Player Matchup

Da Ji
Da Ji
AxR B A i L E Y
Da Ji
Level 52
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 132L
1,414 Elo+
Solo
Neith
Neith
Konstanta85
Neith
Level 41
God Stats
31W - 42L
1,468 SR
Queue Stats
44W - 56L
1,410 Elo+
Solo
Cupid
Cupid
SuzOuzAky_
Cupid
Level 68
God Stats
5W - 9L
1,371 SR
Queue Stats
277W - 296L
1,382 Elo+
Solo
Zhong Kui
Zhong Kui
nano-s31
Zhong Kui
Level 89
God Stats
23W - 23L
1,526 SR
Queue Stats
400W - 436L
1,358 Elo+
Solo
Chang'e
Chang'e
petben2910
Chang'e
Level 99
God Stats
180W - 148L
1,457 SR
Queue Stats
580W - 581L
1,414 Elo+
Solo
Team Averages
Level 70
1,464 SR
1,395 Elo+

VS

Team Averages
Level 62
1,444 SR
1,348 Elo+
He Bo
He Bo
Dan_Keats88
He Bo
Level 94
God Stats
2W - 4L
1,411 SR
Queue Stats
250W - 284L
1,410 Elo+
Solo
Tiamat
Tiamat
HB0tters
Tiamat
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 32L
1,260 Elo+
Solo
Loki
Loki
Im-_UraniumV2
Loki
Level 21
God Stats
3W - 5L
1,382 SR
Queue Stats
39W - 44L
1,378 Elo+
Party 1
Chernobog
Chernobog
ImpacT_ZiTroZ
Chernobog
Level 19
God Stats
6W - 5L
1,526 SR
Queue Stats
31W - 47L
1,268 Elo+
Party 1
Ares
Ares
ShadowSieGy
Ares
Level 49
God Stats
7W - 9L
1,401 SR
Queue Stats
173W - 214L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 0
7,372
567
3,510
8,872
2,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

1
0 / 0 / 0
2,661
205
0
0
0
Cupid
11
2 / 3 / 3
6,510
501
4,754
8,123
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
nano-s31
Zhong Kui
11
2 / 3 / 2
6,650
512
5,409
7,251
4,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
petben2910
Chang'e
13
2 / 3 / 6
7,442
572
7,892
9,615
3,884
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,725
517
2,145
5,692
2,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
HB0tters
Tiamat
13
3 / 2 / 0
7,668
590
5,251
5,922
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 3
6,512
501
1,317
8,082
2,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
ImpacT_ZiTroZ
Chernobog
12
3 / 2 / 4
6,603
508
7,143
9,492
3,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
3 / 3 / 4
7,330
564
3,127
13,809
12,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
10
Kills
10
11
Deaths
11
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
2
0
2
W
1
2
0
0.5
W
Tiamat
HB0tters
Tiamat
3
2
0
1.5
W
0
2
3
0.75
W
Chernobog
ImpacT_ZiTroZ
Chernobog
3
2
4
2.5
L
0
0
0
0
W
3
3
4
1.67
L
Cupid
2
3
3
1.17
L
Zhong Kui
nano-s31
Zhong Kui
2
3
2
1
L
Chang'e
petben2910
Chang'e
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,565
Damage
18,983
33,861
Taken
42,997
12,517
Mitigated
24,208
11,342
Healing
11,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,510
383
182
2,724
8,872
2,973
0
1,901
6,859
0
35,082
W
2,145
469
0
1,391
5,692
2,920
0
2,775
2,917
30,349
0
W
Tiamat
HB0tters
Tiamat
5,251
705
0
1,908
5,922
2,830
1,386
2,684
3,238
44,110
0
W
1,317
434
79
3,573
8,082
2,584
272
875
7,207
0
34,111
W
Chernobog
ImpacT_ZiTroZ
Chernobog
7,143
4,279
579
1,706
9,492
3,098
196
3,831
5,661
0
35,358
L
0
0
0
0
0
0
0
0
0
0
0
W
3,127
166
333
1,808
13,809
12,776
88
3,136
10,673
16,409
4,722
L
Cupid
4,754
1,569
173
2,924
8,123
1,485
752
2,438
5,637
0
22,634
L
Zhong Kui
nano-s31
Zhong Kui
5,409
419
0
1,114
7,251
4,175
648
2,086
5,031
30,495
0
L
Chang'e
petben2910
Chang'e
7,892
432
272
3,953
9,615
3,884
732
3,383
6,128
40,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,635
Gold Earned
34,838
242
Minions Killed
335
0
Camps Cleared
0
952,503
Distance Traveled
1,312,899
19
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,372
567
68
5
0
277,262
2
W
He Bo
6,725
517
73
6
0
230,386
0
W
Tiamat
7,668
590
96
7
0
243,048
1
W
Loki
6,512
501
77
6
0
315,945
0
W
Chernobog
6,603
508
51
4
0
256,680
0
L
Neith
2,661
205
0
0
0
0
0
W
Ares
7,330
564
38
3
0
266,840
0
L
Cupid
6,510
501
45
3
0
218,138
2
L
Zhong Kui
6,650
512
56
4
0
241,800
11
L
Chang'e
7,442
572
73
6
0
215,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role