Player Matchup

Ymir
Ymir
BigCo1in2
Ymir
Level 16
God Stats
1W - 1L
1,719 SR
Queue Stats
14W - 16L
1,370 Elo+
Party 1
Medusa
Medusa
GbsxJosh
Medusa
Level 48
God Stats
4W - 4L
1,271 SR
Queue Stats
90W - 99L
1,405 Elo+
Party 1
Camazotz
Camazotz
IvashkaYA
Camazotz
Level 122
God Stats
2W - 6L
1,357 SR
Queue Stats
308W - 372L
1,412 Elo+
Solo
Awilix
Awilix
badema72
Awilix
Level 126
God Stats
0W - 5L
1,319 SR
Queue Stats
301W - 358L
1,368 Elo+
Party 3
Sol
Sol
vikipiki
Sol
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
349W - 420L
1,349 Elo+
Party 3
Team Averages
Level 81
1,433 SR
1,381 Elo+

VS

Team Averages
Level 120
1,469 SR
1,420 Elo+
Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
 
Shiva
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CeLiBree
Loki
Level 125
God Stats
29W - 21L
1,481 SR
Queue Stats
146W - 152L
1,325 Elo+
Solo
Sol
Sol
Marinut
Sol
Level 134
God Stats
6W - 12L
1,413 SR
Queue Stats
100W - 119L
1,372 Elo+
Solo
Nu Wa
Nu Wa
MissesGoku
Nu Wa
Level 127
God Stats
226W - 221L
1,451 SR
Queue Stats
458W - 515L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 4 / 2
6,259
417
1,676
12,107
10,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
GbsxJosh
Medusa
12
3 / 6 / 0
7,353
490
10,580
11,517
3,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Camazotz
IvashkaYA
Camazotz
13
4 / 4 / 0
8,278
552
8,204
20,152
9,989
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
badema72
Awilix
12
0 / 5 / 1
6,949
463
6,259
12,293
4,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 0
6,957
464
4,610
11,956
3,437
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
5 / 3 / 2
9,612
641
16,085
15,817
9,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shiva
 
Shiva
13
2 / 0 / 7
8,444
563
7,211
10,212
8,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Loki
16
6 / 2 / 3
9,488
633
7,541
9,896
4,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
14
5 / 3 / 5
8,394
560
9,292
9,244
3,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
14
3 / 0 / 3
8,499
567
7,961
6,587
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
7
Kills
21
21
Deaths
8
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
3
2
2
W
Shiva
 
Shiva
2
0
7
5.5
L
Ymir
0
4
2
0.25
W
Loki
6
2
3
3.75
L
Medusa
GbsxJosh
Medusa
3
6
0
0.5
L
Camazotz
IvashkaYA
Camazotz
4
4
0
1
W
Sol
5
3
5
2.5
W
Nu Wa
3
0
3
4.5
L
Awilix
badema72
Awilix
0
5
1
0.1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,329
Damage
48,090
68,025
Taken
51,756
31,125
Mitigated
27,675
23,382
Healing
22,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
16,085
10,898
0
8,931
15,817
9,412
440
2,447
13,370
0
60,863
W
Shiva
 
Shiva
7,211
426
428
3,440
10,212
8,561
90
1,648
8,564
109
26,981
L
Ymir
1,676
318
0
2,380
12,107
10,075
0
3,548
8,423
9,979
0
W
Loki
7,541
2,900
0
2,882
9,896
4,624
597
642
9,254
0
73,473
L
Medusa
GbsxJosh
Medusa
10,580
5,940
0
3,515
11,517
3,573
0
4,868
6,585
0
46,225
L
Camazotz
IvashkaYA
Camazotz
8,204
4,081
0
8,398
20,152
9,989
0
624
19,432
3,634
48,308
W
Sol
9,292
3,321
779
3,768
9,244
3,256
1,966
1,224
8,020
45,697
5,969
W
Nu Wa
7,961
1,584
162
2,363
6,587
1,822
582
917
5,670
39,072
0
L
Awilix
badema72
Awilix
6,259
2,281
0
2,753
12,293
4,051
0
3,195
8,878
0
49,525
L
4,610
1,781
0
6,336
11,956
3,437
0
3,509
8,215
52,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,796
Gold Earned
44,437
416
Minions Killed
442
0
Camps Cleared
0
1,399,476
Distance Traveled
1,565,665
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,612
641
107
7
0
305,315
4
W
Shiva
8,444
563
25
2
0
347,995
3
L
Ymir
6,259
417
11
1
0
275,179
5
W
Loki
9,488
633
120
8
0
325,611
3
L
Medusa
7,353
490
82
5
0
244,408
2
L
Camazotz
8,278
552
136
9
0
265,146
5
W
Sol
8,394
560
109
7
0
273,016
7
W
Nu Wa
8,499
567
81
5
0
313,728
2
L
Awilix
6,949
463
83
6
0
321,666
5
L
Sol
6,957
464
104
7
0
293,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role