Player Matchup

Nu Wa
Nu Wa
Anger-Max62
Nu Wa
Level 142
God Stats
9W - 5L
1,491 SR
Queue Stats
284W - 264L
1,527 Elo+
Solo
Sol
Sol
CroqueScooby
Sol
Level 109
God Stats
24W - 18L
1,594 SR
Queue Stats
128W - 146L
1,426 Elo+
Party 1
Apollo
Apollo
Girty92
Apollo
Level 66
God Stats
24W - 19L
1,399 SR
Queue Stats
270W - 300L
1,385 Elo+
Solo
Thor
Thor
OxGn_-Frost
Thor
Level 105
God Stats
1W - 2L
1,284 SR
Queue Stats
54W - 62L
1,412 Elo+
Party 1
Artio
Artio
SarahDuck53
Artio
Level 58
God Stats
9W - 6L
1,506 SR
Queue Stats
173W - 186L
1,435 Elo+
Solo
Team Averages
Level 96
1,455 SR
1,437 Elo+

VS

Team Averages
Level 89
1,469 SR
1,471 Elo+
Set
Set
Ciryandyl
Set
Level 86
God Stats
1W - 3L
1,145 SR
Queue Stats
156W - 183L
1,433 Elo+
Party 2
Skadi
Skadi
WhiteSpark33
Skadi
Level 85
God Stats
2W - 1L
1,741 SR
Queue Stats
19W - 14L
1,544 Elo+
Solo
Scylla
Scylla
Xx-danae
Scylla
Level 88
God Stats
7W - 9L
1,500 SR
Queue Stats
233W - 233L
1,505 Elo+
Solo
Bellona
Bellona
enzo47180
Bellona
Level 87
God Stats
2W - 9L
1,272 SR
Queue Stats
161W - 187L
1,415 Elo+
Party 2
Bacchus
Bacchus
z668alex
Bacchus
Level 101
God Stats
19W - 16L
1,686 SR
Queue Stats
629W - 639L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,783
599
7,089
4,362
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
4 / 3 / 5
8,770
675
6,714
8,676
3,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
Girty92
Apollo
13
3 / 2 / 0
7,803
600
2,076
6,901
1,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 0 / 7
8,837
680
5,746
7,456
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 2 / 2
6,919
532
2,010
10,078
5,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
6,738
518
3,963
9,513
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 3 / 0
7,031
541
6,319
6,756
1,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Xx-danae
Scylla
11
1 / 3 / 0
6,548
504
2,815
6,893
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
enzo47180
Bellona
10
2 / 4 / 1
6,494
500
5,285
9,235
7,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
z668alex
Bacchus
9
0 / 0 / 4
6,202
477
2,558
4,885
3,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
15
Kills
8
8
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
1
5
2
0.4
W
4
3
5
2.17
W
Apollo
Girty92
Apollo
3
2
0
1.5
W
6
0
7
9.5
W
0
2
2
0.5
L
4
3
0
1.33
L
Scylla
Xx-danae
Scylla
1
3
0
0.33
L
Bellona
enzo47180
Bellona
2
4
1
0.63
L
Bacchus
z668alex
Bacchus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,635
Damage
20,940
37,473
Taken
37,282
14,253
Mitigated
17,421
10,374
Healing
10,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,089
1,091
0
263
4,362
1,220
1,974
1,109
3,253
48,607
0
L
3,963
1,227
0
2,481
9,513
2,685
0
3,870
5,481
0
38,763
W
6,714
3,045
0
3,805
8,676
3,167
648
0
8,261
46,251
7,234
W
Apollo
Girty92
Apollo
2,076
926
0
2,318
6,901
1,969
1,162
954
5,947
0
48,384
W
5,746
2,209
0
285
7,456
2,594
0
175
7,229
0
37,579
W
2,010
227
244
3,459
10,078
5,303
406
3,310
6,768
16,748
0
L
6,319
3,713
0
1,552
6,756
1,616
2,118
2,171
4,507
0
48,965
L
Scylla
Xx-danae
Scylla
2,815
37
0
1,576
6,893
1,674
0
2,719
4,012
41,903
0
L
Bellona
enzo47180
Bellona
5,285
1,518
0
2,317
9,235
7,804
0
3,955
5,194
0
28,116
L
Bacchus
z668alex
Bacchus
2,558
360
255
2,357
4,885
3,642
252
1,525
3,267
15,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,112
Gold Earned
33,013
382
Minions Killed
341
0
Camps Cleared
0
1,296,988
Distance Traveled
1,139,382
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,783
599
95
7
0
248,408
7
L
Set
6,738
518
79
6
0
264,555
1
W
Sol
8,770
675
97
7
0
235,344
8
W
Apollo
7,803
600
94
7
0
246,864
2
W
Thor
8,837
680
73
6
0
279,120
6
W
Artio
6,919
532
23
2
0
287,252
3
L
Skadi
7,031
541
85
7
0
243,939
3
L
Scylla
6,548
504
81
6
0
228,515
5
L
Bellona
6,494
500
68
5
0
193,219
0
L
Bacchus
6,202
477
28
2
0
209,154
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role