Player Matchup

Chaac
Chaac
Platinum IV
FakeImagez
Chaac
Platinum IV
Level 148
God Stats
5W - 4L
1,639 SR
Queue Stats
300W - 301L
1,666 MMR
Solo
Cernunnos
Cernunnos
Platinum IV
Ramos19-411142
Cernunnos
Platinum IV
Level 120
God Stats
7W - 4L
1,500 SR
Queue Stats
413W - 395L
1,714 MMR
Solo
Thanatos
Thanatos
Gold II
Sadpreme
Thanatos
Gold II
Level 149
God Stats
1W - 0L
1,313 SR
Queue Stats
26W - 21L
1,607 MMR
Solo
Zeus
Zeus
Gold III
TheMisterCor
Zeus
Gold III
Level 128
God Stats
1W - 0L
1,715 SR
Queue Stats
45W - 41L
1,699 MMR
Solo
Bacchus
Bacchus
Gold II
Willz4207
Bacchus
Gold II
Level 156
God Stats
15W - 9L
1,690 SR
Queue Stats
478W - 493L
1,639 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,572 SR
1,665 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,589 SR
1,673 MMR
Merlin
Merlin
Platinum V
LuisVG99
Merlin
Platinum V
Level 147
God Stats
9W - 6L
1,607 SR
Queue Stats
261W - 253L
1,641 MMR
Solo
Bellona
Bellona
Gold III
MacNationSGT
Bellona
Gold III
Level 159
God Stats
1W - 2L
1,849 SR
Queue Stats
223W - 220L
1,563 MMR
Solo
Rama
Rama
Platinum III
RRussell90
Rama
Platinum III
Level 160
God Stats
0W - 2L
1,555 SR
Queue Stats
68W - 58L
1,903 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
SimperingMouse4
Tsukuyomi
Gold I
Level 125
God Stats
3W - 5L
1,508 SR
Queue Stats
93W - 94L
1,602 MMR
Solo
Ymir
Ymir
Gold III
yungprince19
Ymir
Gold III
Level 159
God Stats
2W - 4L
1,426 SR
Queue Stats
27W - 35L
1,657 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
5 / 1 / 10
13,682
622
15,480
24,926
27,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
Ramos19-411142
Cernunnos
19
1 / 1 / 8
12,731
579
14,023
16,680
6,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Sadpreme
Thanatos
20
9 / 3 / 5
13,818
628
14,804
17,483
7,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
12 / 0 / 7
13,471
612
17,226
11,056
6,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Willz4207
Bacchus
16
1 / 2 / 15
11,690
531
8,860
19,260
23,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ShivaSolAtlasLoki

VS

Bans
CliodhnaUllrBastetGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LuisVG99
Merlin
17
3 / 5 / 2
10,440
475
12,231
10,938
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
MacNationSGT
Bellona
18
1 / 6 / 1
11,115
505
12,435
23,468
24,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
0 / 5 / 2
10,193
463
9,700
21,940
4,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
SimperingMouse4
Tsukuyomi
15
2 / 8 / 1
9,125
415
7,407
18,023
6,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
1 / 4 / 1
9,725
442
3,191
15,102
10,791
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
14
28
Kills
7
7
Deaths
28
45
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
5
1
10
10
L
Merlin
LuisVG99
Merlin
3
5
2
0.8
L
Bellona
MacNationSGT
Bellona
1
6
1
0.25
L
0
5
2
0.2
W
Cernunnos
Ramos19-411142
Cernunnos
1
1
8
5
W
Thanatos
Sadpreme
Thanatos
9
3
5
3.83
L
Tsukuyomi
SimperingMouse4
Tsukuyomi
2
8
1
0.31
W
12
0
7
15.5
W
Bacchus
Willz4207
Bacchus
1
2
15
4.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,393
Damage
44,964
89,405
Taken
89,471
71,780
Mitigated
48,779
58,915
Healing
20,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
15,480
3,565
0
17,084
24,926
27,065
886
2,866
21,535
0
87,292
L
Merlin
LuisVG99
Merlin
12,231
282
55
1,352
10,938
2,870
230
3,878
7,060
74,635
0
L
Bellona
MacNationSGT
Bellona
12,435
4,427
0
4,643
23,468
24,139
616
6,692
16,776
3,341
80,990
L
9,700
6,743
0
9,232
21,940
4,872
334
2,505
19,435
0
80,438
W
Cernunnos
Ramos19-411142
Cernunnos
14,023
7,414
0
11,385
16,680
6,054
6,031
2,618
14,062
0
108,739
W
Thanatos
Sadpreme
Thanatos
14,804
5,041
0
20,551
17,483
7,753
2,687
4,281
13,202
0
96,321
L
Tsukuyomi
SimperingMouse4
Tsukuyomi
7,407
2,039
0
3,443
18,023
6,107
0
7,364
10,659
0
58,110
W
17,226
1,719
0
4,563
11,056
6,948
2,915
3,353
7,249
114,134
1,972
W
Bacchus
Willz4207
Bacchus
8,860
756
428
4,904
19,260
23,960
423
5,498
13,762
30,736
8,378
L
3,191
666
0
1,676
15,102
10,791
855
5,624
9,478
51,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,392
Gold Earned
50,598
675
Minions Killed
651
0
Camps Cleared
0
2,150,979
Distance Traveled
1,950,562
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,682
622
169
8
0
454,182
2
L
Merlin
10,440
475
142
6
0
391,999
6
L
Bellona
11,115
505
181
8
0
383,405
0
L
Rama
10,193
463
153
7
0
350,110
3
W
Cernunnos
12,731
579
163
7
0
360,526
3
W
Thanatos
13,818
628
137
6
0
493,083
4
L
Tsukuyomi
9,125
415
95
4
0
423,687
3
W
Zeus
13,471
612
151
7
0
422,553
11
W
Bacchus
11,690
531
55
3
0
420,635
5
L
Ymir
9,725
442
80
4
0
401,361
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role