
W
Hercules
12,770
751
46
3
0
331,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role