Player Matchup

Medusa
Medusa
Silver IV
 
Medusa
Silver IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver I
CroCodile2
Hades
Silver I
Level 101
God Stats
2W - 3L
1,340 SR
Queue Stats
39W - 55L
1,307 MMR
Solo
Hun Batz
Hun Batz
Silver V
iZeeV
Hun Batz
Silver V
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 23L
1,282 MMR
Party 1
Kukulkan
Kukulkan
Silver I
iZippy
Kukulkan
Silver I
Level 146
God Stats
1W - 3L
1,234 SR
Queue Stats
12W - 13L
1,378 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,415 SR
1,393 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,448 SR
1,223 MMR
Thoth
Thoth
Gold V
BarTJebitese
Thoth
Gold V
Level 143
God Stats
31W - 30L
1,532 SR
Queue Stats
508W - 515L
1,333 MMR
Solo
Ares
Ares
Gold V
CoockiieMan
Ares
Gold V
Level 86
God Stats
2W - 2L
1,387 SR
Queue Stats
113W - 109L
1,317 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
MilkaCow
Ao Kuang
Gold II
Level 126
God Stats
30W - 21L
1,594 SR
Queue Stats
359W - 362L
1,330 MMR
Solo
Xbalanque
Xbalanque
Silver IV
MountainLord
Xbalanque
Silver IV
Level 125
God Stats
3W - 1L
1,250 SR
Queue Stats
104W - 131L
818 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
yannbcr
Kuzenbo
Gold IV
Level 98
God Stats
13W - 12L
1,479 SR
Queue Stats
422W - 425L
1,318 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
5 / 7 / 1
12,097
504
6,263
21,100
7,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
 
Bacchus
15
1 / 4 / 4
10,298
429
6,809
16,687
21,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hades
19
3 / 5 / 1
11,930
497
12,885
20,164
19,214
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
iZeeV
Hun Batz
20
7 / 6 / 6
13,454
561
12,904
22,829
8,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
iZippy
Kukulkan
19
3 / 4 / 3
12,196
508
18,276
12,541
3,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CliodhnaCharybdisOsirisPersephone

VS

Bans
AthenaThanatosShivaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 9
14,943
623
20,803
12,611
4,819
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
2 / 5 / 11
12,704
529
11,749
21,750
25,417
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ao Kuang
MilkaCow
Ao Kuang
20
9 / 5 / 4
14,180
591
12,868
23,586
9,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
MountainLord
Xbalanque
20
2 / 4 / 9
12,717
530
11,065
15,715
5,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
yannbcr
Kuzenbo
18
5 / 1 / 9
13,116
547
10,942
18,204
33,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
68
19
Kills
26
26
Deaths
19
15
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
7
1
0.79
L
Bacchus
 
Bacchus
1
4
4
0.75
W
8
4
9
3.13
W
2
5
11
1.5
L
Hades
3
5
1
0.7
W
Ao Kuang
MilkaCow
Ao Kuang
9
5
4
2.2
W
Xbalanque
MountainLord
Xbalanque
2
4
9
1.63
L
Hun Batz
iZeeV
Hun Batz
7
6
6
1.67
L
Kukulkan
iZippy
Kukulkan
3
4
3
1.13
W
Kuzenbo
yannbcr
Kuzenbo
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,137
Damage
67,427
93,321
Taken
91,866
60,270
Mitigated
78,832
22,826
Healing
17,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,263
3,189
0
6,334
21,100
7,719
2,301
9,727
11,373
0
104,545
L
Bacchus
 
Bacchus
6,809
734
0
2,213
16,687
21,235
246
7,678
9,009
23,135
0
W
20,803
505
0
2,096
12,611
4,819
2,831
5,554
7,057
123,420
0
W
11,749
950
0
2,037
21,750
25,417
1,071
11,809
9,941
72,621
0
L
Hades
12,885
1,169
235
9,100
20,164
19,214
0
15,511
4,653
81,006
0
W
Ao Kuang
MilkaCow
Ao Kuang
12,868
2,343
0
3,787
23,586
9,471
1,280
9,147
13,901
113,485
0
W
Xbalanque
MountainLord
Xbalanque
11,065
6,180
0
5,165
15,715
5,831
988
5,089
10,626
0
89,812
L
Hun Batz
iZeeV
Hun Batz
12,904
3,262
0
3,453
22,829
8,371
1,348
14,072
8,757
0
108,600
L
Kukulkan
iZippy
Kukulkan
18,276
828
0
1,491
12,541
3,731
438
9,057
3,484
111,357
0
W
Kuzenbo
yannbcr
Kuzenbo
10,942
4,230
0
4,184
18,204
33,294
880
6,371
11,382
48,057
13,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,975
Gold Earned
67,660
751
Minions Killed
699
0
Camps Cleared
0
2,267,692
Distance Traveled
2,406,075
29
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,097
504
177
7
0
375,671
5
L
Bacchus
10,298
429
22
1
0
481,459
9
W
Thoth
14,943
623
190
8
0
502,123
12
W
Ares
12,704
529
123
5
0
456,310
0
L
Hades
11,930
497
160
7
0
415,744
1
W
Ao Kuang
14,180
591
146
6
0
504,505
10
W
Xbalanque
12,717
530
163
7
0
431,034
11
L
Hun Batz
13,454
561
179
7
0
504,708
1
L
Kukulkan
12,196
508
213
9
0
490,110
13
W
Kuzenbo
13,116
547
77
3
0
512,103
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role