Player Matchup

Morgan Le Fay
Morgan Le Fay
Battle-Lion-
Morgan Le Fay
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 112L
1,578 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Mavric_Micballin
Tsukuyomi
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 121L
1,554 Elo+
Party 3
Bellona
Bellona
MikeyTZS17
Bellona
Level 118
God Stats
4W - 2L
1,769 SR
Queue Stats
40W - 53L
1,488 Elo+
Solo
Arachne
Arachne
Rajams
Arachne
Level 145
God Stats
1W - 4L
1,720 SR
Queue Stats
281W - 261L
1,519 Elo+
Solo
Terra
Terra
TPFC_Iggy_98__
Terra
Level 116
God Stats
20W - 25L
1,341 SR
Queue Stats
259W - 278L
1,437 Elo+
Solo
Team Averages
Level 112
1,566 SR
1,515 Elo+

VS

Team Averages
Level 138
1,314 SR
1,517 Elo+
Merlin
Merlin
BORNaB3AST
Merlin
Level 145
God Stats
4W - 4L
1,358 SR
Queue Stats
402W - 394L
1,598 Elo+
Party 1
Cthulhu
Cthulhu
BozzPride12
Cthulhu
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 128L
1,574 Elo+
Party 1
Anhur
Anhur
FourRaid
Anhur
Level 124
God Stats
1W - 0L
1,316 SR
Queue Stats
14W - 17L
1,407 Elo+
Party 2
Sun Wukong
Sun Wukong
YourWAIFUsuck5
Sun Wukong
Level 156
God Stats
1W - 0L
1,258 SR
Queue Stats
92W - 81L
1,561 Elo+
Party 2
Mercury
Mercury
joshy90
Mercury
Level 157
God Stats
8W - 3L
1,136 SR
Queue Stats
82W - 83L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Battle-Lion-
Morgan Le Fay
11
0 / 5 / 2
6,322
527
2,681
7,805
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
12
2 / 1 / 2
6,873
573
4,242
6,786
1,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
MikeyTZS17
Bellona
13
1 / 0 / 0
7,292
608
6,934
5,504
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Rajams
Arachne
11
4 / 3 / 2
6,499
542
6,966
9,830
2,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 2 / 3
6,029
502
4,904
9,635
5,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BORNaB3AST
Merlin
12
2 / 2 / 3
7,336
611
6,047
5,056
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
BozzPride12
Cthulhu
10
0 / 2 / 5
6,244
520
4,693
9,906
6,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
FourRaid
Anhur
11
2 / 2 / 4
6,355
530
6,414
7,712
1,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
YourWAIFUsuck5
Sun Wukong
13
0 / 1 / 0
7,551
629
2,643
10,423
4,397
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mercury
joshy90
Mercury
13
7 / 2 / 1
7,784
649
4,729
7,877
2,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
8
Kills
11
11
Deaths
9
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
BORNaB3AST
Merlin
2
2
3
1.75
L
Morgan Le Fay
Battle-Lion-
Morgan Le Fay
0
5
2
0.2
W
Cthulhu
BozzPride12
Cthulhu
0
2
5
1.25
W
Anhur
FourRaid
Anhur
2
2
4
2
L
Tsukuyomi
2
1
2
3
L
Bellona
MikeyTZS17
Bellona
1
0
0
1
L
Arachne
Rajams
Arachne
4
3
2
1.67
L
1
2
3
1.25
W
Sun Wukong
YourWAIFUsuck5
Sun Wukong
0
1
0
0
W
Mercury
joshy90
Mercury
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,727
Damage
24,526
39,560
Taken
40,974
15,519
Mitigated
17,389
10,096
Healing
12,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BORNaB3AST
Merlin
6,047
204
0
1,000
5,056
1,551
0
2,115
2,941
48,826
0
L
Morgan Le Fay
Battle-Lion-
Morgan Le Fay
2,681
0
0
316
7,805
2,361
0
2,826
4,979
39,366
0
W
Cthulhu
BozzPride12
Cthulhu
4,693
238
204
2,823
9,906
6,914
0
1,663
8,243
25,214
0
W
Anhur
FourRaid
Anhur
6,414
3,223
0
2,756
7,712
1,881
0
2,725
4,987
0
33,277
L
Tsukuyomi
4,242
1,224
0
1,331
6,786
1,870
0
1,749
5,037
0
40,056
L
Bellona
MikeyTZS17
Bellona
6,934
2,693
0
1,985
5,504
3,544
0
0
5,504
0
50,316
L
Arachne
Rajams
Arachne
6,966
4,373
0
3,260
9,830
2,353
270
2,009
7,821
0
36,839
L
4,904
749
613
2,591
9,635
5,391
58
4,156
5,479
21,229
0
W
Sun Wukong
YourWAIFUsuck5
Sun Wukong
2,643
310
0
4,824
10,423
4,397
0
0
10,423
0
53,340
W
Mercury
joshy90
Mercury
4,729
2,429
0
634
7,877
2,646
0
1,082
6,795
0
43,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,015
Gold Earned
35,270
349
Minions Killed
424
0
Camps Cleared
0
1,255,821
Distance Traveled
1,258,613
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,336
611
93
8
0
249,709
2
L
Morgan Le Fay
6,322
527
74
6
0
213,794
2
W
Cthulhu
6,244
520
34
3
0
221,818
6
W
Anhur
6,355
530
76
6
0
232,010
6
L
Tsukuyomi
6,873
573
76
6
0
281,368
1
L
Bellona
7,292
608
117
10
0
275,668
4
L
Arachne
6,499
542
55
5
0
257,591
2
L
Terra
6,029
502
27
2
0
227,400
4
W
Sun Wukong
7,551
629
140
12
0
257,860
4
W
Mercury
7,784
649
81
7
0
297,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role