Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
AlexGhost42
Arachne
Level 45
God Stats
20W - 9L
1,670 SR
Queue Stats
48W - 52L
1,461 Elo+
Solo
Cerberus
Cerberus
BaconJake91
Cerberus
Level 28
God Stats
5W - 3L
1,471 SR
Queue Stats
29W - 44L
1,358 Elo+
Party 2
Hachiman
Hachiman
EAK ROX70
Hachiman
Level 85
God Stats
5W - 5L
1,241 SR
Queue Stats
200W - 185L
1,491 Elo+
Party 2
Nu Wa
Nu Wa
mxzl_y
Nu Wa
Level 57
God Stats
92W - 60L
1,590 SR
Queue Stats
323W - 338L
1,413 Elo+
Solo
Team Averages
Level 55
1,494 SR
1,445 Elo+

VS

Team Averages
Level 61
1,494 SR
1,317 Elo+
Hun Batz
Hun Batz
EmptyKetchup723
Hun Batz
Level 45
God Stats
8W - 6L
1,500 SR
Queue Stats
538W - 509L
1,306 Elo+
Solo
Odin
Odin
MasterDraster
Odin
Level 29
God Stats
0W - 2L
1,725 SR
Queue Stats
5W - 6L
1,329 Elo+
Party 1
Geb
Geb
Miffings
Geb
Level 62
God Stats
2W - 4L
1,376 SR
Queue Stats
8W - 9L
1,432 Elo+
Party 1
Janus
Janus
kemer3
Janus
Level 142
God Stats
1W - 1L
1,568 SR
Queue Stats
43W - 46L
1,349 Elo+
Solo
Ymir
Ymir
slimjim_onastick
Ymir
Level 28
God Stats
3W - 5L
1,301 SR
Queue Stats
6W - 10L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
18
4 / 3 / 4
12,237
583
7,452
9,808
3,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
AlexGhost42
Arachne
20
14 / 1 / 6
13,761
655
18,154
16,784
7,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
BaconJake91
Cerberus
14
1 / 5 / 14
10,794
514
4,587
21,128
17,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
EAK ROX70
Hachiman
18
8 / 1 / 3
12,850
612
11,086
15,674
5,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nu Wa
mxzl_y
Nu Wa
19
4 / 3 / 14
13,125
625
21,241
10,472
3,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
5 / 7 / 2
10,425
496
9,914
20,278
6,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 6 / 4
8,648
412
6,185
17,854
11,269
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 4 / 5
8,281
394
7,539
15,506
5,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
kemer3
Janus
16
4 / 8 / 3
10,117
482
10,071
14,284
4,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
1 / 6 / 3
8,486
404
4,216
20,713
14,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
29
31
Kills
12
13
Deaths
31
41
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
4
3
4
2
W
Arachne
AlexGhost42
Arachne
14
1
6
17
W
Cerberus
BaconJake91
Cerberus
1
5
14
1.6
W
Hachiman
EAK ROX70
Hachiman
8
1
3
9.5
L
Hun Batz
5
7
2
0.86
L
2
6
4
0.67
L
0
4
5
0.63
L
Janus
kemer3
Janus
4
8
3
0.69
W
Nu Wa
mxzl_y
Nu Wa
4
3
14
3.67
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,520
Damage
37,925
73,866
Taken
88,635
38,585
Mitigated
42,469
25,600
Healing
17,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
7,452
801
0
2,638
9,808
3,600
742
2,758
7,050
85,255
0
W
Arachne
AlexGhost42
Arachne
18,154
13,760
0
5,657
16,784
7,611
2,097
5,557
11,227
0
87,979
W
Cerberus
BaconJake91
Cerberus
4,587
179
398
4,398
21,128
17,694
273
6,886
12,948
16,966
5,508
W
Hachiman
EAK ROX70
Hachiman
11,086
5,681
0
7,139
15,674
5,898
6,378
7,466
8,208
0
85,076
L
Hun Batz
9,914
3,384
0
6,118
20,278
6,575
0
7,890
11,814
0
71,236
L
6,185
530
539
820
17,854
11,269
320
7,137
10,311
0
45,747
L
7,539
1,155
417
2,625
15,506
5,399
304
2,786
12,547
48,500
0
L
Janus
kemer3
Janus
10,071
459
0
1,238
14,284
4,556
410
5,427
8,581
80,426
0
W
Nu Wa
mxzl_y
Nu Wa
21,241
6,257
132
5,238
10,472
3,782
3,867
2,457
8,015
79,005
0
L
4,216
1,045
998
4,756
20,713
14,670
318
7,682
12,600
32,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,767
Gold Earned
45,957
563
Minions Killed
505
0
Camps Cleared
0
1,980,127
Distance Traveled
1,877,115
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
12,237
583
139
7
0
377,593
6
W
Arachne
13,761
655
130
6
0
503,786
2
W
Cerberus
10,794
514
33
2
0
391,310
1
W
Hachiman
12,850
612
118
6
0
359,812
7
L
Hun Batz
10,425
496
134
6
0
427,576
3
L
Odin
8,648
412
94
4
0
372,312
0
L
Geb
8,281
394
64
3
0
394,263
2
L
Janus
10,117
482
159
8
0
320,497
7
W
Nu Wa
13,125
625
143
7
0
347,626
6
L
Ymir
8,486
404
54
3
0
362,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role