Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Brakage69
Ah Muzen Cab
Level 141
God Stats
7W - 11L
1,528 SR
Queue Stats
401W - 594L
1,411 Elo+
Solo
Scylla
Scylla
Gramlin93
Scylla
Level 146
God Stats
3W - 6L
1,633 SR
Queue Stats
64W - 81L
1,450 Elo+
Solo
Ymir
Ymir
iystal
Ymir
Level 41
God Stats
8W - 8L
1,456 SR
Queue Stats
16W - 25L
1,327 Elo+
Solo
Team Averages
Level 109
1,539 SR
1,396 Elo+

VS

Team Averages
Level 66
1,564 SR
1,357 Elo+
Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BludLord
Kukulkan
Level 34
God Stats
42W - 45L
1,492 SR
Queue Stats
63W - 75L
1,367 Elo+
Party 1
Hel
Hel
SplyceK
Hel
Level 16
God Stats
4W - 2L
1,700 SR
Queue Stats
23W - 26L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Brakage69
Ah Muzen Cab
11
0 / 6 / 0
7,957
530
5,110
9,069
3,412
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Gramlin93
Scylla
13
0 / 1 / 0
8,516
568
8,863
6,923
3,767
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
iystal
Ymir
12
0 / 2 / 0
8,874
592
7,304
18,039
22,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
5 / 0 / 4
10,247
683
9,203
8,531
3,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kukulkan
BludLord
Kukulkan
15
1 / 0 / 8
9,438
629
10,219
9,085
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
15
3 / 0 / 6
9,757
650
7,739
7,500
3,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
9
9
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
0
4
7
W
Kukulkan
BludLord
Kukulkan
1
0
8
5
L
Ah Muzen Cab
Brakage69
Ah Muzen Cab
0
6
0
0
L
Scylla
Gramlin93
Scylla
0
1
0
0
W
Hel
3
0
6
6
L
Ymir
iystal
Ymir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,277
Damage
27,161
34,031
Taken
25,116
30,094
Mitigated
10,298
5,234
Healing
17,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,203
1,542
1,703
2,966
8,531
3,499
1,110
5,419
3,112
45,018
0
W
Kukulkan
BludLord
Kukulkan
10,219
180
542
2,257
9,085
2,996
333
5,901
3,184
37,583
0
L
Ah Muzen Cab
Brakage69
Ah Muzen Cab
5,110
1,596
168
1,569
9,069
3,412
0
7,487
1,544
0
26,431
L
Scylla
Gramlin93
Scylla
8,863
328
0
0
6,923
3,767
0
5,972
783
40,817
0
W
Hel
7,739
1,324
5,233
5,125
7,500
3,803
880
5,380
2,120
25,149
0
L
Ymir
iystal
Ymir
7,304
749
0
3,497
18,039
22,915
0
12,938
4,401
21,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,347
Gold Earned
29,442
144
Minions Killed
204
4
Camps Cleared
9
764,406
Distance Traveled
882,422
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,247
683
110
7
3
301,129
2
W
Kukulkan
9,438
629
49
3
5
295,860
7
L
Ah Muzen Cab
7,957
530
38
3
2
226,085
5
L
Scylla
8,516
568
73
5
2
274,552
2
W
Hel
9,757
650
45
3
1
285,433
3
L
Ymir
8,874
592
33
2
0
263,769
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role