Player Matchup

Sun Wukong
Sun Wukong
DronMr
Sun Wukong
Level 68
God Stats
5W - 3L
1,299 SR
Queue Stats
30W - 34L
1,351 Elo+
Party 3
Apollo
Apollo
Evsichka
Apollo
Level 141
God Stats
5W - 5L
1,500 SR
Queue Stats
67W - 86L
1,529 Elo+
Party 2
Hera
Hera
stKalter
Hera
Level 116
God Stats
5W - 2L
1,565 SR
Queue Stats
13W - 7L
1,529 Elo+
Party 2
Amaterasu
Amaterasu
wirousi
Amaterasu
Level 29
God Stats
5W - 6L
1,488 SR
Queue Stats
16W - 24L
1,307 Elo+
Party 3
Arachne
Arachne
wwe897
Arachne
Level 69
God Stats
4W - 1L
1,715 SR
Queue Stats
26W - 25L
1,353 Elo+
Solo
Team Averages
Level 85
1,513 SR
1,414 Elo+

VS

Team Averages
Level 70
1,336 SR
1,346 Elo+
Danzaburou
Danzaburou
PERSECUTORxFIRST
Danzaburou
Level 64
God Stats
26W - 23L
1,500 SR
Queue Stats
208W - 209L
1,398 Elo+
Solo
Ymir
Ymir
TDK_Jonas
Ymir
Level 57
God Stats
0W - 2L
1,188 SR
Queue Stats
87W - 105L
1,260 Elo+
Party 1
Sol
Sol
Taukar
Sol
Level 44
God Stats
3W - 8L
1,224 SR
Queue Stats
24W - 49L
1,251 Elo+
Solo
Tyr
Tyr
marcus_alsloew
Tyr
Level 64
God Stats
3W - 5L
1,500 SR
Queue Stats
131W - 132L
1,428 Elo+
Party 1
Ao Kuang
Ao Kuang
smitewanjia
Ao Kuang
Level 119
God Stats
3W - 7L
1,271 SR
Queue Stats
102W - 103L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DronMr
Sun Wukong
19
8 / 0 / 3
12,395
590
14,747
19,567
13,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
Evsichka
Apollo
18
8 / 3 / 6
11,364
541
13,938
13,893
5,599
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hera
18
12 / 1 / 3
12,416
591
20,921
9,634
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
wirousi
Amaterasu
15
2 / 6 / 7
10,126
482
9,189
17,006
16,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Arachne
wwe897
Arachne
17
1 / 2 / 5
10,180
485
5,356
13,446
4,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PERSECUTORxFIRST
Danzaburou
16
4 / 8 / 2
11,049
526
11,683
19,226
7,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
14
1 / 4 / 3
9,575
456
4,413
18,855
19,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
Taukar
Sol
13
2 / 6 / 1
9,312
443
8,407
9,897
3,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 5 / 0
10,057
479
10,410
19,244
17,915
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
smitewanjia
Ao Kuang
13
1 / 9 / 2
8,934
425
5,981
18,627
6,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
31
Kills
11
12
Deaths
32
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DronMr
Sun Wukong
8
0
3
9.5
W
Apollo
Evsichka
Apollo
8
3
6
3.67
L
Danzaburou
PERSECUTORxFIRST
Danzaburou
4
8
2
0.63
L
Ymir
1
4
3
0.63
L
Sol
Taukar
Sol
2
6
1
0.42
L
3
5
0
0.6
L
Ao Kuang
smitewanjia
Ao Kuang
1
9
2
0.22
W
Hera
12
1
3
13.5
W
Amaterasu
wirousi
Amaterasu
2
6
7
0.92
W
Arachne
wwe897
Arachne
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,151
Damage
40,894
73,546
Taken
85,849
43,214
Mitigated
54,137
21,493
Healing
16,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DronMr
Sun Wukong
14,747
3,236
0
7,892
19,567
13,339
0
3,240
16,327
0
74,133
W
Apollo
Evsichka
Apollo
13,938
7,455
132
3,282
13,893
5,599
2,821
3,852
10,041
0
77,510
L
Danzaburou
PERSECUTORxFIRST
Danzaburou
11,683
7,041
0
4,886
19,226
7,657
3,674
2,615
16,489
0
83,844
L
Ymir
4,413
345
90
2,272
18,855
19,289
397
2,214
16,641
39,249
0
L
Sol
Taukar
Sol
8,407
4,366
0
2,101
9,897
3,126
1,344
5,153
4,656
37,510
0
L
10,410
1,215
0
4,179
19,244
17,915
326
4,455
14,005
0
57,955
L
Ao Kuang
smitewanjia
Ao Kuang
5,981
1,575
0
2,487
18,627
6,150
112
6,484
11,949
45,746
0
W
Hera
20,921
5,640
349
3,335
9,634
3,373
3,478
4,361
5,273
86,956
0
W
Amaterasu
wirousi
Amaterasu
9,189
3,540
160
4,368
17,006
16,121
599
3,641
13,365
0
46,461
W
Arachne
wwe897
Arachne
5,356
4,627
0
1,975
13,446
4,782
0
3,707
9,739
0
71,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,481
Gold Earned
48,927
525
Minions Killed
462
0
Camps Cleared
0
1,920,980
Distance Traveled
1,800,870
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,395
590
134
6
0
415,637
3
W
Apollo
11,364
541
101
5
0
372,661
4
L
Danzaburou
11,049
526
137
7
0
318,316
2
L
Ymir
9,575
456
69
3
0
397,559
7
L
Sol
9,312
443
87
4
0
312,801
1
L
Tyr
10,057
479
94
4
0
377,943
0
L
Ao Kuang
8,934
425
75
4
0
394,251
4
W
Hera
12,416
591
126
6
0
405,913
4
W
Amaterasu
10,126
482
66
3
0
400,174
9
W
Arachne
10,180
485
98
5
0
326,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role