Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Based_God_Garrad
Serqet
Level 128
God Stats
5W - 4L
1,930 SR
Queue Stats
396W - 305L
1,643 Elo+
Solo
Vamana
Vamana
BrownTown9423
Vamana
Level 155
God Stats
1W - 1L
1,760 SR
Queue Stats
261W - 265L
1,579 Elo+
Solo
Danzaburou
Danzaburou
islandboy400
Danzaburou
Level 130
God Stats
12W - 19L
1,532 SR
Queue Stats
998W - 989L
1,566 Elo+
Solo
Ao Kuang
Ao Kuang
temp-903488
Ao Kuang
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 158L
1,563 Elo+
Solo
Team Averages
Level 137
1,644 SR
1,570 Elo+

VS

Team Averages
Level 99
1,452 SR
1,538 Elo+
Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
GenesisOblivion_
Merlin
Level 128
God Stats
5W - 3L
1,397 SR
Queue Stats
248W - 221L
1,574 Elo+
Solo
Sun Wukong
Sun Wukong
WrmBlnket-
Sun Wukong
Level 86
God Stats
9W - 6L
1,500 SR
Queue Stats
160W - 181L
1,614 Elo+
Solo
Thor
Thor
cuadra_unanime6
Thor
Level 66
God Stats
12W - 16L
1,362 SR
Queue Stats
185W - 184L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 4 / 1
5,171
517
1,691
6,471
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 3 / 2
5,715
572
4,304
8,132
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 0
5,731
573
5,748
8,409
4,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Danzaburou
islandboy400
Danzaburou
9
0 / 2 / 2
5,318
532
2,494
7,201
1,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
temp-903488
Ao Kuang
9
2 / 2 / 2
6,303
630
2,876
9,319
4,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
5 / 1 / 3
6,678
668
6,383
5,581
2,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
 
Neith
11
1 / 1 / 4
6,100
610
4,873
4,668
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 1 / 4
6,694
669
6,807
4,126
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
WrmBlnket-
Sun Wukong
12
0 / 0 / 0
6,759
676
5,895
8,302
4,416
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 0
5,476
548
1,850
7,948
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
11
11
Deaths
5
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
4
1
0.13
W
Bacchus
 
Bacchus
5
1
3
6.5
W
Neith
 
Neith
1
1
4
3
L
2
3
2
1
L
1
0
0
1
W
4
1
4
6
W
Sun Wukong
WrmBlnket-
Sun Wukong
0
0
0
0
W
1
2
0
0.5
L
Danzaburou
islandboy400
Danzaburou
0
2
2
0.5
L
Ao Kuang
temp-903488
Ao Kuang
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,113
Damage
25,808
39,532
Taken
30,625
15,886
Mitigated
12,037
15,928
Healing
14,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,691
88
0
1,466
6,471
2,748
0
3,995
2,199
26,828
0
W
Bacchus
 
Bacchus
6,383
553
0
1,811
5,581
2,923
0
1,046
4,406
19,029
0
W
Neith
 
Neith
4,873
2,029
0
2,179
4,668
1,219
270
1,050
3,618
0
36,584
L
4,304
1,523
0
3,049
8,132
2,538
0
3,022
4,950
0
28,509
L
5,748
2,583
0
4,027
8,409
4,661
0
0
8,409
0
33,151
W
6,807
713
0
1,177
4,126
1,148
0
2,056
1,908
38,244
0
W
Sun Wukong
WrmBlnket-
Sun Wukong
5,895
1,717
0
4,910
8,302
4,416
0
0
7,803
0
45,168
W
1,850
654
0
4,550
7,948
2,331
0
415
7,501
0
27,297
L
Danzaburou
islandboy400
Danzaburou
2,494
945
0
3,375
7,201
1,875
37
991
6,210
0
31,235
L
Ao Kuang
temp-903488
Ao Kuang
2,876
649
849
3,162
9,319
4,064
0
4,665
4,574
13,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,238
Gold Earned
31,707
261
Minions Killed
357
0
Camps Cleared
0
992,713
Distance Traveled
1,035,746
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,171
517
47
5
0
154,135
0
W
Bacchus
6,678
668
29
3
0
220,504
3
W
Neith
6,100
610
83
8
0
185,796
4
L
Serqet
5,715
572
70
7
0
230,037
1
L
Vamana
5,731
573
77
8
0
230,583
1
W
Merlin
6,694
669
72
7
0
191,836
1
W
Sun Wukong
6,759
676
112
11
0
215,134
3
W
Thor
5,476
548
61
6
0
222,476
2
L
Danzaburou
5,318
532
52
5
0
175,381
6
L
Ao Kuang
6,303
630
15
2
0
202,577
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role