Player Matchup

Cerberus
Cerberus
Darkmith7214
Cerberus
Level 89
God Stats
0W - 3L
1,272 SR
Queue Stats
15W - 62L
1,252 Elo+
Party 1
Atlas
Atlas
G-1435
Atlas
Level 132
God Stats
2W - 3L
1,605 SR
Queue Stats
121W - 112L
1,486 Elo+
Solo
Skadi
Skadi
OdinBoss24
Skadi
Level 84
God Stats
5W - 10L
1,715 SR
Queue Stats
534W - 592L
1,484 Elo+
Solo
Bastet
Bastet
milinkishow
Bastet
Level 100
God Stats
17W - 15L
1,519 SR
Queue Stats
63W - 66L
1,459 Elo+
Solo
Sol
Sol
zxzBlazezxz
Sol
Level 45
God Stats
5W - 8L
1,469 SR
Queue Stats
46W - 81L
1,379 Elo+
Party 1
Team Averages
Level 90
1,516 SR
1,412 Elo+

VS

Team Averages
Level 44
1,521 SR
1,486 Elo+
Ymir
Ymir
DaddYank1
Ymir
Level 5
God Stats
1W - 0L
1,825 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Ares
Ares
GILKAI
Ares
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Loki
Loki
Graevemind
Loki
Level 69
God Stats
14W - 13L
1,603 SR
Queue Stats
119W - 185L
1,429 Elo+
Solo
Yemoja
Yemoja
LuisP2003
Yemoja
Level 26
God Stats
1W - 0L
1,093 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
lasersharkbear69
Izanami
Level 117
God Stats
2W - 0L
1,582 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Darkmith7214
Cerberus
16
1 / 2 / 4
9,585
737
6,077
15,948
16,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Atlas
G-1435
Atlas
15
0 / 4 / 7
8,572
659
10,976
14,737
11,248
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
17
3 / 0 / 3
9,459
728
9,118
8,549
2,813
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
16
3 / 3 / 2
9,077
698
10,336
10,717
2,835
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 4 / 4
8,862
682
12,924
11,091
3,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 1 / 3
9,100
700
4,648
16,043
15,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
GILKAI
Ares
14
0 / 5 / 7
9,017
694
1,597
13,515
12,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
3 / 0 / 3
9,770
752
6,450
11,549
4,075
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
LuisP2003
Yemoja
15
0 / 3 / 5
9,338
718
4,493
12,446
9,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
9 / 0 / 2
11,527
887
28,179
11,426
4,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
33
9
Kills
13
13
Deaths
9
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
1
3
2.5
L
Cerberus
Darkmith7214
Cerberus
1
2
4
1.5
L
Atlas
G-1435
Atlas
0
4
7
0.88
W
Ares
GILKAI
Ares
0
5
7
0.7
W
3
0
3
4.5
W
Yemoja
LuisP2003
Yemoja
0
3
5
0.83
L
Skadi
3
0
3
4.5
W
9
0
2
10
L
Bastet
3
3
2
1.33
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,431
Damage
45,367
61,042
Taken
64,979
36,300
Mitigated
46,141
11,484
Healing
14,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,648
726
0
506
16,043
15,148
123
5,906
10,137
14,290
0
L
Cerberus
Darkmith7214
Cerberus
6,077
157
0
5,066
15,948
16,164
0
2,448
13,500
28,787
0
L
Atlas
G-1435
Atlas
10,976
3,997
343
2,471
14,737
11,248
760
3,070
11,667
27,673
0
W
Ares
GILKAI
Ares
1,597
431
0
646
13,515
12,364
351
6,535
6,980
4,693
0
W
6,450
1,649
360
387
11,549
4,075
858
3,908
7,641
0
33,348
W
Yemoja
LuisP2003
Yemoja
4,493
467
4,837
2,002
12,446
9,775
110
7,990
4,456
18,988
0
L
Skadi
9,118
2,833
0
92
8,549
2,813
560
933
7,616
0
38,012
W
28,179
19,772
0
5,308
11,426
4,779
4,646
5,638
5,788
0
77,624
L
Bastet
10,336
2,680
0
1,010
10,717
2,835
582
1,573
7,944
0
26,767
L
12,924
5,157
0
2,502
11,091
3,240
400
2,714
8,377
32,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,555
Gold Earned
48,752
252
Minions Killed
246
0
Camps Cleared
0
1,268,533
Distance Traveled
1,237,584
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,100
700
16
1
0
256,029
0
L
Cerberus
9,585
737
69
5
0
279,361
1
L
Atlas
8,572
659
29
2
0
230,800
1
W
Ares
9,017
694
2
0
0
223,328
1
W
Loki
9,770
752
56
4
0
295,321
0
W
Yemoja
9,338
718
31
2
0
203,319
0
L
Skadi
9,459
728
68
5
0
261,779
0
W
Izanami
11,527
887
141
11
0
259,587
3
L
Bastet
9,077
698
37
3
0
287,503
5
L
Sol
8,862
682
49
4
0
209,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role