Player Matchup

Thor
Thor
Grandmaster
 
Thor
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond II
 
Ne Zha
Diamond II
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Masters
DaddysBeIt
Sol
Masters
Level 159
God Stats
25W - 11L
1,845 SR
Queue Stats
158W - 123L
2,646 MMR
Solo
Odin
Odin
Masters
ITommyShelbyI
Odin
Masters
Level 101
God Stats
45W - 40L
1,589 SR
Queue Stats
215W - 201L
2,442 MMR
Solo
Nox
Nox
Diamond II
TantaIising
Nox
Diamond II
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 49L
2,312 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 120
1,587 SR
2,080 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 148
1,662 SR
2,582 MMR
Horus
Horus
Masters
Aisart
Horus
Masters
Level 160
God Stats
1W - 2L
1,601 SR
Queue Stats
437W - 404L
2,711 MMR
Solo
Merlin
Merlin
Diamond II
TeMiroYTeTroleo
Merlin
Diamond II
Level 113
God Stats
2W - 2L
1,692 SR
Queue Stats
77W - 67L
2,268 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
TheAllahGuy
Ah Muzen Cab
Masters
Level 160
God Stats
14W - 13L
1,675 SR
Queue Stats
676W - 667L
2,567 MMR
Solo
Susano
Susano
Masters
eduardeca
Susano
Masters
Level 160
God Stats
16W - 16L
1,584 SR
Queue Stats
248W - 216L
2,757 MMR
Solo
Jormungandr
Jormungandr
Masters
iCreeDx
Jormungandr
Masters
Level 148
God Stats
17W - 11L
1,756 SR
Queue Stats
305W - 248L
2,608 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
7 / 0 / 1
7,301
730
5,893
6,971
2,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
 
Ne Zha
12
2 / 2 / 3
6,695
670
6,532
8,775
2,540
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 3
6,690
669
6,520
4,433
1,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 1 / 0
6,302
630
3,468
5,168
2,800
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 0 / 6
5,979
598
2,105
5,360
3,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ThothCliodhnaBastet

VS

Bans
SobekAgniHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aisart
Horus
8
0 / 2 / 1
5,150
515
3,113
8,736
4,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 0
5,460
546
1,599
5,323
1,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
TheAllahGuy
Ah Muzen Cab
10
0 / 5 / 2
5,499
550
3,527
7,956
1,455
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Susano
eduardeca
Susano
11
3 / 2 / 0
6,105
611
3,674
5,593
1,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
iCreeDx
Jormungandr
12
0 / 0 / 1
6,745
675
2,766
6,445
4,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
11
Kills
3
3
Deaths
11
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
0
1
7.5
W
Ne Zha
 
Ne Zha
2
2
3
1.75
L
Horus
Aisart
Horus
0
2
1
0.25
W
1
0
3
2.5
W
0
1
0
0
W
1
0
6
4
L
0
2
0
0
L
Ah Muzen Cab
TheAllahGuy
Ah Muzen Cab
0
5
2
0.2
L
Susano
eduardeca
Susano
3
2
0
1.5
L
Jormungandr
iCreeDx
Jormungandr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,518
Damage
14,679
30,707
Taken
34,053
13,167
Mitigated
13,174
9,079
Healing
9,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,893
1,897
0
1,835
6,971
2,874
0
157
6,814
0
43,130
W
Ne Zha
 
Ne Zha
6,532
2,065
0
2,960
8,775
2,540
0
0
8,775
0
44,704
L
Horus
Aisart
Horus
3,113
1,539
438
2,922
8,736
4,379
0
3,603
5,133
0
7,712
W
6,520
3,079
0
1,551
4,433
1,202
2,729
1,092
3,341
50,295
0
W
3,468
874
0
1,046
5,168
2,800
0
2,766
2,402
0
41,336
W
2,105
834
0
1,687
5,360
3,751
150
350
4,828
6,850
0
L
1,599
0
0
500
5,323
1,370
0
3,418
1,905
41,883
0
L
Ah Muzen Cab
TheAllahGuy
Ah Muzen Cab
3,527
727
0
1,307
7,956
1,455
0
468
7,488
0
33,784
L
Susano
eduardeca
Susano
3,674
1,049
0
2,028
5,593
1,633
0
1,136
4,457
0
30,262
L
Jormungandr
iCreeDx
Jormungandr
2,766
1,416
0
2,743
6,445
4,337
0
0
6,445
49,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,967
Gold Earned
28,959
390
Minions Killed
366
0
Camps Cleared
0
1,090,822
Distance Traveled
1,073,170
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,301
730
86
9
0
251,764
2
W
Ne Zha
6,695
670
90
9
0
209,665
1
L
Horus
5,150
515
8
1
0
224,892
1
W
Sol
6,690
669
110
11
0
210,579
5
W
Odin
6,302
630
95
10
0
214,243
4
W
Nox
5,979
598
9
1
0
204,571
5
L
Merlin
5,460
546
85
9
0
196,607
1
L
Ah Muzen Cab
5,499
550
72
7
0
201,405
2
L
Susano
6,105
611
73
7
0
238,367
1
L
Jormungandr
6,745
675
128
13
0
211,899
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role