Player Matchup

Baba Yaga
Baba Yaga
ChoK0Bo
Baba Yaga
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
354W - 380L
1,551 Elo+
Solo
Hercules
Hercules
Dex v4
Hercules
Level 158
God Stats
11W - 7L
1,421 SR
Queue Stats
661W - 697L
1,532 Elo+
Solo
Danzaburou
Danzaburou
Lillasan
Danzaburou
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 48L
1,622 Elo+
Solo
Hou Yi
Hou Yi
Ooiit
Hou Yi
Level 127
God Stats
3W - 1L
1,489 SR
Queue Stats
166W - 163L
1,563 Elo+
Solo
Da Ji
Da Ji
Tanathil
Da Ji
Level 128
God Stats
3W - 14L
1,404 SR
Queue Stats
958W - 951L
1,552 Elo+
Solo
Team Averages
Level 145
1,463 SR
1,564 Elo+

VS

Team Averages
Level 121
1,635 SR
1,500 Elo+
Cthulhu
Cthulhu
BaeVixen
Cthulhu
Level 134
God Stats
8W - 5L
1,760 SR
Queue Stats
272W - 274L
1,496 Elo+
Solo
Khepri
Khepri
DawnShaker
Khepri
Level 124
God Stats
3W - 2L
1,559 SR
Queue Stats
180W - 151L
1,523 Elo+
Solo
The Morrigan
The Morrigan
KonraDtoJA
The Morrigan
Level 111
God Stats
1W - 1L
1,710 SR
Queue Stats
119W - 97L
1,627 Elo+
Party 1
Raijin
Raijin
SandonS
Raijin
Level 89
God Stats
3W - 2L
1,647 SR
Queue Stats
118W - 96L
1,627 Elo+
Party 1
He Bo
He Bo
mustafa1996
He Bo
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ChoK0Bo
Baba Yaga
18
7 / 7 / 13
11,868
791
18,945
15,571
8,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Dex v4
Hercules
20
5 / 4 / 17
13,082
872
11,247
24,554
34,489
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Danzaburou
Lillasan
Danzaburou
19
5 / 6 / 15
12,041
803
17,530
17,682
9,029
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hou Yi
Ooiit
Hou Yi
20
7 / 6 / 15
12,687
846
16,799
16,133
8,333
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
Tanathil
Da Ji
17
4 / 8 / 11
10,759
717
15,105
17,287
7,534
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BaeVixen
Cthulhu
17
1 / 5 / 21
10,461
697
16,542
21,818
29,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Khepri
DawnShaker
Khepri
20
3 / 5 / 18
11,475
765
8,813
22,786
25,406
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Morrigan
KonraDtoJA
The Morrigan
19
14 / 6 / 9
12,059
804
18,250
13,369
8,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
SandonS
Raijin
20
9 / 4 / 17
12,163
811
19,694
16,189
9,315
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 8 / 12
11,152
743
12,138
14,925
7,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
108
28
Kills
31
31
Deaths
28
71
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BaeVixen
Cthulhu
1
5
21
2.3
W
Baba Yaga
ChoK0Bo
Baba Yaga
7
7
13
1.93
L
Khepri
DawnShaker
Khepri
3
5
18
2.4
W
Hercules
Dex v4
Hercules
5
4
17
3.38
L
The Morrigan
KonraDtoJA
The Morrigan
14
6
9
3.08
W
Danzaburou
Lillasan
Danzaburou
5
6
15
2.08
W
Hou Yi
Ooiit
Hou Yi
7
6
15
2.42
L
Raijin
SandonS
Raijin
9
4
17
4.38
W
Da Ji
Tanathil
Da Ji
4
8
11
1.19
L
4
8
12
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,626
Damage
75,437
91,227
Taken
89,087
67,495
Mitigated
80,511
28,706
Healing
22,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BaeVixen
Cthulhu
16,542
728
2,013
2,682
21,818
29,938
480
5,510
16,308
26,702
0
W
Baba Yaga
ChoK0Bo
Baba Yaga
18,945
1,319
1,459
4,387
15,571
8,110
452
10,894
3,972
38,612
0
L
Khepri
DawnShaker
Khepri
8,813
392
2,334
5,014
22,786
25,406
618
5,820
16,966
18,532
0
W
Hercules
Dex v4
Hercules
11,247
2,096
1,518
11,260
24,554
34,489
58
13,813
10,010
0
24,799
L
The Morrigan
KonraDtoJA
The Morrigan
18,250
3,475
1,837
1,493
13,369
8,707
1,014
1,407
11,962
15,350
10,842
W
Danzaburou
Lillasan
Danzaburou
17,530
6,962
835
4,496
17,682
9,029
2,610
14,912
2,247
0
44,443
W
Hou Yi
Ooiit
Hou Yi
16,799
7,791
837
2,889
16,133
8,333
1,508
10,609
5,005
0
45,875
L
Raijin
SandonS
Raijin
19,694
1,338
1,712
2,633
16,189
9,315
912
2,975
13,214
38,283
0
W
Da Ji
Tanathil
Da Ji
15,105
2,283
424
601
17,287
7,534
983
13,391
3,547
0
18,876
L
12,138
236
479
2,503
14,925
7,145
0
3,233
11,692
26,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,437
Gold Earned
57,310
186
Minions Killed
149
0
Camps Cleared
0
1,314,389
Distance Traveled
1,407,268
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,461
697
28
2
0
283,734
4
W
Baba Yaga
11,868
791
39
3
0
262,069
2
L
Khepri
11,475
765
14
1
0
303,100
3
W
Hercules
13,082
872
19
1
0
298,948
0
L
The Morrigan
12,059
804
19
1
0
261,273
2
W
Danzaburou
12,041
803
59
4
0
245,186
0
W
Hou Yi
12,687
846
63
4
0
256,781
1
L
Raijin
12,163
811
45
3
0
294,328
2
W
Da Ji
10,759
717
6
0
0
251,405
3
L
He Bo
11,152
743
43
3
0
264,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role