Player Matchup

Arachne
Arachne
 
Arachne
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
BandoftheHawk
Hercules
Level 160
God Stats
4W - 3L
1,789 SR
Queue Stats
87W - 92L
1,596 Elo+
Party 2
Artio
Artio
CHIKIRUTA
Artio
Level 158
God Stats
2W - 2L
1,769 SR
Queue Stats
152W - 148L
1,594 Elo+
Party 1
Cupid
Cupid
Gilgamesh420
Cupid
Level 159
God Stats
109W - 83L
1,663 SR
Queue Stats
366W - 367L
1,618 Elo+
Party 2
Nu Wa
Nu Wa
TwoTimeTony
Nu Wa
Level 106
God Stats
3W - 4L
1,207 SR
Queue Stats
465W - 484L
1,508 Elo+
Solo
Team Averages
Level 148
1,586 SR
1,563 Elo+

VS

Team Averages
Level 105
1,568 SR
1,494 Elo+
Cerberus
Cerberus
 
Cerberus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
DarkAcnologia
Hou Yi
Level 140
God Stats
5W - 4L
1,570 SR
Queue Stats
88W - 83L
1,321 Elo+
Party 3
Osiris
Osiris
RedLamplious
Osiris
Level 126
God Stats
1W - 1L
1,768 SR
Queue Stats
69W - 83L
1,511 Elo+
Solo
Tiamat
Tiamat
RychuDesu
Tiamat
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 3 / 0
7,042
542
2,917
9,228
2,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
BandoftheHawk
Hercules
12
3 / 3 / 0
7,248
558
5,329
12,933
9,686
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Artio
CHIKIRUTA
Artio
9
0 / 3 / 2
5,796
446
1,358
11,438
4,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 5 / 0
7,044
542
6,063
11,670
2,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

11
0 / 5 / 2
6,560
505
4,711
6,709
1,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
3 / 0 / 7
7,221
555
7,662
6,857
5,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
 
Fenrir
11
2 / 2 / 6
6,891
530
2,825
9,726
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

12
6 / 1 / 2
7,593
584
9,498
8,084
2,505
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
12
3 / 3 / 0
7,628
587
7,707
10,323
11,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
RychuDesu
Tiamat
13
5 / 1 / 3
7,584
583
9,694
6,762
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
7
Kills
19
19
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
3
0
1
W
Cerberus
 
Cerberus
3
0
7
6.5
W
Fenrir
 
Fenrir
2
2
6
2.5
L
Hercules
BandoftheHawk
Hercules
3
3
0
1
L
Artio
CHIKIRUTA
Artio
0
3
2
0.33
W
6
1
2
7
L
1
5
0
0.2
W
Osiris
3
3
0
1
W
Tiamat
RychuDesu
Tiamat
5
1
3
6.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,378
Damage
37,386
51,978
Taken
41,752
20,514
Mitigated
25,361
14,208
Healing
14,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,917
1,823
0
1,691
9,228
2,433
0
3,294
5,934
0
31,582
W
Cerberus
 
Cerberus
7,662
289
0
2,395
6,857
5,006
0
1,426
5,431
21,374
6,196
W
Fenrir
 
Fenrir
2,825
985
0
4,594
9,726
3,469
123
1,465
8,261
0
33,454
L
Hercules
BandoftheHawk
Hercules
5,329
2,334
0
4,286
12,933
9,686
0
1,811
11,122
0
38,333
L
Artio
CHIKIRUTA
Artio
1,358
85
0
2,632
11,438
4,617
0
5,042
6,396
16,982
0
W
9,498
4,945
0
1,762
8,084
2,505
416
615
7,469
0
53,239
L
6,063
3,923
0
4,957
11,670
2,340
26
2,053
9,617
0
50,983
W
Osiris
7,707
3,596
0
3,277
10,323
11,232
308
711
9,612
0
44,353
W
Tiamat
RychuDesu
Tiamat
9,694
1,378
0
2,534
6,762
3,149
280
1,852
4,910
53,951
0
L
4,711
527
0
642
6,709
1,438
0
4,284
2,425
43,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,690
Gold Earned
36,917
376
Minions Killed
414
0
Camps Cleared
0
1,226,189
Distance Traveled
1,347,592
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,042
542
74
6
0
266,346
1
W
Cerberus
7,221
555
51
4
0
279,348
4
W
Fenrir
6,891
530
68
5
0
271,480
5
L
Hercules
7,248
558
88
7
0
249,495
2
L
Artio
5,796
446
27
2
0
255,870
3
W
Hou Yi
7,593
584
94
7
0
261,070
7
L
Cupid
7,044
542
96
7
0
226,191
4
W
Osiris
7,628
587
103
8
0
272,444
4
W
Tiamat
7,584
583
98
8
0
263,250
6
L
Nu Wa
6,560
505
91
7
0
228,287
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role