Player Matchup

Sobek
Sobek
Dragonlord12389
Sobek
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,403 Elo+
Solo
Bacchus
Bacchus
ICantFindMyDad
Bacchus
Level 154
God Stats
2W - 0L
1,767 SR
Queue Stats
8W - 7L
1,567 Elo+
Solo
Hun Batz
Hun Batz
LISIS
Hun Batz
Level 139
God Stats
2W - 2L
1,333 SR
Queue Stats
87W - 94L
1,502 Elo+
Solo
Achilles
Achilles
Misscricrie
Achilles
Level 65
God Stats
4W - 1L
1,816 SR
Queue Stats
70W - 68L
1,373 Elo+
Solo
Chiron
Chiron
THEterpyFlamingo
Chiron
Level 58
God Stats
5W - 4L
1,500 SR
Queue Stats
159W - 171L
1,354 Elo+
Solo
Team Averages
Level 105
1,583 SR
1,440 Elo+

VS

Team Averages
Level 54
1,518 SR
1,502 Elo+
Cerberus
Cerberus
 
Cerberus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Burchyboy8
Ah Muzen Cab
Level 117
God Stats
1W - 8L
1,603 SR
Queue Stats
151W - 148L
1,525 Elo+
Solo
Danzaburou
Danzaburou
HeavenlyMonarch
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
TheNewTubby
Janus
Level 27
God Stats
1W - 2L
1,487 SR
Queue Stats
53W - 67L
1,484 Elo+
Solo
Persephone
Persephone
roman3296
Persephone
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 28
10,054
838
5,069
19,861
23,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
10 / 3 / 13
9,886
824
11,416
9,620
7,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
LISIS
Hun Batz
19
9 / 2 / 20
11,738
978
17,347
15,204
7,365
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Misscricrie
Achilles
19
20 / 6 / 16
12,780
1,065
16,161
21,222
31,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 4 / 24
9,772
814
14,163
12,191
5,145
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 9 / 9
8,671
723
7,810
22,662
26,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Burchyboy8
Ah Muzen Cab
20
11 / 7 / 4
11,970
998
17,307
13,713
5,040
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Danzaburou
HeavenlyMonarch
Danzaburou
13
2 / 10 / 7
8,505
709
7,192
12,981
4,413
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 6 / 3
9,155
763
15,740
8,873
2,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Persephone
roman3296
Persephone
13
2 / 8 / 3
8,100
675
6,507
10,386
3,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
45
41
Kills
19
19
Deaths
40
101
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
9
9
0.61
L
Ah Muzen Cab
Burchyboy8
Ah Muzen Cab
11
7
4
1.86
W
1
4
28
3.75
L
Danzaburou
HeavenlyMonarch
Danzaburou
2
10
7
0.55
W
10
3
13
5.5
W
Hun Batz
LISIS
Hun Batz
9
2
20
9.5
W
Achilles
Misscricrie
Achilles
20
6
16
4.67
W
1
4
24
3.25
L
3
6
3
0.75
L
Persephone
roman3296
Persephone
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,156
Damage
54,556
78,098
Taken
68,615
74,185
Mitigated
41,774
27,690
Healing
9,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,810
526
156
4,363
22,662
26,084
0
4,160
18,502
14,928
0
L
Ah Muzen Cab
Burchyboy8
Ah Muzen Cab
17,307
3,428
404
2,906
13,713
5,040
0
3,599
10,114
0
37,374
W
5,069
180
375
5,105
19,861
23,481
499
7,594
12,267
9,669
0
L
Danzaburou
HeavenlyMonarch
Danzaburou
7,192
3,373
53
522
12,981
4,413
0
3,778
9,203
0
11,083
W
11,416
1,979
2,500
1,665
9,620
7,128
505
3,437
6,183
17,990
0
W
Hun Batz
LISIS
Hun Batz
17,347
2,380
2,517
3,655
15,204
7,365
669
5,189
10,015
0
42,895
W
Achilles
Misscricrie
Achilles
16,161
4,996
1,585
3,954
21,222
31,066
524
8,768
12,454
1,939
20,935
W
14,163
3,280
2,723
3,611
12,191
5,145
2,605
5,069
7,122
0
28,082
L
15,740
613
480
631
8,873
2,971
0
2,750
6,123
26,238
0
L
Persephone
roman3296
Persephone
6,507
616
107
244
10,386
3,266
0
3,046
7,332
11,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,230
Gold Earned
46,401
151
Minions Killed
120
0
Camps Cleared
0
1,129,325
Distance Traveled
871,503
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,671
723
23
2
0
193,915
0
L
Ah Muzen Cab
11,970
998
40
3
0
191,432
1
W
Sobek
10,054
838
7
1
0
227,604
0
L
Danzaburou
8,505
709
10
1
0
142,607
0
W
Bacchus
9,886
824
17
1
0
196,385
1
W
Hun Batz
11,738
978
65
5
0
264,770
0
W
Achilles
12,780
1,065
7
1
0
218,904
0
W
Chiron
9,772
814
55
5
0
221,662
1
L
Janus
9,155
763
30
3
0
186,756
0
L
Persephone
8,100
675
17
1
0
156,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role