Player Matchup

Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver II
Polardragon825
Athena
Silver II
Level 119
God Stats
7W - 3L
1,574 SR
Queue Stats
14W - 16L
1,290 MMR
Party 1
Chaac
Chaac
Gold V
Pr1meEvil
Chaac
Gold V
Level 154
God Stats
2W - 4L
1,586 SR
Queue Stats
254W - 271L
1,261 MMR
Solo
The Morrigan
The Morrigan
Gold V
Riliwyth
The Morrigan
Gold V
Level 155
God Stats
1W - 4L
1,274 SR
Queue Stats
125W - 123L
1,288 MMR
Solo
Da Ji
Da Ji
Silver II
Voxum
Da Ji
Silver II
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 21L
1,225 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,487 SR
1,313 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,465 SR
1,351 MMR
Bellona
Bellona
Silver I
 
Bellona
Silver I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
 
Erlang Shen
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver I
Mаliсe
Agni
Silver I
Level 129
God Stats
13W - 17L
1,358 SR
Queue Stats
108W - 111L
1,204 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
ZoZhnikX
Ah Muzen Cab
Gold V
Level 67
God Stats
4W - 5L
1,467 SR
Queue Stats
56W - 65L
1,336 MMR
Solo
Cthulhu
Cthulhu
Silver I
sb678
Cthulhu
Silver I
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
121W - 131L
1,216 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 5 / 1
8,856
422
9,213
15,156
4,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 11 / 6
8,090
385
7,300
24,285
21,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Pr1meEvil
Chaac
17
2 / 6 / 4
10,630
506
12,229
26,522
24,688
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
Riliwyth
The Morrigan
15
4 / 8 / 2
10,096
481
15,382
11,889
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Voxum
Da Ji
15
6 / 13 / 3
9,771
465
9,006
20,580
6,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
LokiGebShivaThoth

VS

Bans
BastetIzanamiArachneGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
19
8 / 1 / 16
12,882
613
18,668
21,305
23,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
 
Erlang Shen
19
11 / 3 / 17
12,485
595
18,310
18,908
14,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
19
12 / 5 / 11
13,414
639
19,388
13,089
4,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
ZoZhnikX
Ah Muzen Cab
18
4 / 6 / 5
11,582
552
11,460
15,525
5,756
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
sb678
Cthulhu
17
7 / 2 / 17
12,250
583
12,223
22,060
29,426
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
108
15
Kills
42
43
Deaths
17
16
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
5
1
0.5
W
Bellona
 
Bellona
8
1
16
16
W
Erlang Shen
 
Erlang Shen
11
3
17
6.5
W
Agni
12
5
11
3.5
L
1
11
6
0.36
L
Chaac
Pr1meEvil
Chaac
2
6
4
0.67
L
The Morrigan
Riliwyth
The Morrigan
4
8
2
0.63
L
Da Ji
Voxum
Da Ji
6
13
3
0.58
W
Ah Muzen Cab
ZoZhnikX
Ah Muzen Cab
4
6
5
1.08
W
Cthulhu
sb678
Cthulhu
7
2
17
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,130
Damage
80,049
98,432
Taken
90,887
60,853
Mitigated
77,957
16,731
Healing
26,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
9,213
4,386
0
4,241
15,156
4,653
0
3,955
11,133
0
58,429
W
Bellona
 
Bellona
18,668
10,007
0
6,824
21,305
23,383
2,239
7,200
14,095
0
84,462
W
Erlang Shen
 
Erlang Shen
18,310
11,127
803
3,618
18,908
14,984
4,060
4,346
14,562
0
87,502
W
Agni
19,388
1,667
0
3,333
13,089
4,408
1,925
3,736
9,349
89,641
0
L
7,300
2,143
0
1,068
24,285
21,200
0
9,722
14,254
24,955
0
L
Chaac
Pr1meEvil
Chaac
12,229
1,016
0
6,996
26,522
24,688
0
7,648
18,640
306
63,454
L
The Morrigan
Riliwyth
The Morrigan
15,382
1,933
0
1,330
11,889
3,918
0
3,080
8,490
61,737
1,696
L
Da Ji
Voxum
Da Ji
9,006
2,104
0
3,096
20,580
6,394
0
6,068
14,304
0
49,929
W
Ah Muzen Cab
ZoZhnikX
Ah Muzen Cab
11,460
5,109
0
4,097
15,525
5,756
7,551
2,137
13,388
0
81,194
W
Cthulhu
sb678
Cthulhu
12,223
1,263
1,062
6,703
22,060
29,426
785
4,772
17,057
49,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,443
Gold Earned
62,613
490
Minions Killed
608
0
Camps Cleared
0
1,720,731
Distance Traveled
2,145,005
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,856
422
126
6
0
301,909
3
W
Bellona
12,882
613
163
8
0
463,613
1
W
Erlang Shen
12,485
595
88
4
0
482,755
5
W
Agni
13,414
639
147
7
0
408,365
4
L
Athena
8,090
385
38
2
0
345,947
6
L
Chaac
10,630
506
136
6
0
368,281
0
L
The Morrigan
10,096
481
109
5
0
345,414
11
L
Da Ji
9,771
465
81
4
0
359,180
3
W
Ah Muzen Cab
11,582
552
136
6
0
366,143
6
W
Cthulhu
12,250
583
74
4
0
424,129
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role