Player Matchup

Sol
Sol
Platinum III
LyovTheGreat
Sol
Platinum III
Level 152
God Stats
2W - 0L
1,923 SR
Queue Stats
13W - 0L
2,130 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,923 SR
2,130 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 73
1,979 SR
1,786 MMR
Sol
Sol
Gold II
Jhavul
Sol
Gold II
Level 73
God Stats
1W - 1L
1,979 SR
Queue Stats
28W - 20L
1,786 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
6,114
1,223
3,988
3,600
1,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bans
SetAh Muzen CabHe BoUllrBastet

VS

Bans
IzanamiBakasuraChronosSkadiPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Jhavul
Sol
9
0 / 4 / 0
4,657
931
2,251
5,015
1,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
Jhavul
Sol
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,988
Damage
2,251
3,600
Taken
5,015
1,389
Mitigated
1,818
1,591
Healing
1,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Jhavul
Sol
2,251
1,103
0
1,214
5,015
1,818
0
3,940
1,075
16,274
1,316
W
3,988
856
0
1,591
3,600
1,389
0
2,107
1,493
27,406
3,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,114
Gold Earned
4,657
56
Minions Killed
42
5
Camps Cleared
1
101,050
Distance Traveled
99,850
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,657
931
42
8
1
99,850
2
W
Sol
6,114
1,223
56
11
5
101,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role