Player Matchup

Merlin
Merlin
Bionicman7
Merlin
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,802 Elo+
Party 1
Tyr
Tyr
I3oston28
Tyr
Level 138
God Stats
4W - 3L
1,589 SR
Queue Stats
24W - 14L
1,648 Elo+
Party 1
Hercules
Hercules
clintsMom
Hercules
Level 127
God Stats
2W - 4L
1,515 SR
Queue Stats
36W - 17L
1,664 Elo+
Party 1
Team Averages
Level 98
1,534 SR
1,704 Elo+

VS

Team Averages
Level 81
1,428 SR
1,339 Elo+
Izanami
Izanami
Kaygotbillz
Izanami
Level 49
God Stats
1W - 1L
1,715 SR
Queue Stats
126W - 125L
1,440 Elo+
Party 2
Janus
Janus
XInfernalNinjaX
Janus
Level 37
God Stats
4W - 19L
1,069 SR
Queue Stats
92W - 147L
1,092 Elo+
Solo
Guan Yu
Guan Yu
oBo Legend oCo
Guan Yu
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 95L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bionicman7
Merlin
15
4 / 8 / 8
11,451
636
11,682
13,379
3,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
13 / 2 / 9
14,389
799
17,217
18,256
25,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hercules
clintsMom
Hercules
18
6 / 1 / 14
13,108
728
20,309
18,693
19,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kaygotbillz
Izanami
16
3 / 6 / 1
11,250
625
7,599
13,989
5,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 13 / 5
10,830
602
11,244
16,830
5,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
7 / 4 / 4
12,548
697
22,275
28,815
32,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
23
Kills
11
11
Deaths
23
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bionicman7
Merlin
4
8
8
1
W
13
2
9
8.75
L
Izanami
Kaygotbillz
Izanami
3
6
1
0.58
L
1
13
5
0.27
W
Hercules
clintsMom
Hercules
6
1
14
13
L
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,208
Damage
41,118
50,328
Taken
59,634
47,977
Mitigated
43,227
13,771
Healing
9,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bionicman7
Merlin
11,682
1,168
0
1,760
13,379
3,166
0
2,952
9,850
32,418
0
W
17,217
3,602
0
4,733
18,256
25,365
0
5,491
11,565
0
44,784
L
Izanami
Kaygotbillz
Izanami
7,599
3,486
0
322
13,989
5,638
82
1,869
12,120
0
39,791
L
11,244
103
289
618
16,830
5,172
58
1,909
14,921
28,691
0
W
Hercules
clintsMom
Hercules
20,309
4,324
434
6,844
18,693
19,446
0
6,575
10,912
0
50,228
L
22,275
740
564
8,053
28,815
32,417
0
8,244
20,571
11,154
28,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,948
Gold Earned
34,628
175
Minions Killed
151
7
Camps Cleared
4
1,050,342
Distance Traveled
973,433
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,451
636
55
3
2
269,011
1
W
Tyr
14,389
799
57
3
2
391,326
3
L
Izanami
11,250
625
81
5
4
295,217
0
L
Janus
10,830
602
42
2
0
290,707
1
W
Hercules
13,108
728
63
4
3
390,005
5
L
Guan Yu
12,548
697
28
2
0
387,509
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role