Player Matchup

Scylla
Scylla
 
Scylla
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Anikies
Nu Wa
Level 155
God Stats
26W - 11L
1,167 SR
Queue Stats
700W - 705L
1,506 Elo+
Solo
Artemis
Artemis
ScarletGlove613
Artemis
Level 125
God Stats
1W - 1L
1,320 SR
Queue Stats
202W - 218L
1,381 Elo+
Solo
Hercules
Hercules
T Tight2171
Hercules
Level 28
God Stats
6W - 4L
1,500 SR
Queue Stats
102W - 129L
1,390 Elo+
Party 2
Geb
Geb
T inutile
Geb
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 159L
1,437 Elo+
Party 2
Team Averages
Level 104
1,397 SR
1,443 Elo+

VS

Team Averages
Level 94
1,515 SR
1,590 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
LGGG
Da Ji
Level 154
God Stats
6W - 3L
1,719 SR
Queue Stats
328W - 257L
1,571 Elo+
Party 1
Sol
Sol
Msbroccoli
Sol
Level 116
God Stats
3W - 5L
1,355 SR
Queue Stats
212W - 140L
1,662 Elo+
Party 1
Ares
Ares
蓝城秀吉
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,799 Elo+
Party 1
Artemis
Artemis
黑鲨63
Artemis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
1 / 7 / 0
6,824
682
8,829
8,742
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Anikies
Nu Wa
13
1 / 7 / 1
7,206
721
11,954
10,703
4,229
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
0 / 7 / 2
7,495
750
8,204
13,319
6,671
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
T Tight2171
Hercules
11
0 / 9 / 2
6,780
678
6,777
16,833
17,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 6 / 1
7,171
717
6,344
18,967
17,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
4 / 1 / 28
9,534
953
7,627
14,342
21,224
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Da Ji
LGGG
Da Ji
15
6 / 0 / 28
9,294
929
12,054
10,724
6,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
15 / 0 / 18
10,743
1,074
22,547
9,876
5,219
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 1 / 29
9,612
961
10,037
13,763
12,960
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Artemis
黑鲨63
Artemis
16
7 / 0 / 25
9,498
950
12,894
9,756
5,855
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
164
2
Kills
36
36
Deaths
2
6
Assists
128
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
7
0
0.14
W
Kuzenbo
 
Kuzenbo
4
1
28
18
L
Nu Wa
Anikies
Nu Wa
1
7
1
0.21
W
Da Ji
LGGG
Da Ji
6
0
28
20
W
15
0
18
24
L
0
7
2
0.14
L
Hercules
T Tight2171
Hercules
0
9
2
0.11
L
0
6
1
0.08
W
4
1
29
18.5
W
Artemis
黑鲨63
Artemis
7
0
25
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,108
Damage
65,159
68,564
Taken
58,461
49,359
Mitigated
51,704
12,099
Healing
19,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
8,829
695
443
253
8,742
3,273
0
5,034
3,708
19,123
0
W
Kuzenbo
 
Kuzenbo
7,627
2,619
4,046
3,220
14,342
21,224
501
4,203
9,824
18,488
0
L
Nu Wa
Anikies
Nu Wa
11,954
4,697
679
585
10,703
4,229
0
6,458
4,245
23,751
0
W
Da Ji
LGGG
Da Ji
12,054
3,165
2,320
1,308
10,724
6,446
1,009
4,779
5,891
0
20,209
W
22,547
8,532
502
3,172
9,876
5,219
1,417
4,901
4,879
49,177
0
L
8,204
2,427
1,059
3,243
13,319
6,671
0
8,407
4,912
0
19,648
L
Hercules
T Tight2171
Hercules
6,777
1,671
0
2,432
16,833
17,780
0
9,363
7,470
0
11,832
L
6,344
568
448
2,957
18,967
17,406
0
10,949
8,018
12,140
0
W
10,037
593
0
1,721
13,763
12,960
291
7,961
5,709
12,642
0
W
Artemis
黑鲨63
Artemis
12,894
5,957
1,268
1,958
9,756
5,855
2,151
5,283
4,417
0
27,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,476
Gold Earned
48,681
86
Minions Killed
122
0
Camps Cleared
0
839,523
Distance Traveled
1,106,094
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,824
682
14
1
0
168,758
2
W
Kuzenbo
9,534
953
15
2
0
226,514
6
L
Nu Wa
7,206
721
24
2
0
153,749
0
W
Da Ji
9,294
929
17
2
0
222,612
1
W
Sol
10,743
1,074
58
6
0
208,971
5
L
Artemis
7,495
750
24
2
0
173,384
1
L
Hercules
6,780
678
12
1
0
163,260
0
L
Geb
7,171
717
12
1
0
180,372
1
W
Ares
9,612
961
5
1
0
242,663
0
W
Artemis
9,498
950
27
3
0
205,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role