Player Matchup

Fenrir
Fenrir
DzRealAlucard
Fenrir
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,458 Elo+
Party 1
Chaac
Chaac
Kenji__98
Chaac
Level 24
God Stats
7W - 3L
1,209 SR
Queue Stats
7W - 4L
1,166 Elo+
Party 1
Merlin
Merlin
TrafalgaLaw02468
Merlin
Level 157
God Stats
3W - 0L
1,508 SR
Queue Stats
18W - 25L
1,308 Elo+
Party 1
Team Averages
Level 91
1,406 SR
1,311 Elo+

VS

Team Averages
Level 53
1,461 SR
1,366 Elo+
Skadi
Skadi
DUBBABUBBA56
Skadi
Level 65
God Stats
4W - 3L
1,500 SR
Queue Stats
164W - 168L
1,406 Elo+
Party 2
Ares
Ares
ElFilly0
Ares
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 336L
1,322 Elo+
Solo
Olorun
Olorun
SANTADADDY8
Olorun
Level 27
God Stats
4W - 16L
1,383 SR
Queue Stats
338W - 397L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 8 / 11
12,200
718
10,516
17,826
13,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chaac
Kenji__98
Chaac
17
3 / 3 / 20
12,165
716
13,204
20,273
17,242
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
14 / 3 / 8
14,214
836
16,622
11,923
5,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 9 / 9
11,868
698
14,749
15,179
7,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
15
3 / 8 / 6
10,874
640
9,612
16,725
21,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Olorun
17
8 / 7 / 4
12,980
764
13,724
16,856
7,775
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
32
24
Kills
13
14
Deaths
24
39
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
9
9
0.72
W
7
8
11
1.56
L
Ares
3
8
6
0.75
W
Chaac
Kenji__98
Chaac
3
3
20
4.33
L
Olorun
8
7
4
1.43
W
14
3
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,342
Damage
38,085
50,022
Taken
48,760
36,066
Mitigated
35,957
13,039
Healing
4,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,749
5,417
0
131
15,179
7,023
0
4,105
10,766
0
39,187
W
10,516
1,903
582
3,095
17,826
13,807
51
6,764
11,062
0
32,518
L
Ares
9,612
1,614
0
641
16,725
21,159
176
5,131
11,343
26,006
0
W
Chaac
Kenji__98
Chaac
13,204
1,802
298
6,255
20,273
17,242
859
11,036
9,237
0
47,978
L
Olorun
13,724
5,880
459
3,161
16,856
7,775
0
7,743
8,980
40,247
3,633
W
16,622
765
0
2,809
11,923
5,017
972
5,087
6,836
48,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,579
Gold Earned
35,722
169
Minions Killed
130
8
Camps Cleared
4
815,932
Distance Traveled
738,358
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,868
698
54
3
2
253,172
3
W
Fenrir
12,200
718
33
2
4
238,377
0
L
Ares
10,874
640
16
1
0
239,323
0
W
Chaac
12,165
716
66
4
2
330,098
2
L
Olorun
12,980
764
60
4
2
245,863
0
W
Merlin
14,214
836
70
4
2
247,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role