Player Matchup

Bastet
Bastet
DiegoElAmo6
Bastet
Level 80
God Stats
6W - 4L
1,856 SR
Queue Stats
49W - 32L
1,521 Elo+
Solo
Cerberus
Cerberus
DragonDariys
Cerberus
Level 105
God Stats
0W - 4L
1,119 SR
Queue Stats
336W - 326L
1,498 Elo+
Solo
Agni
Agni
Semtäx
Agni
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
250W - 284L
1,663 Elo+
Party 1
Izanami
Izanami
cocoqt
Izanami
Level 53
God Stats
1W - 2L
1,465 SR
Queue Stats
7W - 11L
1,629 Elo+
Party 1
Hercules
Hercules
dzurrog
Hercules
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 212L
1,477 Elo+
Solo
Team Averages
Level 81
1,488 SR
1,557 Elo+

VS

Team Averages
Level 116
1,613 SR
1,482 Elo+
Chaac
Chaac
RunFatBoyRun0416
Chaac
Level 117
God Stats
3W - 3L
1,500 SR
Queue Stats
87W - 94L
1,482 Elo+
Solo
Mercury
Mercury
Stylistkiller
Mercury
Level 156
God Stats
5W - 1L
1,767 SR
Queue Stats
51W - 46L
1,494 Elo+
Party 2
Cerberus
Cerberus
tharindu542
Cerberus
Level 102
God Stats
5W - 0L
1,672 SR
Queue Stats
82W - 85L
1,446 Elo+
Party 2
Chronos
Chronos
yanna35
Chronos
Level 111
God Stats
4W - 6L
1,626 SR
Queue Stats
215W - 197L
1,533 Elo+
Solo
Raijin
Raijin
Пэльмэнь
Raijin
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
250W - 267L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
19
9 / 6 / 4
13,212
508
29,142
25,433
13,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
DragonDariys
Cerberus
11
0 / 14 / 6
8,906
343
3,603
27,854
10,009
Agni
Semtäx
Agni
19
5 / 11 / 4
13,532
520
18,794
22,113
6,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
cocoqt
Izanami
20
2 / 10 / 3
13,223
509
11,398
21,838
8,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
dzurrog
Hercules
20
3 / 7 / 4
12,570
483
19,594
41,132
40,958
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 13
14,281
549
26,795
35,246
43,539
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
20
11 / 5 / 15
14,206
546
18,725
19,940
7,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
tharindu542
Cerberus
20
8 / 3 / 27
14,637
563
19,901
25,477
34,346
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos
yanna35
Chronos
20
10 / 2 / 14
15,152
583
23,015
21,015
8,312
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
12 / 6 / 11
14,194
546
22,049
18,706
7,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
127
19
Kills
47
48
Deaths
20
21
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Bastet
9
6
4
1.83
L
Cerberus
DragonDariys
Cerberus
0
14
6
0.21
W
6
4
13
3.13
L
Agni
Semtäx
Agni
5
11
4
0.64
W
Mercury
11
5
15
3.7
L
Izanami
cocoqt
Izanami
2
10
3
0.35
L
Hercules
dzurrog
Hercules
3
7
4
0.71
W
Cerberus
tharindu542
Cerberus
8
3
27
7.17
W
Chronos
yanna35
Chronos
10
2
14
8.5
W
12
6
11
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,531
Damage
110,485
138,370
Taken
120,384
79,601
Mitigated
101,498
32,456
Healing
41,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
29,142
7,045
0
4,513
25,433
13,381
0
9,293
16,140
0
101,746
L
Cerberus
DragonDariys
Cerberus
3,603
52
0
3,457
27,854
10,009
0
17,637
10,217
10,472
0
W
26,795
4,794
0
16,057
35,246
43,539
233
5,848
28,131
0
103,147
L
Agni
Semtäx
Agni
18,794
909
0
2,172
22,113
6,748
0
11,998
10,115
81,229
0
W
Mercury
18,725
10,340
0
2,327
19,940
7,674
383
2,986
16,877
0
104,677
L
Izanami
cocoqt
Izanami
11,398
7,855
311
5,949
21,838
8,505
44
9,508
12,330
0
122,719
L
Hercules
dzurrog
Hercules
19,594
7,001
0
16,054
41,132
40,958
0
16,529
24,603
480
79,982
W
Cerberus
tharindu542
Cerberus
19,901
1,248
446
9,910
25,477
34,346
371
5,365
19,793
66,228
0
W
Chronos
yanna35
Chronos
23,015
8,531
353
9,781
21,015
8,312
6,277
3,389
17,582
129,320
0
W
22,049
1,453
0
2,370
18,706
7,627
470
5,234
13,283
80,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,443
Gold Earned
72,470
627
Minions Killed
753
0
Camps Cleared
0
2,090,183
Distance Traveled
2,563,982
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
13,212
508
107
4
0
510,265
1
L
Cerberus
8,906
343
20
1
0
372,504
3
W
Chaac
14,281
549
187
7
0
504,891
4
L
Agni
13,532
520
129
5
0
396,721
1
W
Mercury
14,206
546
129
5
0
608,431
2
L
Izanami
13,223
509
208
8
0
366,258
5
L
Hercules
12,570
483
163
6
0
444,435
3
W
Cerberus
14,637
563
108
4
0
519,798
2
W
Chronos
15,152
583
200
8
0
493,391
1
W
Raijin
14,194
546
129
5
0
437,471
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role