Player Matchup

He Bo
He Bo
Masters
Dаmon
He Bo
Masters
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
50W - 33L
2,435 MMR
Party 4
Izanami
Izanami
Diamond III
Mb-Boy00
Izanami
Diamond III
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
477W - 453L
2,207 MMR
Party 2
Ullr
Ullr
Diamond II
Roniñ
Ullr
Diamond II
Level 154
God Stats
5W - 4L
1,721 SR
Queue Stats
49W - 37L
2,118 MMR
Party 4
Gilgamesh
Gilgamesh
Diamond II
khurzyyM
Gilgamesh
Diamond II
Level 139
God Stats
19W - 10L
1,762 SR
Queue Stats
510W - 495L
2,287 MMR
Solo
Cerberus
Cerberus
Diamond III
miladronaldo9
Cerberus
Diamond III
Level 146
God Stats
13W - 9L
1,588 SR
Queue Stats
451W - 432L
2,255 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,614 SR
2,260 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,662 SR
2,057 MMR
Chang'e
Chang'e
Masters
 
Chang'e
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Diamond IV
Niki007001
Charybdis
Diamond IV
Level 156
God Stats
6W - 6L
1,524 SR
Queue Stats
322W - 301L
2,215 MMR
Party 3
Bellona
Bellona
Platinum II
Razzador
Bellona
Platinum II
Level 144
God Stats
0W - 1L
1,991 SR
Queue Stats
107W - 97L
2,027 MMR
Party 1
Geb
Geb
Diamond V
Zehnagel
Geb
Diamond V
Level 145
God Stats
2W - 3L
1,497 SR
Queue Stats
116W - 94L
2,142 MMR
Party 1
Fenrir
Fenrir
Diamond III
vorschlag1235
Fenrir
Diamond III
Level 154
God Stats
19W - 16L
1,797 SR
Queue Stats
401W - 375L
2,401 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dаmon
He Bo
20
14 / 3 / 12
15,049
684
23,669
15,148
4,850
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Mb-Boy00
Izanami
20
6 / 4 / 3
13,831
629
11,610
15,629
5,235
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ullr
Roniñ
Ullr
20
11 / 5 / 11
14,671
667
20,205
19,989
7,223
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
khurzyyM
Gilgamesh
20
8 / 2 / 12
13,797
627
20,483
21,737
17,200
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
miladronaldo9
Cerberus
17
1 / 3 / 15
11,962
544
8,733
16,928
18,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
MedusaBastetAtlas

VS

Bans
ThothShivaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
4 / 12 / 6
12,106
550
17,796
21,888
6,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Niki007001
Charybdis
19
3 / 5 / 3
11,592
527
12,042
17,118
4,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
Razzador
Bellona
17
1 / 8 / 2
10,692
486
10,349
24,404
23,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
0 / 6 / 6
8,807
400
5,686
24,277
19,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
9 / 9 / 4
12,747
579
12,396
23,340
13,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
38
40
Kills
17
17
Deaths
40
53
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
4
12
6
0.58
W
He Bo
Dаmon
He Bo
14
3
12
6.67
W
Izanami
Mb-Boy00
Izanami
6
4
3
1.88
L
Charybdis
Niki007001
Charybdis
3
5
3
0.9
L
Bellona
Razzador
Bellona
1
8
2
0.25
W
Ullr
Roniñ
Ullr
11
5
11
3.3
L
0
6
6
0.5
W
Gilgamesh
khurzyyM
Gilgamesh
8
2
12
7
W
Cerberus
miladronaldo9
Cerberus
1
3
15
2.83
L
9
9
4
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,700
Damage
58,269
89,431
Taken
111,027
52,761
Mitigated
68,212
24,477
Healing
21,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
17,796
552
682
4,813
21,888
6,863
0
6,660
15,228
84,510
0
W
He Bo
Dаmon
He Bo
23,669
1,819
551
4,210
15,148
4,850
416
7,079
8,069
108,692
0
W
Izanami
Mb-Boy00
Izanami
11,610
7,123
0
6,299
15,629
5,235
9,961
2,885
12,744
0
125,563
L
Charybdis
Niki007001
Charybdis
12,042
5,894
0
5,048
17,118
4,610
0
6,749
10,369
0
101,831
L
Bellona
Razzador
Bellona
10,349
3,084
0
7,007
24,404
23,899
444
4,678
19,726
0
68,524
W
Ullr
Roniñ
Ullr
20,205
9,182
0
2,859
19,989
7,223
1,583
7,629
12,360
0
121,352
L
5,686
757
0
2,153
24,277
19,792
0
6,055
18,222
16,589
0
W
Gilgamesh
khurzyyM
Gilgamesh
20,483
6,725
0
5,286
21,737
17,200
0
3,663
18,074
0
86,431
W
Cerberus
miladronaldo9
Cerberus
8,733
470
0
5,272
16,928
18,253
0
3,863
13,065
29,722
0
L
12,396
2,462
0
2,070
23,340
13,048
106
8,452
14,888
0
78,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,310
Gold Earned
55,944
680
Minions Killed
590
0
Camps Cleared
0
2,222,656
Distance Traveled
2,044,632
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,106
550
129
6
0
374,148
4
W
He Bo
15,049
684
146
7
0
468,042
2
W
Izanami
13,831
629
191
9
0
408,137
2
L
Charybdis
11,592
527
202
9
0
361,359
4
L
Bellona
10,692
486
133
6
0
422,999
1
W
Ullr
14,671
667
179
8
0
417,513
1
L
Geb
8,807
400
15
1
0
430,244
6
W
Gilgamesh
13,797
627
123
6
0
475,283
5
W
Cerberus
11,962
544
41
2
0
453,681
7
L
Fenrir
12,747
579
111
5
0
455,882
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role