Player Matchup

Ymir
Ymir
Gold V
Bonbybongbibty4
Ymir
Gold V
Level 128
God Stats
1W - 2L
1,767 SR
Queue Stats
137W - 135L
1,639 MMR
Party 1
Hera
Hera
Gold II
Idiotsmurfs
Hera
Gold II
Level 134
God Stats
13W - 7L
1,617 SR
Queue Stats
308W - 310L
1,573 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
KidFromBrooklyn
Erlang Shen
Gold V
Level 138
God Stats
4W - 1L
1,243 SR
Queue Stats
108W - 104L
1,593 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
Mephit
Sun Wukong
Silver I
Level 154
God Stats
0W - 3L
1,741 SR
Queue Stats
48W - 49L
1,646 MMR
Solo
Apollo
Apollo
Gold IV
zllMaGollz
Apollo
Gold IV
Level 85
God Stats
8W - 3L
1,775 SR
Queue Stats
52W - 42L
1,642 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,629 SR
1,619 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,604 SR
1,642 MMR
Gilgamesh
Gilgamesh
Gold II
Creefus
Gilgamesh
Gold II
Level 160
God Stats
5W - 4L
1,649 SR
Queue Stats
436W - 432L
1,596 MMR
Solo
Sol
Sol
Gold I
Cªrs
Sol
Gold I
Level 159
God Stats
11W - 8L
1,613 SR
Queue Stats
310W - 311L
1,670 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
Olvatar
Baron Samedi
Gold I
Level 150
God Stats
6W - 3L
1,738 SR
Queue Stats
365W - 370L
1,661 MMR
Solo
Atlas
Atlas
Gold II
TwoFatLips
Atlas
Gold II
Level 128
God Stats
11W - 11L
1,704 SR
Queue Stats
529W - 516L
1,682 MMR
Solo
Serqet
Serqet
Bronze III
ulquiorra2826
Serqet
Bronze III
Level 44
God Stats
1W - 0L
1,314 SR
Queue Stats
3W - 3L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 2
8,516
426
2,953
22,167
15,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
5 / 5 / 3
12,281
614
8,770
10,971
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
KidFromBrooklyn
Erlang Shen
16
3 / 7 / 2
9,758
488
7,458
17,400
13,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Mephit
Sun Wukong
17
2 / 4 / 4
10,338
517
12,350
21,672
14,488
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
zllMaGollz
Apollo
18
1 / 6 / 1
10,294
515
5,303
15,834
5,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
ShivaCliodhnaThoth

VS

Bans
AthenaAgniBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Creefus
Gilgamesh
18
3 / 4 / 5
12,330
617
16,625
25,599
32,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
Cªrs
Sol
18
16 / 2 / 10
13,648
682
23,261
14,229
5,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
Olvatar
Baron Samedi
18
6 / 4 / 7
11,994
600
10,879
9,343
4,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Atlas
16
4 / 2 / 23
12,399
620
9,914
20,969
24,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
2 / 3 / 5
11,433
572
3,482
12,110
4,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
81
12
Kills
31
31
Deaths
15
12
Assists
50
Player
Kills
Deaths
Assists
KDA
L
1
9
2
0.22
W
Gilgamesh
Creefus
Gilgamesh
3
4
5
1.38
W
Sol
Cªrs
Sol
16
2
10
10.5
L
5
5
3
1.3
L
Erlang Shen
KidFromBrooklyn
Erlang Shen
3
7
2
0.57
L
Sun Wukong
Mephit
Sun Wukong
2
4
4
1
W
Baron Samedi
Olvatar
Baron Samedi
6
4
7
2.38
W
Atlas
4
2
23
7.75
W
2
3
5
1.5
L
Apollo
zllMaGollz
Apollo
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,834
Damage
64,161
88,044
Taken
82,250
53,328
Mitigated
71,215
19,964
Healing
28,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,953
585
222
1,187
22,167
15,992
140
15,911
5,824
26,740
0
W
Gilgamesh
Creefus
Gilgamesh
16,625
6,243
0
8,154
25,599
32,051
1,276
2,406
23,193
0
79,555
W
Sol
Cªrs
Sol
23,261
13,965
0
8,859
14,229
5,513
8,558
2,090
11,914
106,196
0
L
8,770
3,018
0
1,137
10,971
3,993
125
4,543
5,698
95,178
0
L
Erlang Shen
KidFromBrooklyn
Erlang Shen
7,458
2,815
0
4,129
17,400
13,771
0
8,814
8,488
0
79,757
L
Sun Wukong
Mephit
Sun Wukong
12,350
3,058
0
7,165
21,672
14,488
0
3,220
18,033
0
65,304
W
Baron Samedi
Olvatar
Baron Samedi
10,879
625
2,418
3,027
9,343
4,304
1,071
4,771
4,572
70,467
0
W
Atlas
9,914
3,200
0
4,206
20,969
24,414
1,407
5,545
13,050
27,273
4,650
W
3,482
73
0
1,419
12,110
4,933
0
3,132
8,978
0
71,345
L
Apollo
zllMaGollz
Apollo
5,303
3,334
0
6,124
15,834
5,084
1,465
10,365
5,377
0
88,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,187
Gold Earned
61,804
640
Minions Killed
525
0
Camps Cleared
0
1,991,931
Distance Traveled
1,954,673
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,516
426
42
2
0
363,839
5
W
Gilgamesh
12,330
617
135
7
0
339,553
4
W
Sol
13,648
682
124
6
0
374,486
3
L
Hera
12,281
614
192
10
0
393,567
2
L
Erlang Shen
9,758
488
116
6
0
415,957
9
L
Sun Wukong
10,338
517
136
7
0
421,480
5
W
Baron Samedi
11,994
600
127
6
0
375,488
7
W
Atlas
12,399
620
30
2
0
418,696
4
W
Serqet
11,433
572
109
5
0
446,450
9
L
Apollo
10,294
515
154
8
0
397,088
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role