Player Matchup

Danzaburou
Danzaburou
Basykk
Danzaburou
Level 30
God Stats
5W - 8L
1,480 SR
Queue Stats
17W - 40L
1,256 Elo+
Party 1
Bellona
Bellona
DonFonsillo
Bellona
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 53L
1,229 Elo+
Party 1
Janus
Janus
picibangos
Janus
Level 97
God Stats
3W - 5L
1,082 SR
Queue Stats
43W - 59L
1,241 Elo+
Solo
Team Averages
Level 56
1,354 SR
1,242 Elo+

VS

Team Averages
Level 77
1,500 SR
1,451 Elo+
Morgan Le Fay
Morgan Le Fay
RUSAHTV2
Morgan Le Fay
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
307W - 310L
1,453 Elo+
Solo
Ymir
Ymir
Smajlo2
Ymir
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 63L
1,400 Elo+
Solo
Cliodhna
Cliodhna
Squertel72
Cliodhna
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Basykk
Danzaburou
15
4 / 6 / 8
12,056
754
11,284
18,777
5,951
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bellona
DonFonsillo
Bellona
16
4 / 7 / 6
11,109
694
7,449
18,679
15,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
17
6 / 6 / 4
12,136
759
17,713
14,258
3,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
RUSAHTV2
Morgan Le Fay
16
13 / 5 / 4
12,794
800
19,369
15,548
7,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Smajlo2
Ymir
15
2 / 1 / 10
11,688
731
5,732
18,310
26,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cliodhna
Squertel72
Cliodhna
16
4 / 8 / 7
11,564
723
17,439
19,665
8,690
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
40
14
Kills
19
19
Deaths
14
18
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Basykk
Danzaburou
4
6
8
1.33
W
Bellona
DonFonsillo
Bellona
4
7
6
1
L
Morgan Le Fay
RUSAHTV2
Morgan Le Fay
13
5
4
3
L
Ymir
Smajlo2
Ymir
2
1
10
7
L
Cliodhna
Squertel72
Cliodhna
4
8
7
0.94
W
Janus
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,446
Damage
42,540
51,714
Taken
53,523
25,873
Mitigated
42,070
15,425
Healing
9,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Basykk
Danzaburou
11,284
4,925
643
6,962
18,777
5,951
1,804
9,153
9,272
0
42,658
W
Bellona
DonFonsillo
Bellona
7,449
939
259
3,092
18,679
15,941
400
5,778
12,475
0
21,647
L
Morgan Le Fay
RUSAHTV2
Morgan Le Fay
19,369
2,417
0
3,302
15,548
7,234
1,317
4,465
10,515
53,270
0
L
Ymir
Smajlo2
Ymir
5,732
506
0
992
18,310
26,146
45
5,490
12,163
20,896
0
L
Cliodhna
Squertel72
Cliodhna
17,439
2,281
0
5,029
19,665
8,690
558
7,480
11,528
0
45,101
W
Janus
17,713
392
0
4,469
14,258
3,981
390
9,641
4,239
49,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,301
Gold Earned
36,046
172
Minions Killed
133
7
Camps Cleared
8
822,840
Distance Traveled
826,413
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,056
754
66
4
3
252,929
1
W
Bellona
11,109
694
23
1
2
268,907
3
L
Morgan Le Fay
12,794
800
51
3
3
280,118
5
L
Ymir
11,688
731
27
2
0
263,753
0
L
Cliodhna
11,564
723
55
3
5
282,542
0
W
Janus
12,136
759
83
5
2
301,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role