Player Matchup

Horus
Horus
 
Horus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
FamiIyMan
Anubis
Level 140
God Stats
2W - 1L
1,213 SR
Queue Stats
66W - 51L
1,640 Elo+
Party 1
Khepri
Khepri
Manthatguy
Khepri
Level 47
God Stats
14W - 4L
1,880 SR
Queue Stats
94W - 76L
1,568 Elo+
Party 1
Heimdallr
Heimdallr
ROFLMEOW
Heimdallr
Level 159
God Stats
3W - 4L
1,350 SR
Queue Stats
86W - 75L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
RZUCHE
Cthulhu
Level 27
God Stats
2W - 1L
1,402 SR
Queue Stats
108W - 136L
1,427 Elo+
Solo
Team Averages
Level 92
1,469 SR
1,536 Elo+

VS

Team Averages
Level 97
1,432 SR
1,423 Elo+
Artemis
Artemis
Corklin
Artemis
Level 85
God Stats
0W - 1L
1,199 SR
Queue Stats
3W - 6L
1,408 Elo+
Solo
Janus
Janus
Dorsaw
Janus
Level 159
God Stats
2W - 9L
1,255 SR
Queue Stats
316W - 363L
1,390 Elo+
Solo
Thor
Thor
GingerBearXP
Thor
Level 36
God Stats
52W - 60L
1,450 SR
Queue Stats
129W - 141L
1,373 Elo+
Solo
Odin
Odin
JMRBallack
Odin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 105L
1,437 Elo+
Solo
Eset
Eset
Renato17
Eset
Level 137
God Stats
1W - 1L
1,754 SR
Queue Stats
194W - 221L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 2 / 8
8,007
728
3,301
9,957
11,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
FamiIyMan
Anubis
18
9 / 0 / 2
10,109
919
12,017
4,656
2,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
Manthatguy
Khepri
13
0 / 0 / 10
7,985
726
2,520
8,237
10,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
ROFLMEOW
Heimdallr
15
4 / 2 / 3
8,497
772
8,510
6,958
3,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
RZUCHE
Cthulhu
13
0 / 2 / 5
7,300
664
2,136
6,072
2,972
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Corklin
Artemis
14
0 / 6 / 3
7,332
667
7,257
10,825
2,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Dorsaw
Janus
12
1 / 2 / 2
6,826
621
3,458
2,743
546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
4 / 3 / 1
7,606
691
4,588
6,520
1,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
0 / 2 / 4
7,091
645
1,485
10,427
7,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eset
13
1 / 0 / 2
7,591
690
2,917
3,873
989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
13
Kills
6
6
Deaths
13
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
2
8
2
L
Artemis
Corklin
Artemis
0
6
3
0.25
L
Janus
Dorsaw
Janus
1
2
2
1
W
Anubis
FamiIyMan
Anubis
9
0
2
10
L
4
3
1
1.5
L
0
2
4
1
W
Khepri
Manthatguy
Khepri
0
0
10
5
W
Heimdallr
ROFLMEOW
Heimdallr
4
2
3
2.75
W
Cthulhu
RZUCHE
Cthulhu
0
2
5
1.25
L
Eset
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,484
Damage
19,705
35,880
Taken
34,388
30,497
Mitigated
14,385
10,690
Healing
5,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,301
1,618
2,896
2,182
9,957
11,658
244
1,296
8,536
0
10,392
L
Artemis
Corklin
Artemis
7,257
2,936
0
548
10,825
2,956
0
6,685
4,140
0
30,036
L
Janus
Dorsaw
Janus
3,458
86
0
232
2,743
546
0
1,340
1,403
9,061
0
W
Anubis
FamiIyMan
Anubis
12,017
923
0
2,828
4,656
2,587
677
945
3,533
54,950
0
L
4,588
529
0
1,733
6,520
1,976
0
3,497
3,023
0
11,546
L
1,485
295
192
1,629
10,427
7,918
0
3,640
6,787
866
6,558
W
Khepri
Manthatguy
Khepri
2,520
198
0
590
8,237
10,080
131
1,047
7,063
5,609
0
W
Heimdallr
ROFLMEOW
Heimdallr
8,510
2,685
0
1,937
6,958
3,200
2,375
2,084
4,631
0
34,715
W
Cthulhu
RZUCHE
Cthulhu
2,136
163
45
212
6,072
2,972
552
361
5,593
14,488
0
L
Eset
2,917
65
0
750
3,873
989
0
1,511
2,362
19,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,898
Gold Earned
36,446
196
Minions Killed
130
0
Camps Cleared
0
1,018,674
Distance Traveled
1,008,051
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,007
728
11
1
0
223,407
3
L
Artemis
7,332
667
50
5
0
178,673
1
L
Janus
6,826
621
14
1
0
174,961
0
W
Anubis
10,109
919
103
9
0
222,719
0
L
Thor
7,606
691
15
1
0
192,702
4
L
Odin
7,091
645
10
1
0
242,354
4
W
Khepri
7,985
726
7
1
0
216,079
1
W
Heimdallr
8,497
772
53
5
0
218,913
2
W
Cthulhu
7,300
664
22
2
0
137,556
0
L
Eset
7,591
690
41
4
0
219,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role