Player Matchup

Jormungandr
Jormungandr
Akuma Kaisen
Jormungandr
Level 49
God Stats
23W - 30L
1,435 SR
Queue Stats
329W - 415L
1,434 Elo+
Party 1
Vamana
Vamana
Arcturio
Vamana
Level 42
God Stats
4W - 6L
1,532 SR
Queue Stats
315W - 409L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
Juanma5579
Nu Wa
Level 99
God Stats
163W - 139L
1,656 SR
Queue Stats
241W - 240L
1,555 Elo+
Solo
Neith
Neith
MrDreadnought
Neith
Level 137
God Stats
1W - 8L
1,364 SR
Queue Stats
171W - 145L
1,596 Elo+
Solo
Chronos
Chronos
hamadofkuwait
Chronos
Level 160
God Stats
9W - 24L
1,602 SR
Queue Stats
604W - 646L
1,547 Elo+
Solo
Team Averages
Level 97
1,518 SR
1,513 Elo+

VS

Team Averages
Level 96
1,583 SR
1,532 Elo+
Anhur
Anhur
Domkiss
Anhur
Level 156
God Stats
11W - 13L
1,592 SR
Queue Stats
193W - 169L
1,639 Elo+
Party 2
Zeus
Zeus
LaKamino
Zeus
Level 129
God Stats
8W - 2L
1,718 SR
Queue Stats
159W - 120L
1,696 Elo+
Party 2
He Bo
He Bo
Linasp3
He Bo
Level 128
God Stats
7W - 3L
1,605 SR
Queue Stats
226W - 175L
1,660 Elo+
Party 2
Horus
Horus
meryjay
Horus
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 6L
1,172 Elo+
Party 3
Medusa
Medusa
nomebanees
Medusa
Level 60
God Stats
3W - 0L
1,500 SR
Queue Stats
308W - 326L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Akuma Kaisen
Jormungandr
17
5 / 5 / 10
10,941
842
12,851
15,684
19,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vamana
Arcturio
Vamana
15
1 / 10 / 6
8,884
683
7,236
22,912
7,927
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
16
1 / 5 / 5
9,357
720
6,739
9,734
4,708
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 5 / 6
10,912
839
12,836
11,235
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chronos
17
5 / 7 / 4
10,062
774
9,966
16,089
4,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Domkiss
Anhur
20
12 / 1 / 11
12,248
942
19,355
13,732
5,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zeus
18
4 / 1 / 7
10,525
810
9,267
8,488
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

He Bo
Linasp3
He Bo
20
9 / 3 / 9
11,794
907
19,797
10,950
4,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
meryjay
Horus
17
3 / 7 / 10
10,143
780
7,328
19,000
16,415
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
nomebanees
Medusa
17
4 / 5 / 7
10,201
785
8,450
13,298
4,869
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
76
17
Kills
32
32
Deaths
17
31
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Akuma Kaisen
Jormungandr
5
5
10
2
L
Vamana
Arcturio
Vamana
1
10
6
0.4
W
Anhur
Domkiss
Anhur
12
1
11
17.5
L
Nu Wa
1
5
5
0.7
W
Zeus
4
1
7
7.5
W
He Bo
Linasp3
He Bo
9
3
9
4.5
L
5
5
6
1.6
L
Chronos
5
7
4
1
W
Horus
meryjay
Horus
3
7
10
1.14
W
Medusa
nomebanees
Medusa
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,628
Damage
64,197
75,654
Taken
65,468
39,713
Mitigated
34,274
8,566
Healing
13,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Akuma Kaisen
Jormungandr
12,851
2,688
0
536
15,684
19,294
77
3,543
11,854
27,847
0
L
Vamana
Arcturio
Vamana
7,236
2,824
0
3,099
22,912
7,927
25
8,899
13,653
225
17,633
W
Anhur
Domkiss
Anhur
19,355
9,306
0
4,366
13,732
5,929
4,076
5,343
8,389
0
43,809
L
Nu Wa
6,739
1,489
224
203
9,734
4,708
227
4,477
5,041
30,977
0
W
Zeus
9,267
1,123
0
500
8,488
2,906
784
3,575
4,913
36,161
0
W
He Bo
Linasp3
He Bo
19,797
935
145
1,186
10,950
4,155
960
5,241
5,709
54,897
0
L
12,836
5,512
0
2,830
11,235
3,563
1,383
3,726
7,419
0
61,153
L
Chronos
9,966
1,464
0
1,674
16,089
4,221
0
7,112
8,623
28,794
0
W
Horus
meryjay
Horus
7,328
3,366
2,488
4,397
19,000
16,415
109
9,503
9,497
0
16,089
W
Medusa
nomebanees
Medusa
8,450
4,075
0
693
13,298
4,869
986
6,051
7,247
0
30,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,156
Gold Earned
54,911
261
Minions Killed
271
0
Camps Cleared
0
1,193,054
Distance Traveled
1,361,018
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,941
842
32
2
0
230,865
1
L
Vamana
8,884
683
16
1
0
247,275
3
W
Anhur
12,248
942
63
5
0
282,211
1
L
Nu Wa
9,357
720
50
4
0
213,051
5
W
Zeus
10,525
810
68
5
0
278,814
3
W
He Bo
11,794
907
83
6
0
269,358
3
L
Neith
10,912
839
108
8
0
233,918
4
L
Chronos
10,062
774
55
4
0
267,945
4
W
Horus
10,143
780
18
1
0
254,498
0
W
Medusa
10,201
785
39
3
0
276,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role