Player Matchup

Sobek
Sobek
BatterFlip
Sobek
Level 64
God Stats
1W - 1L
1,627 SR
Queue Stats
34W - 26L
1,541 Elo+
Solo
Anhur
Anhur
GabenChrist
Anhur
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 41L
1,525 Elo+
Solo
Kuzenbo
Kuzenbo
Johan19
Kuzenbo
Level 128
God Stats
3W - 0L
1,718 SR
Queue Stats
99W - 92L
1,595 Elo+
Party 1
Fafnir
Fafnir
SolemnVisitor
Fafnir
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,402 Elo+
Solo
Artemis
Artemis
ΨSusanitaΨ
Artemis
Level 124
God Stats
3W - 0L
1,830 SR
Queue Stats
70W - 77L
1,440 Elo+
Party 1
Team Averages
Level 96
1,635 SR
1,501 Elo+

VS

Team Averages
Level 96
1,500 SR
1,473 Elo+
Hercules
Hercules
 
Hercules
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
HARD2KILLJ
Medusa
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
586W - 588L
1,504 Elo+
Solo
Xing Tian
Xing Tian
HeathJacksonHea
Xing Tian
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,447 Elo+
Solo
Artemis
Artemis
PachoGore3150
Artemis
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,396 Elo+
Solo
Ganesha
Ganesha
Vintage_Nero
Ganesha
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 123L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
6 / 4 / 17
9,231
1,026
7,489
14,801
23,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
8 / 2 / 16
9,750
1,083
17,141
8,304
4,063
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Johan19
Kuzenbo
15
4 / 2 / 21
9,427
1,047
8,011
14,689
18,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 4 / 18
8,340
927
4,205
11,876
14,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
ΨSusanitaΨ
Artemis
16
10 / 3 / 10
9,689
1,077
17,344
7,287
3,187
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
6 / 4 / 6
8,666
963
8,291
15,226
9,502
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
HARD2KILLJ
Medusa
14
4 / 5 / 5
7,872
875
9,616
9,186
2,703
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
HeathJacksonHea
Xing Tian
13
3 / 6 / 9
7,833
870
7,298
15,139
8,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Artemis
13
2 / 8 / 9
7,461
829
8,955
12,302
3,018
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
Vintage_Nero
Ganesha
13
0 / 5 / 7
7,038
782
4,202
11,212
9,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
51
28
Kills
15
15
Deaths
28
82
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
6
4
6
2.25
W
Sobek
6
4
17
3.63
W
8
2
16
8
L
Medusa
HARD2KILLJ
Medusa
4
5
5
1.3
L
Xing Tian
HeathJacksonHea
Xing Tian
3
6
9
1.25
W
Kuzenbo
Johan19
Kuzenbo
4
2
21
7.25
L
Artemis
2
8
9
0.81
W
0
4
18
2.25
L
Ganesha
Vintage_Nero
Ganesha
0
5
7
0.7
W
Artemis
ΨSusanitaΨ
Artemis
10
3
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,190
Damage
38,362
56,957
Taken
63,065
62,658
Mitigated
32,979
20,457
Healing
14,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,291
1,975
513
4,514
15,226
9,502
0
3,634
11,592
0
15,715
W
Sobek
7,489
774
913
2,860
14,801
23,050
291
2,412
11,802
13,256
0
W
17,141
12,136
1,012
2,939
8,304
4,063
1,986
1,780
6,524
0
38,490
L
Medusa
HARD2KILLJ
Medusa
9,616
3,855
872
615
9,186
2,703
627
3,928
5,258
0
21,152
L
Xing Tian
HeathJacksonHea
Xing Tian
7,298
527
1,700
1,907
15,139
8,421
0
3,735
11,404
15,539
0
W
Kuzenbo
Johan19
Kuzenbo
8,011
3,118
2,332
5,950
14,689
18,293
770
3,238
10,782
14,991
0
L
Artemis
8,955
3,483
1,128
1,810
12,302
3,018
0
4,874
7,428
0
13,066
W
4,205
1,530
1,049
1,802
11,876
14,065
611
2,268
9,444
6,257
0
L
Ganesha
Vintage_Nero
Ganesha
4,202
187
0
981
11,212
9,335
0
3,534
7,678
13,176
0
W
Artemis
ΨSusanitaΨ
Artemis
17,344
6,689
627
973
7,287
3,187
1,896
1,802
5,485
0
30,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,437
Gold Earned
38,870
93
Minions Killed
85
0
Camps Cleared
0
872,808
Distance Traveled
762,961
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,666
963
27
3
0
157,661
0
W
Sobek
9,231
1,026
2
0
0
178,019
2
W
Anhur
9,750
1,083
52
6
0
156,996
0
L
Medusa
7,872
875
31
3
0
161,176
0
L
Xing Tian
7,833
870
16
2
0
174,406
4
W
Kuzenbo
9,427
1,047
9
1
0
202,136
0
L
Artemis
7,461
829
11
1
0
140,005
0
W
Fafnir
8,340
927
6
1
0
166,689
0
L
Ganesha
7,038
782
0
0
0
129,713
0
W
Artemis
9,689
1,077
24
3
0
168,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role