Player Matchup

Sun Wukong
Sun Wukong
OrionMontes
Sun Wukong
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 46L
1,655 Elo+
Party 1
Discordia
Discordia
RecklessScythe
Discordia
Level 110
God Stats
3W - 2L
1,585 SR
Queue Stats
164W - 115L
1,562 Elo+
Party 1
Hun Batz
Hun Batz
Ruckenwind
Hun Batz
Level 110
God Stats
1W - 2L
1,494 SR
Queue Stats
51W - 47L
1,564 Elo+
Party 1
Team Averages
Level 101
1,526 SR
1,594 Elo+

VS

Team Averages
Level 155
1,480 SR
1,602 Elo+
Fafnir
Fafnir
ClementineCG
Fafnir
Level 160
God Stats
5W - 5L
1,340 SR
Queue Stats
333W - 301L
1,639 Elo+
Solo
Medusa
Medusa
Faith3
Medusa
Level 160
God Stats
34W - 17L
1,661 SR
Queue Stats
294W - 199L
1,758 Elo+
Solo
Nu Wa
Nu Wa
IIIDarkLordIII
Nu Wa
Level 144
God Stats
2W - 5L
1,439 SR
Queue Stats
67W - 93L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
OrionMontes
Sun Wukong
11
3 / 5 / 1
7,390
672
6,494
11,906
8,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
RecklessScythe
Discordia
11
0 / 5 / 4
7,007
637
7,124
7,661
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Ruckenwind
Hun Batz
10
1 / 5 / 2
7,294
663
4,713
9,760
6,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
4 / 0 / 9
9,196
836
6,726
11,776
12,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Faith3
Medusa
15
10 / 1 / 4
10,135
921
13,001
7,506
3,038
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
1 / 3 / 8
7,760
705
5,425
6,086
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
4
Kills
15
15
Deaths
4
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fafnir
4
0
9
8.5
W
Medusa
Faith3
Medusa
10
1
4
12
W
1
3
8
1.67
L
Sun Wukong
OrionMontes
Sun Wukong
3
5
1
0.7
L
Discordia
RecklessScythe
Discordia
0
5
4
0.4
L
Hun Batz
Ruckenwind
Hun Batz
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,331
Damage
25,152
29,327
Taken
25,368
16,760
Mitigated
17,829
5,722
Healing
7,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
6,726
1,675
0
4,809
11,776
12,425
121
3,918
7,508
15,928
0
W
Medusa
Faith3
Medusa
13,001
4,750
0
1,428
7,506
3,038
1,662
2,349
4,989
0
55,310
W
5,425
1,144
0
1,095
6,086
2,366
766
1,235
4,730
14,346
0
L
Sun Wukong
OrionMontes
Sun Wukong
6,494
1,648
121
2,201
11,906
8,457
0
4,193
7,261
0
15,068
L
Discordia
RecklessScythe
Discordia
7,124
626
0
1,342
7,661
1,867
0
2,261
5,116
34,300
0
L
Hun Batz
Ruckenwind
Hun Batz
4,713
796
0
2,058
9,760
6,436
0
4,659
4,569
0
18,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,691
Gold Earned
27,091
112
Minions Killed
141
1
Camps Cleared
8
556,098
Distance Traveled
632,178
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,196
836
19
2
1
217,968
3
W
Medusa
10,135
921
100
9
7
234,479
4
W
Nu Wa
7,760
705
22
2
0
179,731
2
L
Sun Wukong
7,390
672
23
2
0
179,838
2
L
Discordia
7,007
637
66
6
0
183,382
1
L
Hun Batz
7,294
663
23
2
1
192,878
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role